#Use the assembler to build the effect scripts BTL_SUBSCRIPT_SCRIPT_DIR := files/battledata/script/subscript BTL_SUBSCRIPT_SCRIPT_NARC := $(BTL_SUBSCRIPT_SCRIPT_DIR).narc BTL_SUBSCRIPT_SCRIPT_SRCS := $(wildcard $(BTL_SUBSCRIPT_SCRIPT_DIR)/*.s) BTL_SUBSCRIPT_SCRIPT_OBJS := $(BTL_SUBSCRIPT_SCRIPT_SRCS:%.s=%.o) BTL_SUBSCRIPT_SCRIPT_BINS := $(BTL_SUBSCRIPT_SCRIPT_SRCS:%.s=%.bin) BTL_SUBSCRIPT_SCRIPT_HEADS := $(BTL_SUBSCRIPT_SCRIPT_SRCS:%.s=%.h) $(BTL_SUBSCRIPT_SCRIPT_BINS): MWASFLAGS += -DPM_ASM ifeq ($(NODEP),) BTL_SUBSCRIPT_SCRIPT_DEPS := $(BTL_SUBSCRIPT_SCRIPT_BINS:%.bin=%.d) $(BTL_SUBSCRIPT_SCRIPT_DEPS): $(BTL_SUBSCRIPT_SCRIPT_BINS): %.bin: %.s $(BTL_SUBSCRIPT_SCRIPT_BINS): %.bin: %.s %.d $(WINE) $(MWAS) $(MWASFLAGS) $(DEPFLAGS) -o $*.o $< @$(call fixdep,$*.d) @$(SED) -i 's/\.o/.bin/' $*.d $(OBJCOPY) -O binary --file-alignment 4 $*.o $@ include $(wildcard $(BTL_SUBSCRIPT_SCRIPT_DEPS)) else $(BTL_SUBSCRIPT_SCRIPT_BINS): %.bin: %.s $(WINE) $(MWAS) $(MWASFLAGS) -o $*.o $< $(OBJCOPY) -O binary --file-alignment 4 $*.o $@ endif $(BTL_SUBSCRIPT_SCRIPT_NARC): $(BTL_SUBSCRIPT_SCRIPT_BINS) FS_CLEAN_TARGETS += $(BTL_SUBSCRIPT_SCRIPT_NARC) $(BTL_SUBSCRIPT_SCRIPT_BINS) $(BTL_SUBSCRIPT_SCRIPT_OBJS) $(BTL_SUBSCRIPT_SCRIPT_DEPS)