.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, STATUS2_BIDE, _038 // {0} unleashed energy! PrintMessage msg_0197_00335, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 UpdateVar OPCODE_SET, BSCRIPT_VAR_MOVE_EFFECT_CHANCE, 1 UpdateMonData OPCODE_FLAG_OFF, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, STATUS2_LOCKED_INTO_MOVE UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_CHARGE_MOVE_HIT CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_DAMAGE, 0, _031 End _031: Call BATTLE_SUBSCRIPT_BUT_IT_FAILED UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End _038: // {0} is storing energy! PrintMessage msg_0197_00332, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 End