.include "macros/btlcmd.inc" .data _000: CheckBlackOut BATTLER_CATEGORY_DEFENDER, _172 TryReplaceFaintedMon BATTLER_CATEGORY_ATTACKER, TRUE, _172 TriggerAbilityOnHit _010 CallFromVar BSCRIPT_VAR_TEMP_DATA _010: TriggerHeldItemOnPivotMove _014 CallFromVar BSCRIPT_VAR_TEMP_DATA _014: CompareMonDataToValue OPCODE_NEQ, BATTLER_CATEGORY_DEFENDER, BMON_DATA_HP, 0, _079 CompareMonDataToValue OPCODE_FLAG_NOT, BATTLER_CATEGORY_DEFENDER, BMON_DATA_STATUS2, STATUS2_DESTINY_BOND, _079 IfSameSide BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_DEFENDER, _079 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_HP, 0, _079 // {0} took {1} down with it! PrintMessage msg_0197_00391, TAG_NICKNAME_NICKNAME, BATTLER_CATEGORY_DEFENDER, BATTLER_CATEGORY_ATTACKER UpdateMonDataFromVar OPCODE_GET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_HP, BSCRIPT_VAR_HP_CALC UpdateVar OPCODE_MUL, BSCRIPT_VAR_HP_CALC, -1 UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_MSG_BATTLER_TEMP, BSCRIPT_VAR_BATTLER_ATTACKER UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_NO_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP PlayFaintAnimation Wait HealthbarSlideOut BATTLER_CATEGORY_FAINTED_MON // {0} fainted! PrintMessage msg_0197_00030, TAG_NICKNAME, BATTLER_CATEGORY_FAINTED_MON Wait WaitButtonABTime 30 IncrementGameStat BATTLER_CATEGORY_FAINTED_MON, BATTLER_TYPE_SOLO_ENEMY, GAME_STAT_OPPONENT_MON_FAINTED IncrementGameStat BATTLER_CATEGORY_FAINTED_MON, BATTLER_TYPE_SOLO_PLAYER, GAME_STAT_PLAYER_MON_FAINTED _079: UpdateVarFromVar OPCODE_GET, BSCRIPT_VAR_BATTLER_FAINTED, BSCRIPT_VAR_LAST_BATTLER_ID UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_FAINTED, BSCRIPT_VAR_BATTLER_TARGET CompareMonDataToValue OPCODE_NEQ, BATTLER_CATEGORY_DEFENDER, BMON_DATA_HP, 0, _103 TryGrudge _103 // {0}’s {1} lost all its PP due to the grudge! PrintMessage msg_0197_00568, TAG_NICKNAME_MOVE, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 _103: UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_FAINTED, BSCRIPT_VAR_LAST_BATTLER_ID CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_HP, 0, _172 UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_SWITCH, BSCRIPT_VAR_BATTLER_ATTACKER // {0} went back to {1}! PrintMessage msg_0197_01067, TAG_NICKNAME_TRNAME, BATTLER_CATEGORY_SWITCHED_MON, BATTLER_CATEGORY_SWITCHED_MON Wait WaitButtonABTime 30 Call BATTLE_SUBSCRIPT_PURSUIT CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_HP, 0, _172 TryRestoreStatusOnSwitch BATTLER_CATEGORY_ATTACKER, _141 UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS, STATUS_NONE _141: UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_MOVE_ANIMATIONS_OFF UpdateVar OPCODE_SET, BSCRIPT_VAR_MOVE_EFFECT_CHANCE, 1 PlayMoveAnimation BATTLER_CATEGORY_ATTACKER Wait DeletePokemon BATTLER_CATEGORY_ATTACKER Wait HealthbarSlideOut BATTLER_CATEGORY_ATTACKER Wait UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS_2, BATTLE_STATUS2_UTURN UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_SYNCRONIZE UpdateVar OPCODE_SET, BSCRIPT_VAR_ATTACKER_SELF_TURN_STATUS_FLAGS, SELF_TURN_FLAG_CLEAR GoToSubscript BATTLE_SUBSCRIPT_SHOW_PARTY_LIST _172: End