Fix BattleSystem_GetBattleType return value

This commit is contained in:
Adrienn Tindall 2023-07-27 23:41:57 -04:00
parent f9e1e8d9c0
commit eae74e7623
23 changed files with 143 additions and 153 deletions

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@ -166,7 +166,7 @@
.public ov08_022225D4
.public BattleSystem_GetBgConfig
.public BattleSystem_GetBattleType
.public ov12_0223A7E4
.public BattleSystem_GetBattleContext
.public BattleSystem_GetParty
.public BattleSystem_GetPartyMon
.public ov12_0223A8E4

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@ -198,8 +198,8 @@
.public ov12_02237ED0
.public ov12_022399BC
.public BattleSystem_GetBattleType
.public ov12_0223A7E4
.public BattleSystem_GetOpponentDataByBattlerId
.public BattleSystem_GetBattleContext
.public BattleSystem_GetOpponentData
.public BattleSystem_GetMaxBattlers
.public BattleSystem_GetPartySize
.public BattleSystem_GetPartyMon

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@ -131,7 +131,7 @@
.public ov06_0221BA1C
.public BattleSystem_GetBgConfig
.public BattleSystem_GetBattleType
.public BattleSystem_GetOpponentDataByBattlerId
.public BattleSystem_GetOpponentData
.public BattleSystem_GetPartyMon
.public ov12_0223A8E4
.public ov12_0223A8EC

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@ -117,7 +117,7 @@
.public BattleSystem_GetBgConfig
.public BattleSystem_GetWindow
.public BattleSystem_GetBattleType
.public BattleSystem_GetOpponentDataByBattlerId
.public BattleSystem_GetOpponentData
.public BattleSystem_GetMaxBattlers
.public BattleSystem_GetParty
.public BattleSystem_GetPartySize

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@ -18,7 +18,7 @@
.public _s32_div_f
.public _u32_div_f
.public BattleSystem_GetBattleType
.public ov12_0223A7E4
.public BattleSystem_GetBattleContext
.public BattleSystem_GetMaxBattlers
.public BattleSystem_GetParty
.public BattleSystem_GetPartyMon

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@ -149,8 +149,8 @@
.public BattleSystem_GetBgConfig
.public BattleSystem_GetWindow
.public BattleSystem_GetBattleType
.public ov12_0223A7E4
.public BattleSystem_GetOpponentDataByBattlerId
.public BattleSystem_GetBattleContext
.public BattleSystem_GetOpponentData
.public BattleSystem_GetMaxBattlers
.public BattleSystem_GetParty
.public BattleSystem_GetPartySize

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@ -26,8 +26,8 @@
.public ov10_02220AAC
.public ov12_02237ED0
.public BattleSystem_GetBattleType
.public ov12_0223A7E4
.public BattleSystem_GetOpponentDataByBattlerId
.public BattleSystem_GetBattleContext
.public BattleSystem_GetOpponentData
.public BattleSystem_GetMaxBattlers
.public BattleSystem_GetParty
.public ov12_0223A9F4

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@ -68,8 +68,8 @@
.public BattleSystem_GetBgConfig
.public BattleSystem_GetWindow
.public BattleSystem_GetBattleType
.public ov12_0223A7E4
.public BattleSystem_GetOpponentDataByBattlerId
.public BattleSystem_GetBattleContext
.public BattleSystem_GetOpponentData
.public BattleSystem_GetMaxBattlers
.public BattleSystem_GetParty
.public BattleSystem_GetPartySize

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@ -14412,7 +14412,7 @@ ov08_02223374: ; 0x02223374
add r5, r0, #0
ldr r4, [r5]
ldr r0, [r4]
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r1, r0, #0
ldr r0, [r5]
ldr r3, [r4, #0x10]

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@ -1948,7 +1948,7 @@ ov12_022389B8: ; 0x022389B8
add r3, r4, #0
bl ov12_02265FD4
add r0, r5, #0
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
str r0, [sp]
ldr r0, [r5, #0x44]
mov r4, #0
@ -3790,7 +3790,7 @@ _02239898:
_022398A0:
add r0, r5, #0
add r1, r4, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r7, r0, #0
bl ov12_02261264
cmp r0, #0

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@ -7220,7 +7220,7 @@ ov12_02269A9C: ; 0x02269A9C
bl ov12_0223AAD8
add r1, r0, #0
ldr r0, [r6]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
bl ov12_02261280
ldr r1, [sp, #8]
cmp r1, #1
@ -7462,7 +7462,7 @@ ov12_02269C7C: ; 0x02269C7C
bne _02269CCE
_02269C9A:
ldr r0, [r5]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
bl ov12_02261280
mov r5, #0
ldr r1, _02269CD8 ; =ov12_0226E220
@ -7639,7 +7639,7 @@ ov12_02269DD4: ; 0x02269DD4
bl ov12_0223AAD8
add r1, r0, #0
ldr r0, [r5]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
bl ov12_02261280
ldr r1, _02269F44 ; =0x000006DC
add r3, r0, #0
@ -7838,7 +7838,7 @@ ov12_02269F54: ; 0x02269F54
bl ov12_0223AAD8
add r1, r0, #0
ldr r0, [r5]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
bl ov12_02261280
mov r3, #0
ldr r7, _02269FA0 ; =ov12_0226E218
@ -7886,7 +7886,7 @@ ov12_02269FA4: ; 0x02269FA4
bl ov12_0223AAD8
add r1, r0, #0
ldr r0, [r6]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
bl ov12_02261280
ldr r1, _0226A288 ; =0x000006DC
str r0, [sp, #0x1c]
@ -8690,7 +8690,7 @@ ov12_0226A594: ; 0x0226A594
bl ov12_0223AAD8
add r1, r0, #0
ldr r0, [r5]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
bl ov12_02261280
ldr r1, _0226A5E8 ; =0x0000068C
mov r3, #0

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@ -1748,7 +1748,7 @@ _0224668A:
_022466B0:
ldr r0, [r4]
mov r1, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r5, r0, #0
add r0, #0x88
ldr r0, [r0]
@ -2203,7 +2203,7 @@ _02246A72:
bl ov12_02265FC4
ldr r0, [r4]
mov r1, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
mov r1, #0
bl ov12_02261294
ldr r0, [r4]
@ -2374,7 +2374,7 @@ _02246C00:
bl sub_0200878C
ldr r0, [r4]
mov r1, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
mov r1, #0
bl ov12_02261294
ldr r0, [r4]
@ -2582,7 +2582,7 @@ _02246DB0:
_02246DF6:
ldr r0, [r4]
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r6, r0, #0
ldr r0, [r6, #0x18]
cmp r0, #0
@ -3734,7 +3734,7 @@ _022476F8:
_02247706:
add r0, r4, #0
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
ldr r1, _022478F0 ; =0x00000195
ldrb r0, [r0, r1]
tst r0, r7
@ -3754,7 +3754,7 @@ _0224771E:
_0224772C:
add r0, r4, #0
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
ldrb r0, [r0, r7]
cmp r0, #3
beq _02247744
@ -3784,7 +3784,7 @@ _02247756:
_02247764:
add r0, r4, #0
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
ldr r1, _022478F0 ; =0x00000195
ldrb r0, [r0, r1]
cmp r0, r6
@ -3804,7 +3804,7 @@ _0224777C:
_0224778A:
add r0, r4, #0
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
ldr r1, _022478F0 ; =0x00000195
ldrb r0, [r0, r1]
tst r0, r7
@ -3824,7 +3824,7 @@ _022477A2:
_022477B0:
add r0, r4, #0
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
ldrb r0, [r0, r7]
cmp r0, #2
beq _022477C8
@ -3854,7 +3854,7 @@ _022477DA:
_022477E8:
add r0, r4, #0
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
ldr r1, _022478F0 ; =0x00000195
ldrb r0, [r0, r1]
cmp r0, r6

View File

@ -1435,7 +1435,7 @@ ov12_02262B80: ; 0x02262B80
add r6, r3, #0
bl MIi_CpuClearFast
ldr r0, [sp, #4]
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
ldr r1, [sp, #0xc]
bl ov12_0224EDC0
mov r5, #0
@ -1905,7 +1905,7 @@ ov12_02262F40: ; 0x02262F40
str r2, [sp, #0xc]
str r0, [sp, #4]
str r1, [sp, #8]
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
ldr r1, [sp, #0xc]
bl ov12_0224EDC0
mov r0, #0xf
@ -3307,7 +3307,7 @@ ov12_022639B8: ; 0x022639B8
sub sp, #0x2c
add r4, r1, #0
add r5, r0, #0
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r1, r4, #0
bl ov12_0224EDC0
mov r1, #0x25
@ -3743,7 +3743,7 @@ ov12_02263D14: ; 0x02263D14
add r7, r0, #0
add r4, r2, #0
add r6, r3, #0
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r1, r5, #0
bl ov12_0224EDC0
mov r1, #0x2b

View File

@ -12,7 +12,7 @@ ov12_02258800: ; 0x02258800
sub sp, #0x94
str r1, [sp, #0x18]
add r7, r0, #0
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r5, r0, #0
ldr r0, [sp, #0x18]
lsl r0, r0, #0x18
@ -461,7 +461,7 @@ _02258B9C: .word 0x00140808
ov12_02258BA0: ; 0x02258BA0
push {r4, lr}
add r4, r1, #0
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r1, r0, r4
ldr r0, _02258BB0 ; =0x000021A4
ldrb r0, [r1, r0]
@ -9526,7 +9526,7 @@ _0225D244:
bl BattleSystem_GetBattlerIdPartner
add r1, r0, #0
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r4, r0, #0
add r0, #0x88
ldr r0, [r0]
@ -9704,7 +9704,7 @@ _0225D368:
bl BattleSystem_GetBattlerIdPartner
add r1, r0, #0
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
ldr r1, [r4, #0xc]
add r6, r0, #0
add r3, r1, #0
@ -10089,7 +10089,7 @@ _0225D71C:
bl BattleSystem_GetBattlerIdPartner
add r1, r0, #0
ldr r0, [r5]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r4, r0, #0
cmp r7, #3
bne _0225D7F2
@ -10515,7 +10515,7 @@ ov12_0225DAD4: ; 0x0225DAD4
add r6, r0, #0
ldrb r1, [r4, #9]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
str r0, [sp, #0xc]
ldr r0, [r4]
bl BattleSystem_GetBattleType
@ -11019,7 +11019,7 @@ _0225DEF0:
_0225DF04:
ldr r0, [r4]
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r0, #0x28
bl ov12_02264C84
ldr r0, [r4]
@ -11290,7 +11290,7 @@ ov12_0225E154: ; 0x0225E154
bl ov12_0223B694
add r5, r0, #0
ldr r0, [r4]
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
mov r2, #0
ldrb r1, [r4, #9]
add r3, r2, #0
@ -11413,7 +11413,7 @@ ov12_0225E250: ; 0x0225E250
add r7, r0, #0
ldrb r1, [r4, #0x1d]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
str r0, [sp, #0x10]
ldrb r1, [r4, #0x1d]
ldr r0, [r4]
@ -11617,7 +11617,7 @@ ov12_0225E404: ; 0x0225E404
bl BattleSystem_GetBattleType
add r4, r0, #0
ldr r0, [r6]
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
str r0, [sp, #0xc]
ldr r0, _0225E4C8 ; =0x00000101
tst r0, r4
@ -11746,7 +11746,7 @@ _0225E514:
b _0225E53E
_0225E51C:
ldr r0, [r5]
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
ldrb r1, [r5, #0x1d]
add r2, r4, #5
mov r3, #0
@ -11790,7 +11790,7 @@ ov12_0225E568: ; 0x0225E568
bl BattleSystem_GetBgConfig
ldrb r1, [r4, #0xd]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r7, r0, #0
ldr r0, [r4]
bl ov12_0223A900
@ -11981,7 +11981,7 @@ ov12_0225E6FC: ; 0x0225E6FC
add r5, r1, #0
add r6, r0, #0
ldr r0, [r5]
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r1, r0, #0
ldrb r3, [r5, #0xd]
ldr r0, [r5]
@ -12913,7 +12913,7 @@ _0225EE3E:
bl ov12_022643C8
ldrb r1, [r4, #0xd]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r5, r0, #0
ldr r0, [r4]
bl ov12_0223A8DC
@ -12945,7 +12945,7 @@ _0225EE7E:
bl ov12_022643C8
ldr r0, [r4]
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r5, r0, #0
ldr r0, [r4]
bl ov12_0223A8DC
@ -12978,7 +12978,7 @@ _0225EEC4:
bl ov12_022643C8
ldrb r1, [r4, #0xd]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r5, r0, #0
ldr r0, [r4]
bl ov12_0223A8DC
@ -13003,7 +13003,7 @@ _0225EF02:
bl ov12_022643C8
ldrb r1, [r4, #0xd]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r5, r0, #0
ldr r0, [r4]
bl ov12_0223A8DC
@ -13026,7 +13026,7 @@ _0225EF3A:
bl ov12_022643C8
ldrb r1, [r4, #0xd]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r5, r0, #0
ldr r0, [r4]
bl ov12_0223A8DC
@ -13154,7 +13154,7 @@ _0225F02A:
bl ov12_022643C8
ldr r0, [r4]
add r1, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r5, r0, #0
ldr r0, [r4]
bl ov12_0223A8DC
@ -14378,7 +14378,7 @@ ov12_0225FA44: ; 0x0225FA44
add r5, r0, #0
ldrb r1, [r4, #0xd]
ldr r0, [r4]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
str r0, [sp, #0xc]
ldrb r1, [r4, #0xd]
ldr r0, [r4]
@ -19024,7 +19024,7 @@ ov12_02261EB8: ; 0x02261EB8
mov r1, #1
bl ov12_0223BFFC
add r0, r4, #0
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r1, r0, #0
add r0, r4, #0
bl ov12_022581BC
@ -19039,7 +19039,7 @@ ov12_02261ED4: ; 0x02261ED4
mov r1, #2
bl ov12_0223BFFC
add r0, r4, #0
bl ov12_0223A7E4
bl BattleSystem_GetBattleContext
add r1, r0, #0
add r0, r4, #0
bl ov12_022581BC

View File

@ -4560,7 +4560,7 @@ _0224D060:
bl BattleSystem_GetMaxBattlers
ldr r1, [r4, #0x64]
add r0, r5, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
bl ov12_02261258
mov r1, #1
add r7, r0, #0
@ -4591,7 +4591,7 @@ _0224D0AE:
beq _0224D116
add r0, r5, #0
add r1, r6, #0
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
str r0, [sp]
cmp r7, #0
beq _0224D0F6
@ -5266,7 +5266,7 @@ _0224D5E6:
add r6, r0, #0
ldr r0, [sp]
ldr r1, [sp, #0x2c]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r0, r6, #0
add r5, r7, #0
bl GetPartyCount
@ -5359,7 +5359,7 @@ _0224D69E:
add r6, r0, #0
ldr r0, [sp]
ldr r1, [sp, #0x2c]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r0, r6, #0
add r5, r7, #0
bl GetPartyCount
@ -5565,7 +5565,7 @@ _0224D820:
add r6, r0, #0
ldr r0, [sp]
ldr r1, [sp, #0x28]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
add r0, r6, #0
add r4, r7, #0
bl GetPartyCount
@ -5644,7 +5644,7 @@ _0224D8DE:
str r0, [sp, #0x18]
ldr r0, [sp]
ldr r1, [sp, #0x28]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
str r0, [sp, #0x14]
add r0, r7, #0
add r5, r4, #0
@ -5748,7 +5748,7 @@ _0224D9C4:
add r6, r0, #0
ldr r0, [sp]
ldr r1, [sp, #0x28]
bl BattleSystem_GetOpponentDataByBattlerId
bl BattleSystem_GetOpponentData
str r0, [sp, #0x10]
add r0, r6, #0
add r4, r7, #0

View File

@ -5,33 +5,7 @@
.include "global.inc"
.text
thumb_func_start BattleSystem_GetBattleType
BattleSystem_GetBattleType: ; 0x0223A7E0
ldr r0, [r0, #0x2c]
bx lr
thumb_func_end BattleSystem_GetBattleType
thumb_func_start ov12_0223A7E4
ov12_0223A7E4: ; 0x0223A7E4
ldr r0, [r0, #0x30]
bx lr
thumb_func_end ov12_0223A7E4
thumb_func_start BattleSystem_GetOpponentDataByBattlerId
BattleSystem_GetOpponentDataByBattlerId: ; 0x0223A7E8
lsl r1, r1, #2
add r0, r0, r1
ldr r0, [r0, #0x34]
bx lr
thumb_func_end BattleSystem_GetOpponentDataByBattlerId
thumb_func_start BattleSystem_GetMaxBattlers
BattleSystem_GetMaxBattlers: ; 0x0223A7F0
ldr r0, [r0, #0x44]
bx lr
thumb_func_end BattleSystem_GetMaxBattlers
thumb_func_start BattleSystem_GetParty
BattleSystem_GetParty: ; 0x0223A7F4
push {r3, r4, r5, lr}

View File

@ -516,7 +516,7 @@ struct BattleSystem {
u32 battleTypeFlags;
BATTLECONTEXT *ctx;
OpponentData *opponentData[4];
int unk44; //offset labels wrong from here until unk23E8
int maxBattlers;
u32 *unk48[4];
u32 *unk58;
u32 *unk5C;

View File

@ -9,11 +9,13 @@
BgConfig *BattleSystem_GetBgConfig(BattleSystem *bsys);
Window *BattleSystem_GetWindow(BattleSystem *bsys, int index);
u32 BattleSystem_GetBattleType(BattleSystem *bsys);
BATTLECONTEXT *BattleSystem_GetBattleContext(BattleSystem *bsys);
OpponentData *BattleSystem_GetOpponentData(BattleSystem *bsys, int battlerId);
int BattleSystem_GetMaxBattlers(BattleSystem *bsys);
//These functions haven't been decompiled
u16 BattleSystem_GetBattleType(BattleSystem *bsys);
u32 BattleSystem_GetFieldSide(BattleSystem *bsys, int battlerId);
int BattleSystem_GetMaxBattlers(BattleSystem *bsys);
int BattleSystem_Random(BattleSystem *bsys);
PlayerProfile *BattleSystem_GetPlayerProfile(BattleSystem *bsys, int a1);
PARTY *BattleSystem_GetParty(BattleSystem *bsys, int battlerId);
@ -24,7 +26,6 @@ int ov12_0223ABB8(BattleSystem *bsys, int battlerId, int a2);
void BattleSystem_RecoverStatus(BattleSystem *bsys, int battlerIdA, int battlerIdB, int a2, int itemWork);
void ov12_0223BDDC(BattleSystem *bsys, int battlerId, u8 a2);
void PokedexSetBattlerSeen(BattleSystem *bsys, int battlerId);
OpponentData *BattleSystem_GetOpponentDataByBattlerId(BattleSystem *bsys, int battlerId);
SOUND_CHATOT *BattleSystem_GetChatotVoice(BattleSystem *bsys, int battlerId);
int BattleSystem_GetChatotVoiceParam(BattleSystem *bsys, int battlerId);
int BattleSystem_GetBattlerIdPartner(BattleSystem *bsys, int battlerId);
@ -44,7 +45,6 @@ int ov12_0223AB60(BattleSystem *bsys);
BOOL ov12_0223BFEC(BattleSystem *bsys);
void ov12_0223BB64(BattleSystem *bsys, int a1);
void ov12_02237ED0(BattleSystem *bsys, int a1);
BATTLECONTEXT *ov12_0223A7E4(BattleSystem *bsys);
void ov12_022642F0(BattleSystem *bsys);
BOOL ov12_022581BC(BattleSystem *bsys, BATTLECONTEXT *ctx);
Bag *BattleSystem_GetBag(BattleSystem *bsys);

View File

@ -63,7 +63,7 @@
#define BSCRIPT_VAR_59 59
#define BSCRIPT_VAR_BATTLE_STATUS_2 60
#define BSCRIPT_VAR_61 61
#define BSCRIPT_VAR_62 62
#define BSCRIPT_VAR_MAX_BATTLERS 62
#define BSCRIPT_VAR_BATTLER_ATTACKER_TEMP 63
#define BSCRIPT_VAR_BATTLER_TARGET_TEMP 64
#define BSCRIPT_VAR_PHYSICAL_DAMAGE_TAKEN 65

View File

@ -64,7 +64,7 @@ BOOL BtlCmd_PokemonEncounter(BattleSystem *bsys, BATTLECONTEXT *ctx) {
case B_SIDE_OPPONENT:
OpponentData *opponentData;
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitPokemonEncounter(bsys, battlerId);
PokedexSetBattlerSeen(bsys, battlerId);
@ -93,7 +93,7 @@ BOOL BtlCmd_PokemonSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_PLAYER:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (!(opponentData->unk195 & 1)) {
BattleController_EmitPokemonSlideIn(bsys, battlerId);
PokedexSetBattlerSeen(bsys, battlerId);
@ -104,7 +104,7 @@ BOOL BtlCmd_PokemonSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_OPPONENT:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleSystem_ClearExperienceEarnFlags(ctx, battlerId);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, battlerId);
@ -114,7 +114,7 @@ BOOL BtlCmd_PokemonSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
}
break;
case B_SIDE_1:
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, ctx->battlerIdAttacker);
opponentData = BattleSystem_GetOpponentData(bsys, ctx->battlerIdAttacker);
if (!(opponentData->unk195 & 1)) {
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY2);
@ -126,7 +126,7 @@ BOOL BtlCmd_PokemonSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
BattleController_EmitPokemonSlideIn(bsys, ctx->battlerIdAttacker);
break;
case B_SIDE_2:
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, ctx->battlerIdTarget);
opponentData = BattleSystem_GetOpponentData(bsys, ctx->battlerIdTarget);
if (!(opponentData->unk195 & 1)) {
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY2);
@ -138,7 +138,7 @@ BOOL BtlCmd_PokemonSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
BattleController_EmitPokemonSlideIn(bsys, ctx->battlerIdTarget);
break;
case B_SIDE_6:
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, ctx->battlerIdSwitch);
opponentData = BattleSystem_GetOpponentData(bsys, ctx->battlerIdSwitch);
if (!(opponentData->unk195 & 1)) {
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY2);
@ -171,7 +171,7 @@ BOOL BtlCmd_PokemonSendOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 3:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (!(opponentData->unk195 & 1)) {
BattleController_EmitPokemonSendOut(bsys, battlerId, 0, 0);
PokedexSetBattlerSeen(bsys, battlerId);
@ -182,7 +182,7 @@ BOOL BtlCmd_PokemonSendOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 4:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleSystem_ClearExperienceEarnFlags(ctx, battlerId);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, battlerId);
@ -192,7 +192,7 @@ BOOL BtlCmd_PokemonSendOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
}
break;
case 1:
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, ctx->battlerIdAttacker);
opponentData = BattleSystem_GetOpponentData(bsys, ctx->battlerIdAttacker);
if (!(opponentData->unk195 & 1)) {
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY2);
@ -204,7 +204,7 @@ BOOL BtlCmd_PokemonSendOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
BattleController_EmitPokemonSendOut(bsys, ctx->battlerIdAttacker, 0, 0);
break;
case 2:
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, ctx->battlerIdTarget);
opponentData = BattleSystem_GetOpponentData(bsys, ctx->battlerIdTarget);
if (!(opponentData->unk195 & 1)) {
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY2);
@ -216,7 +216,7 @@ BOOL BtlCmd_PokemonSendOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
BattleController_EmitPokemonSendOut(bsys, ctx->battlerIdTarget, 0, 0);
break;
case 6:
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, ctx->battlerIdSwitch);
opponentData = BattleSystem_GetOpponentData(bsys, ctx->battlerIdSwitch);
if (!(opponentData->unk195 & 1)) {
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY);
BattleSystem_SetExperienceEarnFlags(bsys, ctx, BATTLER_ENEMY2);
@ -248,7 +248,7 @@ BOOL BtlCmd_RecallPokemon(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_PLAYER:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == 0) {
BattleController_EmitRecallPokemon(bsys, ctx, battlerId);
}
@ -256,7 +256,7 @@ BOOL BtlCmd_RecallPokemon(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_OPPONENT:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1 && !(ctx->unk_3108 & MaskOfFlagNo(battlerId))) {
BattleController_EmitRecallPokemon(bsys, ctx, battlerId);
}
@ -291,7 +291,7 @@ BOOL BtlCmd_TrainerEncounter(BattleSystem *bsys, BATTLECONTEXT *ctx) {
default:
if (BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_INGAME_PARTNER) {
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 != 4) {
BattleController_EmitTrainerEncounter(bsys, battlerId);
}
@ -309,7 +309,7 @@ BOOL BtlCmd_TrainerEncounter(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 3:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == FALSE) {
BattleController_EmitTrainerEncounter(bsys, battlerId);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_MULTI) == 0 &&
@ -321,7 +321,7 @@ BOOL BtlCmd_TrainerEncounter(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 4:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitTrainerEncounter(bsys, battlerId);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_MULTI) == 0 &&
@ -361,7 +361,7 @@ BOOL BtlCmd_ThrowPokeball(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 3:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == FALSE) {
BattleController_EmitThrowPokeball(bsys, battlerId, unkC);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_MULTI) == 0 &&
@ -373,7 +373,7 @@ BOOL BtlCmd_ThrowPokeball(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 4:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitThrowPokeball(bsys, battlerId, unkC);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_MULTI) == 0 &&
@ -414,7 +414,7 @@ BOOL BtlCmd_TrainerSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 3:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == FALSE) {
BattleController_EmitTrainerSlideOut(bsys, battlerId);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_MULTI) == 0 &&
@ -426,7 +426,7 @@ BOOL BtlCmd_TrainerSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 4:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitTrainerSlideOut(bsys, battlerId);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_MULTI) == 0 &&
@ -439,7 +439,7 @@ BOOL BtlCmd_TrainerSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 9:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 0 || opponentData->unk195 == 2) {
BattleController_EmitTrainerSlideOut(bsys, battlerId);
break;
@ -448,7 +448,7 @@ BOOL BtlCmd_TrainerSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 10:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 1 || opponentData->unk195 == 3) {
BattleController_EmitTrainerSlideOut(bsys, battlerId);
break;
@ -457,7 +457,7 @@ BOOL BtlCmd_TrainerSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 11:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 4) {
BattleController_EmitTrainerSlideOut(bsys, battlerId);
break;
@ -466,7 +466,7 @@ BOOL BtlCmd_TrainerSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 12:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 5) {
BattleController_EmitTrainerSlideOut(bsys, battlerId);
break;
@ -500,7 +500,7 @@ BOOL BtlCmd_TrainerSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_PLAYER:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == FALSE) {
BattleController_EmitTrainerSlideIn(bsys, battlerId, index);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_DOUBLES)) {
@ -511,7 +511,7 @@ BOOL BtlCmd_TrainerSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_OPPONENT:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitTrainerSlideIn(bsys, battlerId, index);
if ((BattleSystem_GetBattleType(bsys) & BATTLE_TYPE_DOUBLES)) {
@ -522,7 +522,7 @@ BOOL BtlCmd_TrainerSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_9:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 0 || opponentData->unk195 == 2) {
BattleController_EmitTrainerSlideIn(bsys, battlerId, index);
break;
@ -531,7 +531,7 @@ BOOL BtlCmd_TrainerSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_10:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 1 || opponentData->unk195 == 3) {
BattleController_EmitTrainerSlideIn(bsys, battlerId, index);
break;
@ -540,7 +540,7 @@ BOOL BtlCmd_TrainerSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_11:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 4) {
BattleController_EmitTrainerSlideIn(bsys, battlerId, index);
break;
@ -549,7 +549,7 @@ BOOL BtlCmd_TrainerSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_12:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 == 5) {
BattleController_EmitTrainerSlideIn(bsys, battlerId, index);
break;
@ -589,7 +589,7 @@ BOOL BtlCmd_HealthbarSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_PLAYER:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == 0) {
BattleController_EmitHealthbarSlideIn(bsys, ctx, battlerId, 0);
}
@ -597,7 +597,7 @@ BOOL BtlCmd_HealthbarSlideIn(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_OPPONENT:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitHealthbarSlideIn(bsys, ctx, battlerId, 0);
}
@ -630,7 +630,7 @@ BOOL BtlCmd_HealthbarSlideInDelay(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_PLAYER:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == 0) {
BattleController_EmitHealthbarSlideIn(bsys, ctx, battlerId, delay);
delay += 4;
@ -639,7 +639,7 @@ BOOL BtlCmd_HealthbarSlideInDelay(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_OPPONENT:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitHealthbarSlideIn(bsys, ctx, battlerId, delay);
delay += 4;
@ -670,7 +670,7 @@ BOOL BtlCmd_HealthbarSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_PLAYER:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if ((opponentData->unk195 & 1) == 0 && (ctx->unk_3108 & MaskOfFlagNo(battlerId)) == 0) {
BattleController_EmitHealthbarSlideOut(bsys, battlerId);
}
@ -678,7 +678,7 @@ BOOL BtlCmd_HealthbarSlideOut(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case B_SIDE_OPPONENT:
for (battlerId = 0; battlerId < battlersMax; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
BattleController_EmitHealthbarSlideOut(bsys, battlerId);
}
@ -1182,7 +1182,7 @@ BOOL BtlCmd_CritCalc(BattleSystem *bsys, BATTLECONTEXT *ctx) {
BOOL BtlCmd_ShouldGetExp(BattleSystem *bsys, BATTLECONTEXT *ctx) {
int adrs;
u32 battleType = BattleSystem_GetBattleType(bsys);
OpponentData *opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, ctx->battlerIdFainted);
OpponentData *opponentData = BattleSystem_GetOpponentData(bsys, ctx->battlerIdFainted);
BattleScriptIncrementPointer(ctx, 1);
@ -2170,7 +2170,7 @@ BOOL BtlCmd_CalcPrizeMoney(BattleSystem *bsys, BATTLECONTEXT *ctx) {
if (bsys->battleOutcomeFlag == 1) {
prizeMoney = CalcPrizeMoney(bsys, ctx, 1);
if (bsys->battleTypeFlags & 16 || bsys->battleTypeFlags == 0x4b) {
if (bsys->battleTypeFlags & BATTLE_TYPE_INGAME_PARTNER || bsys->battleTypeFlags == (BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLES | BATTLE_TYPE_MULTI | BATTLE_TYPE_6)) {
prizeMoney += CalcPrizeMoney(bsys, ctx, 3);
}
PlayerProfile_AddMoney(BattleSystem_GetPlayerProfile(bsys, 0), prizeMoney);
@ -5435,7 +5435,7 @@ BOOL BtlCmd_198(BattleSystem *bsys, BATTLECONTEXT *ctx) {
switch (side) {
case 3:
for (battlerId = 0; battlerId < maxBattlers; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (!(opponentData->unk195 & 1)) {
ov12_02264038(bsys, battlerId);
}
@ -5443,7 +5443,7 @@ BOOL BtlCmd_198(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 4:
for (battlerId = 0; battlerId < maxBattlers; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
ov12_02264038(bsys, battlerId);
}
@ -5470,7 +5470,7 @@ BOOL BtlCmd_199(BattleSystem *bsys, BATTLECONTEXT *ctx) {
switch (side) {
case 3:
for (battlerId = 0; battlerId < maxBattlers; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (!(opponentData->unk195 & 1)) {
ov12_02264054(bsys, battlerId);
}
@ -5478,7 +5478,7 @@ BOOL BtlCmd_199(BattleSystem *bsys, BATTLECONTEXT *ctx) {
break;
case 4:
for (battlerId = 0; battlerId < maxBattlers; battlerId++) {
opponentData = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponentData = BattleSystem_GetOpponentData(bsys, battlerId);
if (opponentData->unk195 & 1) {
ov12_02264054(bsys, battlerId);
}
@ -5513,7 +5513,7 @@ BOOL BtlCmd_CheckWhiteout(BattleSystem *bsys, BATTLECONTEXT *ctx) {
PARTY *party1 = BattleSystem_GetParty(bsys, battlerId);
PARTY *party2 = BattleSystem_GetParty(bsys, BattleSystem_GetBattlerIdPartner(bsys, battlerId));
BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
BattleSystem_GetOpponentData(bsys, battlerId);
for (i = 0; i < GetPartyCount(party1); i++) {
mon = GetPartyMonByIndex(party1, i);
@ -5539,7 +5539,7 @@ BOOL BtlCmd_CheckWhiteout(BattleSystem *bsys, BATTLECONTEXT *ctx) {
} else {
PARTY *party = BattleSystem_GetParty(bsys, battlerId);
BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
BattleSystem_GetOpponentData(bsys, battlerId);
for (i = 0; i < GetPartyCount(party); i++) {
mon = GetPartyMonByIndex(party, i);
@ -5799,7 +5799,7 @@ BOOL BtlCmd_WaitWithoutInterrupt(BattleSystem *bsys, BATTLECONTEXT *ctx) {
int wait = BattleScriptReadWord(ctx);
if ((bsys->battleTypeFlags & 4) && !(bsys->unk240C & 16)) {
if ((bsys->battleTypeFlags & BATTLE_TYPE_LINK) && !(bsys->unk240C & BATTLE_TYPE_INGAME_PARTNER)) {
tSpeed = 2;
} else {
tSpeed = 1;
@ -6034,8 +6034,8 @@ static void *BattleScriptGetVarPointer(BattleSystem *bsys, BATTLECONTEXT *ctx, i
return &ctx->battleStatus2;
case BSCRIPT_VAR_61:
return &ctx->unk_EC;
case BSCRIPT_VAR_62:
return &bsys->unk44;
case BSCRIPT_VAR_MAX_BATTLERS:
return &bsys->maxBattlers;
case BSCRIPT_VAR_BATTLER_ATTACKER_TEMP:
return &ctx->battlerIdAttackerTemp;
case BSCRIPT_VAR_BATTLER_TARGET_TEMP:

View File

@ -139,7 +139,7 @@ void BattleControllerPlayer_SelectionScreenInput(BattleSystem *bsys, BATTLECONTE
int battlerId;
int battlersMax;
int var;
u16 battleType;
s32 battleType;
BATTLEMSG msg;
battlersMax = BattleSystem_GetMaxBattlers(bsys);
@ -164,7 +164,7 @@ void BattleControllerPlayer_SelectionScreenInput(BattleSystem *bsys, BATTLECONTE
break;
}
if ((ov12_02261264(BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId)) == 1) || (ctx->totalTurns)) {
if ((ov12_02261264(BattleSystem_GetOpponentData(bsys, battlerId)) == 1) || (ctx->totalTurns)) {
ov12_02262B80(bsys, ctx, battlerId, ctx->selectedMonIndex[battlerId]);
ctx->unk_0[battlerId] = SSI_STATE_1;
} else {
@ -179,7 +179,7 @@ void BattleControllerPlayer_SelectionScreenInput(BattleSystem *bsys, BATTLECONTE
continue;
}
if (ov12_02261264(BattleSystem_GetOpponentDataByBattlerId(bsys, battlerIdCheck)) != 0x1) {
if (ov12_02261264(BattleSystem_GetOpponentData(bsys, battlerIdCheck)) != 0x1) {
continue;
}
@ -327,7 +327,7 @@ void BattleControllerPlayer_SelectionScreenInput(BattleSystem *bsys, BATTLECONTE
} else if (ov12_02251A28(bsys, ctx, battlerId, ctx->unk_2300[battlerId][0] - 1, &msg) == 0) {
if (BattleSystem_GetBattleSpecial(bsys) & BATTLE_SPECIAL_RECORDED) {
ov12_0223BFFC(bsys, 1);
ov12_022581BC(bsys, ov12_0223A7E4(bsys));
ov12_022581BC(bsys, BattleSystem_GetBattleContext(bsys));
} else {
ov12_022639B8(bsys, battlerId, msg);
ctx->unk_0[battlerId] = SSI_STATE_15;
@ -410,7 +410,7 @@ void BattleControllerPlayer_SelectionScreenInput(BattleSystem *bsys, BATTLECONTE
} else if ((battleType & BATTLE_TYPE_TRAINER) && !(battleType & BATTLE_TYPE_LINK)) {
if (BattleSystem_GetBattleSpecial(bsys) & BATTLE_SPECIAL_RECORDED) {
ov12_0223BFFC(bsys, 1);
ov12_022581BC(bsys, ov12_0223A7E4(bsys));
ov12_022581BC(bsys, BattleSystem_GetBattleContext(bsys));
} else {
msg.tag = 0;
msg.id = msg_0197_00793; //There's no running from a Trainer battle!
@ -421,7 +421,7 @@ void BattleControllerPlayer_SelectionScreenInput(BattleSystem *bsys, BATTLECONTE
} else if (CantEscape(bsys, ctx, battlerId, &msg)) {
if (BattleSystem_GetBattleSpecial(bsys) & BATTLE_SPECIAL_RECORDED) {
ov12_0223BFFC(bsys, 1);
ov12_022581BC(bsys, ov12_0223A7E4(bsys));
ov12_022581BC(bsys, BattleSystem_GetBattleContext(bsys));
} else {
ov12_022639B8(bsys, battlerId, msg);
ctx->unk_0[battlerId] = SSI_STATE_15;

View File

@ -7,4 +7,20 @@ BgConfig *BattleSystem_GetBgConfig(BattleSystem *bsys) {
Window *BattleSystem_GetWindow(BattleSystem *bsys, int index) {
return &bsys->window[index];
}
}
u32 BattleSystem_GetBattleType(BattleSystem *bsys) {
return bsys->battleTypeFlags;
}
BATTLECONTEXT *BattleSystem_GetBattleContext(BattleSystem *bsys) {
return bsys->ctx;
}
OpponentData *BattleSystem_GetOpponentData(BattleSystem *bsys, int battlerId) {
return bsys->opponentData[battlerId];
}
int BattleSystem_GetMaxBattlers(BattleSystem *bsys) {
return bsys->maxBattlers;
}

View File

@ -1388,13 +1388,13 @@ int ov12_022506D4(BattleSystem *bsys, BATTLECONTEXT *ctx, int battlerIdAttacker,
if (moveRange == RANGE_ADJACENT_OPPONENTS) {
int battlerId;
int maxBattlers = BattleSystem_GetMaxBattlers(bsys);
OpponentData *opponent = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerIdAttacker);
OpponentData *opponent = BattleSystem_GetOpponentData(bsys, battlerIdAttacker);
u8 flag = ov12_02261258(opponent);
for (ctx->unk_217E = 0; ctx->unk_217E < maxBattlers; ctx->unk_217E++) {
battlerId = ctx->turnOrder[ctx->unk_217E];
if (ctx->battleMons[battlerId].hp) {
opponent = BattleSystem_GetOpponentDataByBattlerId(bsys, battlerId);
opponent = BattleSystem_GetOpponentData(bsys, battlerId);
if (((flag & 1) && !(ov12_02261258(opponent) & 1)) ||
(!(flag & 1) && (ov12_02261258(opponent) & 1))) {
battlerIdTarget = battlerId;