#ifndef POKEHEARTGOLD_MSGDATA_H #define POKEHEARTGOLD_MSGDATA_H #include "pm_string.h" #include "filesystem.h" #include "message_format.h" #include "msgdata/msg.naix" typedef enum MsgDataLoadType { MSGDATA_LOAD_DIRECT, MSGDATA_LOAD_LAZY, } MsgDataLoadType; typedef struct _MAT_ENTRY { u32 offset; u32 length; } MAT_ENTRY; typedef struct _MAT { u16 count; u16 key; MAT_ENTRY alloc[1]; } MAT; typedef struct MSGDATA { u16 type; u16 heap_id; u16 narc_id; u16 file_id; union { MAT * direct; NARC * lazy; }; } MSGDATA; MSGDATA *NewMsgDataFromNarc(MsgDataLoadType type, NarcId narc, s32 fileId, HeapID heap_id); void DestroyMsgData(MSGDATA *msgData); STRING *NewString_ReadMsgData(MSGDATA *msgData, s32 strno); void ReadMsgDataIntoString(MSGDATA *msgData, s32 strno, STRING *dest); void GetSpeciesNameIntoArray(u16 species, HeapID heap_id, u16 *dest); STRING *GetSpeciesName(u16 species, HeapID heap_id); void ReadMsgData_NewNarc_ExistingString(NarcId narcId, s32 fileId, u32 msgId, HeapID heapId, STRING *dest); STRING * ReadMsgData_ExpandPlaceholders(MessageFormat *messageFormat, MSGDATA * msgData, u32 msgno, HeapID heap_id); STRING * ReadMsgData_NewNarc_NewString(NarcId narc_id, u32 group, u32 num, u32 heap_id); u32 MsgDataGetCount(MSGDATA *msgData); void ReadMsgDataIntoU16Array(MSGDATA *msgData, u32 msgno, u16 *dest); STRING * GetMoveName(u32 move, HeapID heapno); #endif //POKEHEARTGOLD_MSGDATA_H