#ifndef POKEHEARTGOLD_FRONTIER_DATA_H #define POKEHEARTGOLD_FRONTIER_DATA_H #include "save.h" typedef struct FRONTIERDATA FRONTIERDATA; FRONTIERDATA *Save_FrontierData_get(SAVEDATA *saveData); u32 FrontierData_BattlePointAction(FRONTIERDATA *frontierData, u32 param, u32 action); #endif //POKEHEARTGOLD_FRONTIER_DATA_H