.include "macros/btlcmd.inc" .data _000: // {0} flinched! PrintMessage msg_0197_00181, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 UnlockMoveChoice BATTLER_CATEGORY_ATTACKER CheckAbility CHECK_OPCODE_NOT_HAVE, BATTLER_CATEGORY_ATTACKER, ABILITY_STEADFAST, _027 UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_ABILITY UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_STAT_CHANGE, BSCRIPT_VAR_BATTLER_ATTACKER Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE _027: End