.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STOCKPILE_COUNT, 0, _064 UpdateMonDataFromVar OPCODE_GET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STOCKPILE_COUNT, BSCRIPT_VAR_MOVE_POWER UpdateVar OPCODE_MUL, BSCRIPT_VAR_MOVE_POWER, 100 UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STOCKPILE_COUNT, 0 UpdateMonDataFromVar OPCODE_GET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STOCKPILE_DEF_BOOSTS, BSCRIPT_VAR_CALC_TEMP UpdateMonDataFromVar OPCODE_SUB_TO_ZERO, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STAT_CHANGE_DEF, BSCRIPT_VAR_CALC_TEMP UpdateMonDataFromVar OPCODE_GET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STOCKPILE_SPDEF_BOOSTS, BSCRIPT_VAR_CALC_TEMP UpdateMonDataFromVar OPCODE_SUB_TO_ZERO, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STAT_CHANGE_SPDEF, BSCRIPT_VAR_CALC_TEMP UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STOCKPILE_DEF_BOOSTS, 0 UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STOCKPILE_SPDEF_BOOSTS, 0 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_MISS_MESSAGE // {0}’s stockpiled effect wore off! BufferMessage msg_0197_00994, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION CalcCrit CalcMaxDamage End _064: PrintAttackMessage Wait WaitButtonABTime 30 // But it failed to spit up a thing! PrintMessage msg_0197_00814, TAG_NONE Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End