.include "macros/btlcmd.inc" .data _000: TryCamouflage _016 UpdateMonData OPCODE_FLAG_ON, BATTLER_CATEGORY_ATTACKER, BMON_DATA_MOVE_EFFECT, MOVE_EFFECT_FLAG_CAMOUFLAGE // {0} transformed into the {1} type! BufferMessage msg_0197_00178, TAG_NICKNAME_TYPE, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION End _016: UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End