#ifndef POKEHEARTGOLD_UNK_0200B150_H #define POKEHEARTGOLD_UNK_0200B150_H #include "heap.h" void sub_0200B27C(NNSG2dRenderSurface *surface, NNSG2dViewRect *rect, NNS_G2D_VRAM_TYPE type, NNSG2dRendererInstance *instance); void OamManager_ApplyAndResetBuffers(void); void OamManager_Free(void); void OamManager_Create(int, int, int, int, int, int, int, int, HeapID); void sub_0200B2E0(HeapID heapId); void sub_0200B2E8(HeapID heapId); #endif // POKEHEARTGOLD_UNK_0200B150_H