#ifndef POKEHEARTGOLD_UNK_02054648_H #define POKEHEARTGOLD_UNK_02054648_H #include "script.h" void sub_0205489C(u32 *a0, int a1); u8 GetMetatileBehavior(FieldSystem *fieldSystem, int x, int z); BOOL sub_020549A8(FieldSystem *fieldSystem, VecFx32 *playerPos, int xInFront, int yInFront, int a4); u32 sub_020549F4(FieldSystem *fieldSystem, VecFx32 *playerPos, u32 x, u32 y, u32 *a4); BOOL sub_02060BFC(LocalMapObject *playerObj, int xInFront, int playerElev, int yInFront); void sub_020659CC(LocalMapObject *object); #endif // POKEHEARTGOLD_UNK_02054648_H