pokegold/engine/events/std_scripts.asm
2020-06-15 14:08:24 -04:00

779 lines
19 KiB
NASM

add_stdscript: MACRO
\1StdScript::
dba \1
ENDM
StdScripts::
add_stdscript PokecenterNurseScript
add_stdscript DifficultBookshelfScript
add_stdscript PictureBookshelfScript
add_stdscript MagazineBookshelfScript
add_stdscript TeamRocketOathScript
add_stdscript IncenseBurnerScript
add_stdscript MerchandiseShelfScript
add_stdscript TownMapScript
add_stdscript WindowScript
add_stdscript TVScript
add_stdscript HomepageScript
add_stdscript Radio1Script
add_stdscript Radio2Script
add_stdscript TrashCanScript
add_stdscript StrengthBoulderScript
add_stdscript SmashRockScript
add_stdscript PokecenterSignScript
add_stdscript MartSignScript
add_stdscript GoldenrodRocketsScript
add_stdscript RadioTowerRocketsScript
add_stdscript ElevatorButtonScript
add_stdscript DayToTextScript
add_stdscript BugContestResultsWarpScript
add_stdscript BugContestResultsScript
add_stdscript InitializeEventsScript
add_stdscript AskNumber1MScript
add_stdscript AskNumber2MScript
add_stdscript RegisteredNumberMScript
add_stdscript NumberAcceptedMScript
add_stdscript NumberDeclinedMScript
add_stdscript PhoneFullMScript
add_stdscript RematchMScript
add_stdscript AskNumber1FScript
add_stdscript AskNumber2FScript
add_stdscript RegisteredNumberFScript
add_stdscript NumberAcceptedFScript
add_stdscript NumberDeclinedFScript
add_stdscript PhoneFullFScript
add_stdscript RematchFScript
add_stdscript GymStatue1Script
add_stdscript GymStatue2Script
add_stdscript ReceiveItemScript
add_stdscript ReceiveTogepiEggScript
add_stdscript PCScript
add_stdscript GameCornerCoinVendorScript
add_stdscript HappinessCheckScript
PokecenterNurseScript:
opentext
checktime MORN
iftrue .morn
checktime DAY
iftrue .day
checktime NITE
iftrue .nite
sjump .ok
.morn
writetext NurseMornText
promptbutton
sjump .ok
.day
writetext NurseDayText
promptbutton
sjump .ok
.nite
writetext NurseNiteText
promptbutton
sjump .ok
.ok
writetext NurseAskHealText
yesorno
iffalse .done
writetext NurseTakePokemonText
pause 20
turnobject LAST_TALKED, LEFT
pause 10
special HealParty
playmusic MUSIC_NONE
setval HEALMACHINE_POKECENTER
special HealMachineAnim
pause 30
special RestartMapMusic
turnobject LAST_TALKED, DOWN
pause 10
checkphonecall ; elm already called about pokerus
iftrue .no
checkflag ENGINE_CAUGHT_POKERUS
iftrue .no
special CheckPokerus
iftrue .pokerus
.no
writetext NurseReturnPokemonText
pause 20
.done
writetext NurseGoodbyeText
turnobject LAST_TALKED, UP
pause 10
turnobject LAST_TALKED, DOWN
pause 10
waitbutton
closetext
end
.pokerus
writetext NursePokerusText
waitbutton
closetext
setflag ENGINE_CAUGHT_POKERUS
specialphonecall SPECIALCALL_POKERUS
end
DifficultBookshelfScript:
jumptext DifficultBookshelfText
PictureBookshelfScript:
jumptext PictureBookshelfText
MagazineBookshelfScript:
jumptext MagazineBookshelfText
TeamRocketOathScript:
jumptext TeamRocketOathText
IncenseBurnerScript:
jumptext IncenseBurnerText
MerchandiseShelfScript:
jumptext MerchandiseShelfText
TownMapScript:
opentext
writetext LookTownMapText
waitbutton
special OverworldTownMap
closetext
end
WindowScript:
jumptext WindowText
TVScript:
opentext
writetext TVText
waitbutton
closetext
end
HomepageScript:
jumptext HomepageText
Radio1Script:
opentext
setval MAPRADIO_POKEMON_CHANNEL
special MapRadio
closetext
end
Radio2Script:
; Lucky Channel
opentext
setval MAPRADIO_LUCKY_CHANNEL
special MapRadio
closetext
end
TrashCanScript:
jumptext TrashCanText
PCScript:
opentext
special PokemonCenterPC
closetext
end
ElevatorButtonScript:
playsound SFX_READ_TEXT_2
pause 15
playsound SFX_ELEVATOR_END
end
StrengthBoulderScript:
farsjump AskStrengthScript
SmashRockScript:
farsjump AskRockSmashScript
PokecenterSignScript:
jumptext PokecenterSignText
MartSignScript:
jumptext MartSignText
DayToTextScript:
readvar VAR_WEEKDAY
ifequal MONDAY, .Monday
ifequal TUESDAY, .Tuesday
ifequal WEDNESDAY, .Wednesday
ifequal THURSDAY, .Thursday
ifequal FRIDAY, .Friday
ifequal SATURDAY, .Saturday
getstring STRING_BUFFER_3, .SundayText
end
.Monday:
getstring STRING_BUFFER_3, .MondayText
end
.Tuesday:
getstring STRING_BUFFER_3, .TuesdayText
end
.Wednesday:
getstring STRING_BUFFER_3, .WednesdayText
end
.Thursday:
getstring STRING_BUFFER_3, .ThursdayText
end
.Friday:
getstring STRING_BUFFER_3, .FridayText
end
.Saturday:
getstring STRING_BUFFER_3, .SaturdayText
end
.SundayText:
db "SUNDAY@"
.MondayText:
db "MONDAY@"
.TuesdayText:
db "TUESDAY@"
.WednesdayText:
db "WEDNESDAY@"
.ThursdayText:
db "THURSDAY@"
.FridayText:
db "FRIDAY@"
.SaturdayText:
db "SATURDAY@"
GoldenrodRocketsScript:
clearevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
end
RadioTowerRocketsScript:
setflag ENGINE_ROCKETS_IN_RADIO_TOWER
setevent EVENT_GOLDENROD_CITY_CIVILIANS
setevent EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS
clearevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST
specialphonecall SPECIALCALL_WEIRDBROADCAST
setmapscene MAHOGANY_TOWN, SCENE_FINISHED
end
BugContestResultsWarpScript:
special ClearBGPalettes
scall BugContestResults_CopyContestantsToResults
setevent EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_CONTEST_DAY
clearevent EVENT_ROUTE_36_NATIONAL_PARK_GATE_OFFICER_NOT_CONTEST_DAY
setevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE
warp ROUTE_36_NATIONAL_PARK_GATE, 0, 4
applymovement PLAYER, Movement_ContestResults_WalkAfterWarp
BugContestResultsScript:
clearflag ENGINE_BUG_CONTEST_TIMER
clearevent EVENT_WARPED_FROM_ROUTE_35_NATIONAL_PARK_GATE
clearevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
clearevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
clearevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
clearevent EVENT_CONTEST_OFFICER_HAS_BERRY
opentext
writetext ContestResults_ReadyToJudgeText
waitbutton
special BugContestJudging
getnum STRING_BUFFER_3
ifequal 1, BugContestResults_FirstPlace
ifequal 2, BugContestResults_SecondPlace
ifequal 3, BugContestResults_ThirdPlace
writetext ContestResults_ConsolationPrizeText
promptbutton
waitsfx
verbosegiveitem BERRY
iffalse BugContestResults_NoRoomForBerry
BugContestResults_DidNotWin:
writetext ContestResults_DidNotWinText
promptbutton
sjump BugContestResults_FinishUp
BugContestResults_ReturnAfterWinnersPrize:
writetext ContestResults_JoinUsNextTimeText
promptbutton
BugContestResults_FinishUp:
checkevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
iffalse BugContestResults_DidNotLeaveMons
writetext ContestResults_ReturnPartyText
waitbutton
special ContestReturnMons
BugContestResults_DidNotLeaveMons:
special CheckPartyFullAfterContest
ifequal BUGCONTEST_CAUGHT_MON, BugContestResults_CleanUp
ifequal BUGCONTEST_NO_CATCH, BugContestResults_CleanUp
; BUGCONTEST_BOXED_MON
writetext ContestResults_PartyFullText
waitbutton
BugContestResults_CleanUp:
closetext
setscene SCENE_ROUTE36NATIONALPARKGATE_NOTHING
setmapscene ROUTE_35_NATIONAL_PARK_GATE, SCENE_ROUTE35NATIONALPARKGATE_NOTHING
setevent EVENT_BUG_CATCHING_CONTESTANT_1A
setevent EVENT_BUG_CATCHING_CONTESTANT_2A
setevent EVENT_BUG_CATCHING_CONTESTANT_3A
setevent EVENT_BUG_CATCHING_CONTESTANT_4A
setevent EVENT_BUG_CATCHING_CONTESTANT_5A
setevent EVENT_BUG_CATCHING_CONTESTANT_6A
setevent EVENT_BUG_CATCHING_CONTESTANT_7A
setevent EVENT_BUG_CATCHING_CONTESTANT_8A
setevent EVENT_BUG_CATCHING_CONTESTANT_9A
setevent EVENT_BUG_CATCHING_CONTESTANT_10A
setevent EVENT_BUG_CATCHING_CONTESTANT_1B
setevent EVENT_BUG_CATCHING_CONTESTANT_2B
setevent EVENT_BUG_CATCHING_CONTESTANT_3B
setevent EVENT_BUG_CATCHING_CONTESTANT_4B
setevent EVENT_BUG_CATCHING_CONTESTANT_5B
setevent EVENT_BUG_CATCHING_CONTESTANT_6B
setevent EVENT_BUG_CATCHING_CONTESTANT_7B
setevent EVENT_BUG_CATCHING_CONTESTANT_8B
setevent EVENT_BUG_CATCHING_CONTESTANT_9B
setevent EVENT_BUG_CATCHING_CONTESTANT_10B
setflag ENGINE_DAILY_BUG_CONTEST
special PlayMapMusic
end
BugContestResults_FirstPlace:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
getitemname STRING_BUFFER_4, SUN_STONE
writetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem SUN_STONE
iffalse BugContestResults_NoRoomForSunStone
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_SecondPlace:
getitemname STRING_BUFFER_4, EVERSTONE
writetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem EVERSTONE
iffalse BugContestResults_NoRoomForEverstone
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_ThirdPlace:
getitemname STRING_BUFFER_4, GOLD_BERRY
writetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem GOLD_BERRY
iffalse BugContestResults_NoRoomForGoldBerry
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForSunStone:
writetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForEverstone:
writetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForGoldBerry:
writetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForBerry:
writetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_BERRY
sjump BugContestResults_DidNotWin
BugContestResults_CopyContestantsToResults:
checkevent EVENT_BUG_CATCHING_CONTESTANT_1A
iftrue .skip1
clearevent EVENT_BUG_CATCHING_CONTESTANT_1B
.skip1
checkevent EVENT_BUG_CATCHING_CONTESTANT_2A
iftrue .skip2
clearevent EVENT_BUG_CATCHING_CONTESTANT_2B
.skip2
checkevent EVENT_BUG_CATCHING_CONTESTANT_3A
iftrue .skip3
clearevent EVENT_BUG_CATCHING_CONTESTANT_3B
.skip3
checkevent EVENT_BUG_CATCHING_CONTESTANT_4A
iftrue .skip4
clearevent EVENT_BUG_CATCHING_CONTESTANT_4B
.skip4
checkevent EVENT_BUG_CATCHING_CONTESTANT_5A
iftrue .skip5
clearevent EVENT_BUG_CATCHING_CONTESTANT_5B
.skip5
checkevent EVENT_BUG_CATCHING_CONTESTANT_6A
iftrue .skip6
clearevent EVENT_BUG_CATCHING_CONTESTANT_6B
.skip6
checkevent EVENT_BUG_CATCHING_CONTESTANT_7A
iftrue .skip7
clearevent EVENT_BUG_CATCHING_CONTESTANT_7B
.skip7
checkevent EVENT_BUG_CATCHING_CONTESTANT_8A
iftrue .skip8
clearevent EVENT_BUG_CATCHING_CONTESTANT_8B
.skip8
checkevent EVENT_BUG_CATCHING_CONTESTANT_9A
iftrue .skip9
clearevent EVENT_BUG_CATCHING_CONTESTANT_9B
.skip9
checkevent EVENT_BUG_CATCHING_CONTESTANT_10A
iftrue .skip10
clearevent EVENT_BUG_CATCHING_CONTESTANT_10B
.skip10
end
InitializeEventsScript:
setevent EVENT_EARLS_ACADEMY_EARL
setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER
setevent EVENT_RADIO_TOWER_CIVILIANS_AFTER
setevent EVENT_ILEX_FOREST_APPRENTICE
setevent EVENT_ILEX_FOREST_FARFETCHD1
setevent EVENT_ILEX_FOREST_FARFETCHD2
setevent EVENT_ILEX_FOREST_FARFETCHD3
setevent EVENT_ILEX_FOREST_FARFETCHD4
setevent EVENT_ILEX_FOREST_FARFETCHD5
setevent EVENT_ILEX_FOREST_FARFETCHD6
setevent EVENT_ILEX_FOREST_FARFETCHD7
setevent EVENT_ILEX_FOREST_FARFETCHD8
setevent EVENT_ILEX_FOREST_FARFETCHD9
setevent EVENT_ILEX_FOREST_FARFETCHD10
setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER
setevent EVENT_MAHOGANY_MART_LANCE_AND_DRAGONITE
setevent EVENT_TEAM_ROCKET_BASE_B2F_GRUNT_WITH_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_EXECUTIVE
setevent EVENT_TEAM_ROCKET_BASE_B2F_DRAGONITE
setevent EVENT_RIVAL_TEAM_ROCKET_BASE
setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM
setevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
setevent EVENT_RIVAL_CHERRYGROVE_CITY
setevent EVENT_RIVAL_AZALEA_TOWN
setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND
setevent EVENT_AZALEA_TOWN_SLOWPOKES
setevent EVENT_KURTS_HOUSE_SLOWPOKE
setevent EVENT_GUIDE_GENT_VISIBLE_IN_CHERRYGROVE
setevent EVENT_ELMS_AIDE_IN_VIOLET_POKEMON_CENTER
setevent EVENT_COP_IN_ELMS_LAB
setevent EVENT_RUINS_OF_ALPH_OUTSIDE_SCIENTIST
setevent EVENT_RUINS_OF_ALPH_RESEARCH_CENTER_SCIENTIST
setevent EVENT_BOULDER_IN_ICE_PATH_1A
setevent EVENT_BOULDER_IN_ICE_PATH_2A
setevent EVENT_BOULDER_IN_ICE_PATH_3A
setevent EVENT_BOULDER_IN_ICE_PATH_4A
setevent EVENT_ROUTE_30_YOUNGSTER_JOEY
setevent EVENT_BUG_CATCHING_CONTESTANT_1A
setevent EVENT_BUG_CATCHING_CONTESTANT_2A
setevent EVENT_BUG_CATCHING_CONTESTANT_3A
setevent EVENT_BUG_CATCHING_CONTESTANT_4A
setevent EVENT_BUG_CATCHING_CONTESTANT_5A
setevent EVENT_BUG_CATCHING_CONTESTANT_6A
setevent EVENT_BUG_CATCHING_CONTESTANT_7A
setevent EVENT_BUG_CATCHING_CONTESTANT_8A
setevent EVENT_BUG_CATCHING_CONTESTANT_9A
setevent EVENT_BUG_CATCHING_CONTESTANT_10A
setevent EVENT_BUG_CATCHING_CONTESTANT_1B
setevent EVENT_BUG_CATCHING_CONTESTANT_2B
setevent EVENT_BUG_CATCHING_CONTESTANT_3B
setevent EVENT_BUG_CATCHING_CONTESTANT_4B
setevent EVENT_BUG_CATCHING_CONTESTANT_5B
setevent EVENT_BUG_CATCHING_CONTESTANT_6B
setevent EVENT_BUG_CATCHING_CONTESTANT_7B
setevent EVENT_BUG_CATCHING_CONTESTANT_8B
setevent EVENT_BUG_CATCHING_CONTESTANT_9B
setevent EVENT_BUG_CATCHING_CONTESTANT_10B
setevent EVENT_FAST_SHIP_1F_GENTLEMAN
setevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
setevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
setevent EVENT_LAKE_OF_RAGE_CIVILIANS
setevent EVENT_MAHOGANY_MART_OWNERS
setevent EVENT_TIN_TOWER_ROOF_HO_OH
setevent EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA
setevent EVENT_PLAYERS_HOUSE_2F_CONSOLE
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_1
setevent EVENT_PLAYERS_HOUSE_2F_DOLL_2
setevent EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
setevent EVENT_DECO_BED_1
setevent EVENT_DECO_POSTER_1
setevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
setevent EVENT_OLIVINE_GYM_JASMINE
setevent EVENT_BLACKTHORN_CITY_GRAMPS_NOT_BLOCKING_DRAGONS_DEN
setevent EVENT_MET_BILL
setevent EVENT_ECRUTEAK_POKE_CENTER_BILL
setevent EVENT_MYSTERY_GIFT_DELIVERY_GUY
setevent EVENT_LAKE_OF_RAGE_LANCE
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
setevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF
setevent EVENT_DRAGONS_DEN_CLAIR
setevent EVENT_RIVAL_OLIVINE_CITY
setevent EVENT_RIVAL_VICTORY_ROAD
setevent EVENT_RIVAL_DRAGONS_DEN
setevent EVENT_LANCES_ROOM_OAK_AND_MARY
setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
setevent EVENT_BURNED_TOWER_B1F_BEASTS_1
setevent EVENT_RED_IN_MT_SILVER
setevent EVENT_OLIVINE_PORT_SPRITES_AFTER_HALL_OF_FAME
setevent EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
setevent EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
setevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
setevent EVENT_KURTS_HOUSE_KURT_2
setevent EVENT_BURNED_TOWER_FIREBREATHER_DICK_ASHES
setevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_SAGE_LEFT
setevent EVENT_PLAYERS_HOUSE_MOM_2
setflag ENGINE_ROCKET_SIGNAL_ON_CH20
setflag ENGINE_ROCKETS_IN_MAHOGANY
variablesprite SPRITE_WEIRD_TREE, SPRITE_SUDOWOODO
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SILVER
variablesprite SPRITE_AZALEA_ROCKET, SPRITE_ROCKET
variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_JANINE
variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_JANINE
variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_JANINE
variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_JANINE
variablesprite SPRITE_COPYCAT, SPRITE_LASS
variablesprite SPRITE_JANINE_IMPERSONATOR, SPRITE_LASS
setevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
setevent EVENT_CERULEAN_GYM_ROCKET
setevent EVENT_ROUTE_24_ROCKET
setevent EVENT_ROUTE_25_MISTY_BOYFRIEND
setevent EVENT_TRAINERS_IN_CERULEAN_GYM
setevent EVENT_COPYCATS_HOUSE_2F_DOLL
setevent EVENT_VIRIDIAN_GYM_BLUE
setevent EVENT_SEAFOAM_GYM_GYM_GUY
setevent EVENT_MT_MOON_SQUARE_CLEFAIRY
setevent EVENT_SAFFRON_TRAIN_STATION_POPULATION
setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
setevent EVENT_INITIALIZED_EVENTS
return
AskNumber1MScript:
writetext AskNumber1MText
end
AskNumber2MScript:
writetext AskNumber2MText
end
RegisteredNumberMScript:
writetext RegisteredNumberMText
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
promptbutton
end
NumberAcceptedMScript:
writetext NumberAcceptedMText
waitbutton
closetext
end
NumberDeclinedMScript:
writetext NumberDeclinedMText
waitbutton
closetext
end
PhoneFullMScript:
writetext PhoneFullMText
waitbutton
closetext
end
RematchMScript:
writetext RematchMText
waitbutton
closetext
end
AskNumber1FScript:
writetext AskNumber1FText
end
AskNumber2FScript:
writetext AskNumber2FText
end
RegisteredNumberFScript:
writetext RegisteredNumberFText
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
promptbutton
end
NumberAcceptedFScript:
writetext NumberAcceptedFText
waitbutton
closetext
end
NumberDeclinedFScript:
writetext NumberDeclinedFText
waitbutton
closetext
end
PhoneFullFScript:
writetext PhoneFullFText
waitbutton
closetext
end
RematchFScript:
writetext RematchFText
waitbutton
closetext
end
GymStatue1Script:
getcurlandmarkname STRING_BUFFER_3
opentext
writetext GymStatue_CityGymText
waitbutton
closetext
end
GymStatue2Script:
getcurlandmarkname STRING_BUFFER_3
opentext
writetext GymStatue_CityGymText
promptbutton
writetext GymStatue_WinningTrainersText
waitbutton
closetext
end
ReceiveItemScript:
waitsfx
writetext ReceivedItemText
playsound SFX_ITEM
waitsfx
end
ReceiveTogepiEggScript:
waitsfx
writetext ReceivedItemText
playsound SFX_GET_EGG
waitsfx
end
GameCornerCoinVendorScript:
faceplayer
opentext
writetext CoinVendor_WelcomeText
promptbutton
checkitem COIN_CASE
iftrue CoinVendor_IntroScript
writetext CoinVendor_NoCoinCaseText
waitbutton
closetext
end
CoinVendor_IntroScript:
writetext CoinVendor_IntroText
.loop
special DisplayMoneyAndCoinBalance
loadmenu .MenuHeader
verticalmenu
closewindow
ifequal 1, .Buy50
ifequal 2, .Buy500
sjump .Cancel
.Buy50:
checkcoins MAX_COINS - 50
ifequal HAVE_MORE, .CoinCaseFull
checkmoney YOUR_MONEY, 1000
ifequal HAVE_LESS, .NotEnoughMoney
givecoins 50
takemoney YOUR_MONEY, 1000
waitsfx
playsound SFX_TRANSACTION
writetext CoinVendor_Buy50CoinsText
waitbutton
sjump .loop
.Buy500:
checkcoins MAX_COINS - 500
ifequal HAVE_MORE, .CoinCaseFull
checkmoney YOUR_MONEY, 10000
ifequal HAVE_LESS, .NotEnoughMoney
givecoins 500
takemoney YOUR_MONEY, 10000
waitsfx
playsound SFX_TRANSACTION
writetext CoinVendor_Buy500CoinsText
waitbutton
sjump .loop
.NotEnoughMoney:
writetext CoinVendor_NotEnoughMoneyText
waitbutton
closetext
end
.CoinCaseFull:
writetext CoinVendor_CoinCaseFullText
waitbutton
closetext
end
.Cancel:
writetext CoinVendor_CancelText
waitbutton
closetext
end
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 4, 15, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 3 ; items
db " 50 : ¥1000@"
db "500 : ¥10000@"
db "CANCEL@"
HappinessCheckScript:
faceplayer
opentext
special GetFirstPokemonHappiness
ifless 50, .Unhappy
ifless 150, .KindaHappy
writetext HappinessText3
waitbutton
closetext
end
.KindaHappy:
writetext HappinessText2
waitbutton
closetext
end
.Unhappy:
writetext HappinessText1
waitbutton
closetext
end
Movement_ContestResults_WalkAfterWarp:
step RIGHT
step DOWN
turn_head UP
step_end