.include "macros/btlcmd.inc" .data _000: PrintAttackMessage Wait CompareMonDataToValue OPCODE_FLAG_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, STATUS2_SUBSTITUTE, _043 TrySubstitute _036 PlayBattleAnimation BATTLER_CATEGORY_ATTACKER, BATTLE_ANIMATION_SUBSTITUTE_IN Wait UpdateMonData OPCODE_FLAG_ON, BATTLER_CATEGORY_ATTACKER, BMON_DATA_STATUS2, STATUS2_SUBSTITUTE UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_NO_BLINK UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_MSG_BATTLER_TEMP, BSCRIPT_VAR_BATTLER_ATTACKER Call BATTLE_SUBSCRIPT_UPDATE_HP // {0} made a substitute! PrintMessage msg_0197_00348, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 End _036: WaitButtonABTime 30 // It was too weak to make a substitute! PrintMessage msg_0197_00819, TAG_NONE GoTo _049 _043: WaitButtonABTime 30 // {0} already has a substitute! PrintMessage msg_0197_00351, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER _049: Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End