.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_NOT, BATTLER_CATEGORY_FAINTED_MON, BMON_DATA_STATUS2, STATUS2_DESTINY_BOND, _TRY_GRUDGE IfSameSide BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_FAINTED_MON, _TRY_GRUDGE CompareMonDataToValue OPCODE_EQU, BATTLER_CATEGORY_ATTACKER, BMON_DATA_HP, 0, _TRY_GRUDGE // {0} took {1} down with it! PrintMessage msg_0197_00391, TAG_NICKNAME_NICKNAME, BATTLER_CATEGORY_FAINTED_MON, BATTLER_CATEGORY_ATTACKER UpdateVarFromVar OPCODE_GET, BSCRIPT_VAR_BATTLER_FAINTED, BSCRIPT_VAR_LAST_BATTLER_ID UpdateMonDataFromVar OPCODE_GET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_HP, BSCRIPT_VAR_HP_CALC UpdateVar OPCODE_MUL, BSCRIPT_VAR_HP_CALC, -1 UpdateVarFromVar OPCODE_SET, BSCRIPT_VAR_MSG_BATTLER_TEMP, BSCRIPT_VAR_BATTLER_ATTACKER UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_NO_BLINK Call BATTLE_SUBSCRIPT_UPDATE_HP PlayFaintAnimation Wait HealthbarSlideOut BATTLER_CATEGORY_FAINTED_MON // {0} fainted! PrintMessage msg_0197_00030, TAG_NICKNAME, BATTLER_CATEGORY_FAINTED_MON Wait WaitButtonABTime 30 IncrementGameStat BATTLER_CATEGORY_FAINTED_MON, BATTLER_TYPE_SOLO_ENEMY, GAME_STAT_OPPONENT_MON_FAINTED IncrementGameStat BATTLER_CATEGORY_FAINTED_MON, BATTLER_TYPE_SOLO_PLAYER, GAME_STAT_PLAYER_MON_FAINTED UpdateVarFromVar OPCODE_GET, BSCRIPT_VAR_LAST_BATTLER_ID, BSCRIPT_VAR_BATTLER_FAINTED _TRY_GRUDGE: TryGrudge _FAINT_MON // {0}’s {1} lost all its PP due to the grudge! PrintMessage msg_0197_00568, TAG_NICKNAME_MOVE, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_MSG_TEMP Wait WaitButtonABTime 30 _FAINT_MON: UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS_2, BATTLE_STATUS2_NO_EXP_GAINED Call BATTLE_SUBSCRIPT_FAINT_MON UpdateVar OPCODE_FLAG_OFF, BSCRIPT_VAR_BATTLE_STATUS_2, BATTLE_STATUS2_NO_EXP_GAINED End