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https://github.com/pret/pokeheartgold.git
synced 2026-06-02 21:54:45 -05:00
Set up battle_controller_player.c
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parent
5378f2bf83
commit
5ff50bcdf2
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@ -6,41 +6,6 @@
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.text
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thumb_func_start BattleContext_New
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BattleContext_New: ; 0x02248660
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push {r3, r4, r5, lr}
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ldr r1, _022486A4 ; =0x00003158
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add r5, r0, #0
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mov r0, #5
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bl AllocFromHeap
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add r4, r0, #0
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ldr r2, _022486A4 ; =0x00003158
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mov r0, #0
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add r1, r4, #0
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bl MIi_CpuClearFast
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add r0, r4, #0
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bl BattleContext_Init
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add r0, r5, #0
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add r1, r4, #0
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bl ov12_02251038
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add r0, r5, #0
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add r1, r4, #0
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bl ov12_0224E384
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ldr r0, _022486A8 ; =0x000003DE
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add r0, r4, r0
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bl LoadMoveTbl
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mov r0, #5
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bl LoadAllItemData
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ldr r1, _022486AC ; =0x00002120
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str r0, [r4, r1]
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add r0, r4, #0
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pop {r3, r4, r5, pc}
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.balign 4, 0
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_022486A4: .word 0x00003158
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_022486A8: .word 0x000003DE
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_022486AC: .word 0x00002120
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thumb_func_end BattleContext_New
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thumb_func_start BattleMain
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BattleMain: ; 0x022486B0
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push {r3, r4, r5, lr}
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@ -1,6 +1,7 @@
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#ifndef POKEHEARTGOLD_BATTLE_H
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#define POKEHEARTGOLD_BATTLE_H
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#include "item.h"
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#include "move.h"
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#include "pokemon_storage_system.h"
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#include "trainer_data.h"
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@ -119,7 +120,7 @@ typedef struct UnkBtlCtxSub_76 {
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u16 unkA0[2];
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u8 unkA4[4];
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MOVE moveData[468];
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u32 unk27C;
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ITEMDATA *itemData;
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u16 unk280[4];
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u16 unk288[4];
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} UnkBtlCtxSub_76;
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@ -3,6 +3,10 @@
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#include "battle.h"
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BATTLECONTEXT *BattleContext_New(BattleSystem *bsys);
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//The following functions haven't been decompiled yet
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void BattleSystem_CheckMoveHitEffect(BattleSystem *bsys, BATTLECONTEXT *ctx, int battlerIdA, int battlerIdB, int moveMsgNo);
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void ov12_0224E384(BattleSystem *bsys, BATTLECONTEXT *ctx);
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#endif
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1
main.lsf
1
main.lsf
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@ -567,6 +567,7 @@ Overlay OVY_12
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Object asm/overlay_12_battle_system.o
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Object src/battle/battle_command.o
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Object asm/overlay_12_battle_command.o
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Object src/battle/battle_controller_player.o
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Object asm/overlay_12_battle_controller_player.o
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Object src/battle/overlay_12_0224E4FC.o
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Object asm/overlay_12_0224E4FC_s.o
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16
src/battle/battle_controller_player.c
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16
src/battle/battle_controller_player.c
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@ -0,0 +1,16 @@
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#include "battle_controller_player.h"
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#include "overlay_12_0224E4FC.h"
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#include "heap.h"
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BATTLECONTEXT *BattleContext_New(BattleSystem *bsys) {
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BATTLECONTEXT *ctx = (BATTLECONTEXT *) AllocFromHeap(HEAP_ID_BATTLE, sizeof(BATTLECONTEXT));
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MIi_CpuClearFast(0, (u32 *)ctx, sizeof(BATTLECONTEXT));
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BattleContext_Init(ctx);
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ov12_02251038(bsys, ctx);
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ov12_0224E384(bsys, ctx);
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LoadMoveTbl(ctx->unk_334.moveData);
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ctx->unk_334.itemData = LoadAllItemData(HEAP_ID_BATTLE);
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return ctx;
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}
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