.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_NEQ, BATTLER_CATEGORY_SIDE_EFFECT_MON, BMON_DATA_STAT_CHANGE_DEF, 12, _011 CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_SIDE_EFFECT_MON, BMON_DATA_STAT_CHANGE_SPDEF, 12, _046 _011: Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_MESSAGES_OFF UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_NO_ATTACK_MESSAGE|BATTLE_STATUS_MOVE_ANIMATIONS_OFF UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS_2, BATTLE_STATUS2_STAT_STAGE_CHANGE_SHOWN UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_PARAM, MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_1_STAGE Call BATTLE_SUBSCRIPT_UPDATE_STAT_STAGE UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS_2, BATTLE_STATUS2_UPDATE_STAT_STAGES UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS_2, BATTLE_STATUS2_STAT_STAGE_CHANGE_SHOWN End _046: PrintAttackMessage Wait WaitButtonABTime 30 // {0}’s stats won’t go any higher! PrintMessage msg_0197_00768, TAG_NICKNAME, BATTLER_CATEGORY_SIDE_EFFECT_MON Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End