#ifndef POKEHEARTGOLD_RENDER_WINDOW_H #define POKEHEARTGOLD_RENDER_WINDOW_H #include "bg_window.h" #include "pokemon_types_def.h" typedef struct WaitingIcon WaitingIcon; // todo: copy from pokediamond struct PokepicManager; void LoadUserFrameGfx1(BgConfig *bg_config, GFBgLayer layer, u16 baseTile, u8 palette_num, u8 frame, HeapID heapId); void DrawFrameAndWindow1(Window *window, BOOL dont_copy_to_vram, u16 baseTile, u8 palette_num); void LoadUserFrameGfx2(BgConfig *bgConfig, GFBgLayer layer, u16 baseTile, u8 paletteNum, u8 frame, HeapID heapId); void DrawFrameAndWindow2(Window *window, BOOL dont_copy_to_vram, u16 baseTile, u8 palette_num); void ClearFrameAndWindow2(Window *window, BOOL dont_copy_to_vram); void sub_0200E5D4(Window *window, BOOL dont_copy_to_vram); WaitingIcon *WaitingIcon_New(Window *window, u16 tileNum); void sub_0200F450(WaitingIcon *waitingIcon); struct PokepicManager *DrawPokemonPicFromSpecies(BgConfig *bgConfig, GFBgLayer layer, int x, int y, u8 paletteNum, u16 baseTile, u16 species, u8 gender, HeapID heapId); struct PokepicManager *DrawPokemonPicFromMon(BgConfig *bgConfig, GFBgLayer layer, int x, int y, u8 paletteNum, u16 baseTile, Pokemon *mon, HeapID heapId); void sub_0200E398(BgConfig *bgConfig, u32 a1, u32 a2, u32 a3, HeapID heapId); u32 sub_0200E3D8(void); void sub_0200EB68(Window *window, int a1); #endif // POKEHEARTGOLD_RENDER_WINDOW_H