.include "macros/btlcmd.inc" .data _000: PrintAttackMessage Wait WaitButtonABTime 15 UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_MSG_ATTACKER, BSCRIPT_VAR_BATTLER_ATTACKER UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_TARGET, BSCRIPT_VAR_BATTLER_ATTACKER UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_ATTACKER, BSCRIPT_VAR_MSG_BATTLER_TEMP UpdateVar OPCODE_SET, BSCRIPT_VAR_MOVE_EFFECT_CHANCE, 1 UpdateVar OPCODE_SET, BSCRIPT_VAR_MSG_MOVE_TEMP, MOVE_SNATCH PlayMoveAnimation BATTLER_CATEGORY_MSG_TEMP Wait // {0} snatched {1}’s move! PrintMessage msg_0197_00580, TAG_NICKNAME_NICKNAME, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_ATTACKER Wait WaitButtonABTime 30 UpdateVar OPCODE_SET, BSCRIPT_VAR_MOVE_EFFECT_CHANCE, 0 UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_MOVE_ANIMATIONS_OFF CompareVarToValue OPCODE_EQU, BSCRIPT_VAR_MOVE_NO_CUR, MOVE_ACUPRESSURE, _052 UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_TARGET, BSCRIPT_VAR_MSG_ATTACKER End _052: UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_BATTLER_TARGET, BSCRIPT_VAR_BATTLER_ATTACKER End