.include "macros/btlcmd.inc" .data _000: TryPerishSong _045 Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION // All Pokémon hearing the song will faint in three turns! PrintMessage msg_0197_00822, TAG_NONE Wait WaitButtonABTime 30 UpdateVar OPCODE_SET, BSCRIPT_VAR_MSG_MOVE_TEMP, MOVE_PERISH_SONG UpdateVar OPCODE_SET, BSCRIPT_VAR_MSG_ABILITY_TEMP, ABILITY_SOUNDPROOF UpdateVar OPCODE_SET, BSCRIPT_VAR_BATTLER_SPEED_TEMP, 0 _021: GetMonBySpeedOrder BSCRIPT_VAR_MSG_BATTLER_TEMP CheckIgnorableAbility CHECK_OPCODE_NOT_HAVE, BATTLER_CATEGORY_MSG_TEMP, ABILITY_SOUNDPROOF, _037 // {0}’s {1} blocks {2}! PrintMessage msg_0197_00689, TAG_NICKNAME_ABILITY_MOVE, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_TEMP, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 _037: UpdateVar OPCODE_ADD, BSCRIPT_VAR_BATTLER_SPEED_TEMP, 1 GoToIfValidMon BSCRIPT_VAR_BATTLER_SPEED_TEMP, _021 End _045: UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End