.include "macros/btlcmd.inc" .data _000: CheckIgnorableAbility CHECK_OPCODE_HAVE, BATTLER_CATEGORY_ALL, ABILITY_DAMP, _038 CompareVarToValue OPCODE_FLAG_SET, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_SELFDESTRUCTED, _035 UpdateVar OPCODE_SET, BSCRIPT_VAR_CALC_TEMP, 0x10000000 UpdateVarFromVar OPCODE_LEFT_SHIFT, BSCRIPT_VAR_CALC_TEMP, BSCRIPT_VAR_BATTLER_ATTACKER UpdateVarFromVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BSCRIPT_VAR_CALC_TEMP UpdateMonData OPCODE_SET, BATTLER_CATEGORY_ATTACKER, BMON_DATA_HP, 0 UpdateVar OPCODE_SET, BSCRIPT_VAR_HP_CALC, S16_MAX UpdateHealthBar BATTLER_CATEGORY_ATTACKER Wait Call BATTLE_SUBSCRIPT_ATTACK_MESSAGE_AND_ANIMATION _035: CalcCrit CalcDamage End _038: PrintAttackMessage Wait WaitButtonABTime 30 // {0}’s {1} prevents {2} from using {3}! PrintMessage msg_0197_00628, TAG_NICKNAME_ABILITY_NICKNAME_MOVE, BATTLER_CATEGORY_ABILITY_MON, BATTLER_CATEGORY_ABILITY_MON, BATTLER_CATEGORY_ATTACKER, BATTLER_CATEGORY_ATTACKER Wait WaitButtonABTime 30 UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_BATTLE_STATUS, BATTLE_STATUS_CHECK_LOOP_ONLY_ONCE UpdateVar OPCODE_FLAG_ON, BSCRIPT_VAR_MOVE_STATUS_FLAGS, MOVE_STATUS_NO_MORE_WORK End