.include "macros/btlcmd.inc" .data _000: PrintAttackMessage Wait WaitButtonABTime 15 CompareMonDataToValue OPCODE_NEQ, BATTLER_CATEGORY_DEFENDER, BMON_DATA_FLASH_FIRE, 0, _023 // {0}’s {1} raised the power of its Fire-type moves! PrintMessage msg_0197_00656, TAG_NICKNAME_ABILITY, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_DEFENDER Wait WaitButtonABTime 30 UpdateMonData OPCODE_FLAG_ON, BATTLER_CATEGORY_DEFENDER, BMON_DATA_FLASH_FIRE, 1 End _023: // {0}’s {1} made {2} ineffective! PrintMessage msg_0197_00714, TAG_NICKNAME_ABILITY_MOVE, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 End