#ifndef POKEHEARTGOLD_RENDER_TEXT_H #define POKEHEARTGOLD_RENDER_TEXT_H #include "text.h" struct TextPrinterSubStruct { u8 fontId : 4; // 0x14 u8 hasPrintBeenSpedUp : 1; u8 unk : 3; u8 downArrowDelay : 5; u8 downArrowYPosIdx : 2; u8 hasFontIdBeenSet : 1; u8 autoScrollDelay : 8; }; BOOL RenderText(struct TextPrinter *printer); void TextFlags_SetCanABSpeedUpPrint(BOOL enable); void sub_02002B50(BOOL enable); void sub_02002B8C(BOOL enable); #endif //POKEHEARTGOLD_RENDER_TEXT_H