.include "macros/btlcmd.inc" .data _000: // {0} used one {1}! PrintMessage msg_0197_00857, TAG_TRNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP Wait StartCatchMonTask CAPTURE_NORMAL WaitCatchMonTask UpdateVarFromVar OPCODE_GET, BSCRIPT_VAR_BATTLE_OUTCOME, BSCRIPT_VAR_TEMP_DATA UpdateVar OPCODE_BITWISE_AND, BSCRIPT_VAR_TEMP_DATA, 255 CompareVarToValue OPCODE_NEQ, BSCRIPT_VAR_TEMP_DATA, 4, _CATCHING_CONTEST_OUT_OF_BALLS TryRestoreStatusOnSwitch BATTLER_CATEGORY_PLAYER, _CATCHING_CONTEST_OUT_OF_BALLS UpdateMonData OPCODE_SET, BATTLER_CATEGORY_PLAYER, BMON_DATA_STATUS, STATUS_NONE _CATCHING_CONTEST_OUT_OF_BALLS: CompareVarToValue OPCODE_FLAG_NOT, BSCRIPT_VAR_BATTLE_TYPE, BATTLE_TYPE_BUG_CONTEST, _060 CompareVarToValue OPCODE_FLAG_SET, BSCRIPT_VAR_BATTLE_OUTCOME, BATTLE_RESULT_CAPTURED_MON, _060 CompareVarToValue OPCODE_NEQ, BSCRIPT_VAR_SAFARI_BALL_CNT, 0, _060 PlaySound BATTLER_CATEGORY_ATTACKER, SEQ_SE_DP_PINPON // Announcer: You’re out of {0}s! Game over! PrintMessage msg_0197_01269, TAG_ITEM, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 FadeOutBattle Wait UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_OUTCOME, BATTLE_RESULT_PLAYER_FLED _060: End