.include "macros/btlcmd.inc" .data _000: CompareMonDataToValue OPCODE_FLAG_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_MOVE_EFFECT, MOVE_EFFECT_FLAG_AQUA_RING, _019 UpdateMonData OPCODE_FLAG_ON, BATTLER_CATEGORY_ATTACKER, BMON_DATA_MOVE_EFFECT, MOVE_EFFECT_FLAG_AQUA_RING // {0} surrounded itself with a veil of water! BufferMessage msg_0197_01027, TAG_NICKNAME, BATTLER_CATEGORY_ATTACKER UpdateVar OPCODE_SET, BSCRIPT_VAR_SIDE_EFFECT_FLAGS_DIRECT, MOVE_SIDE_EFFECT_ON_HIT|MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION End _019: UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_FAILED End