.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_CUSTAP_FLAG, 1, _022 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_QUICK_CLAW_FLAG, 0, _063 CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_WAITING_BATTLERS, 1, _039 PlayBattleAnimation BATTLER_CATEGORY_ATTACKER, BATTLE_ANIMATION_HELD_ITEM Wait GoTo _039 _022: PlayBattleAnimation BATTLER_CATEGORY_ATTACKER, BATTLE_ANIMATION_HELD_ITEM Wait CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_WAITING_BATTLERS, 1, _039 // {0}’s {1} let it move first! PrintMessage msg_0197_01254, TAG_NICKNAME_ITEM, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 _039: CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_QUICK_CLAW_FLAG, 0, _050 UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_QUICK_CLAW_FLAG, 0 _050: CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_CUSTAP_FLAG, 0, _063 UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_CUSTAP_FLAG, 0 RemoveItem BATTLER_CATEGORY_ATTACKER _063: End