.include "macros/btlcmd.inc" .data _000: PlayBattleAnimation BATTLER_CATEGORY_PLAYER, BATTLE_ANIMATION_WEATHER_SAND Wait // {0}’s {1} whipped up a sandstorm! PrintMessage msg_0197_00695, TAG_NICKNAME_ABILITY, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_BATTLER_TEMP Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_FIELD_CONDITION, FIELD_CONDITION_WEATHER UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_FIELD_CONDITION, FIELD_CONDITION_SANDSTORM_PERMANENT End