.include "macros/btlcmd.inc" .data _000: CheckAbility CHECK_OPCODE_HAVE, BATTLER_CATEGORY_MSG_TEMP, ABILITY_MAGIC_GUARD, _055 CheckAbility CHECK_OPCODE_NOT_HAVE, BATTLER_CATEGORY_MSG_TEMP, ABILITY_POISON_HEAL, _038 UpdateMonDataFromVar OPCODE_GET, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_MAXHP, BSCRIPT_VAR_HP_CALC CompareMonDataToVar OPCODE_EQU, BATTLER_CATEGORY_MSG_TEMP, BMON_DATA_HP, BSCRIPT_VAR_HP_CALC, _055 DivideVarByValue BSCRIPT_VAR_HP_CALC, 8 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_NO_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP // {0} restored HP using its {1}! PrintMessage msg_0197_00635, TAG_NICKNAME_ABILITY, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 End _038: // {0} is hurt by poison! PrintMessage msg_0197_00073, TAG_NICKNAME, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 PlayBattleAnimation BATTLER_CATEGORY_MSG_TEMP, BATTLE_ANIMATION_POISONED Wait UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_NO_BLINK GoToSubscript BATTLE_SUBSCRIPT_UPDATE_HP _055: End