.include "macros/btlcmd.inc" .data _000: IfMovedThisTurn BATTLER_CATEGORY_SIDE_EFFECT_MON, _025 CheckSubstitute BATTLER_CATEGORY_SIDE_EFFECT_MON, _045 CheckIgnorableAbility CHECK_OPCODE_HAVE, BATTLER_CATEGORY_SIDE_EFFECT_MON, ABILITY_INNER_FOCUS, _026 CompareVarToValue OPCODE_NEQ, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_INDIRECT, _020 CheckIgnorableAbility CHECK_OPCODE_HAVE, BATTLER_CATEGORY_SIDE_EFFECT_MON, ABILITY_SHIELD_DUST, _025 _020: UpdateMonData OPCODE_FLAG_ON, BATTLER_CATEGORY_SIDE_EFFECT_MON, BMON_DATA_STATUS2, STATUS2_FLINCH _025: End _026: CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MOVE_NO_CUR, MOVE_FAKE_OUT, _036 CompareVarToValue OPCODE_NEQ, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _044 _036: // {0} won’t flinch because of its {1}! PrintMessage msg_0197_00737, TAG_NICKNAME_ABILITY, BATTLER_CATEGORY_SIDE_EFFECT_MON, BATTLER_CATEGORY_SIDE_EFFECT_MON Wait WaitButtonABTime 30 _044: End _045: CompareVarToValue OPCODE_NEQ, BSCRIPT_VAR_SIDE_EFFECT_TYPE, SIDE_EFFECT_TYPE_DIRECT, _054 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED _054: End