.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, STATUS2_LOCKED_INTO_MOVE, _030 CheckItemHoldEffect CHECK_OPCODE_HAVE, BATTLER_CATEGORY_ATTACKER, HOLD_EFFECT_CHARGE_SKIP, _023 UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_FLAGS_INDIRECT, MOVE_SIDE_EFFECT_TO_ATTACKER|MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_NO_ATTACK_MESSAGE|BATTLE_STATUS_CHECK_LOOP_ONLY_ONCE|BATTLE_STATUS_CHARGE_TURN End _023: Call BATTLE_SUBSCRIPT_POWER_HERB_SKULL_BASH CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_BATTLER_TARGET, BATTLER_NONE, _032 _030: CalcCrit CalcDamage _032: Call BATTLE_SUBSCRIPT_CHARGE_MOVE_CLEANUP End