Files
pokegold/Makefile
vulcandth de6fa930b7 build: prefix include deps into build/
scan_includes now supports --build-prefix so generated INCLUDE/INCBIN dependencies are emitted as /… when missing in the source tree.
2026-01-17 17:14:32 -06:00

435 lines
17 KiB
Makefile

roms := \
pokegold.gbc \
pokesilver.gbc \
pokegold_debug.gbc \
pokesilver_debug.gbc
patches := \
pokegold.patch \
pokesilver.patch
# Keep intermediate build products out of the source tree.
BUILDDIR := build
OBJDIR := $(BUILDDIR)/obj
rom_obj := \
audio.o \
home.o \
main.o \
ram.o \
data/text/common.o \
data/maps/map_data.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
engine/movie/credits.o \
engine/overworld/events.o \
gfx/misc.o \
gfx/sprites.o \
gfx/tilesets.o
# Distinguish asm files which are game-exclusive for building (*_[gold|silver].asm)
gs_excl_asm := \
data/pokemon/dex_entries \
gfx/pics
gold_excl_obj := $(addprefix $(OBJDIR)/,$(addsuffix _gold.o,$(gs_excl_asm)))
silver_excl_obj := $(addprefix $(OBJDIR)/,$(addsuffix _silver.o,$(gs_excl_asm)))
gold_debug_excl_obj := $(addprefix $(OBJDIR)/,$(addsuffix _gold_debug.o,$(gs_excl_asm)))
silver_debug_excl_obj := $(addprefix $(OBJDIR)/,$(addsuffix _silver_debug.o,$(gs_excl_asm)))
gold_vc_excl_obj := $(addprefix $(OBJDIR)/,$(addsuffix _gold_vc.o,$(gs_excl_asm)))
silver_vc_excl_obj := $(addprefix $(OBJDIR)/,$(addsuffix _silver_vc.o,$(gs_excl_asm)))
pokegold_obj := $(addprefix $(OBJDIR)/,$(rom_obj:.o=_gold.o)) $(gold_excl_obj)
pokesilver_obj := $(addprefix $(OBJDIR)/,$(rom_obj:.o=_silver.o)) $(silver_excl_obj)
pokegold_debug_obj := $(addprefix $(OBJDIR)/,$(rom_obj:.o=_gold_debug.o)) $(gold_debug_excl_obj)
pokesilver_debug_obj := $(addprefix $(OBJDIR)/,$(rom_obj:.o=_silver_debug.o)) $(silver_debug_excl_obj)
pokegold_vc_obj := $(addprefix $(OBJDIR)/,$(rom_obj:.o=_gold_vc.o)) $(gold_vc_excl_obj)
pokesilver_vc_obj := $(addprefix $(OBJDIR)/,$(rom_obj:.o=_silver_vc.o)) $(silver_vc_excl_obj)
### Build tools
ifeq (,$(shell command -v sha1sum 2>/dev/null))
SHA1 := shasum
else
SHA1 := sha1sum
endif
RGBDS ?=
RGBASM ?= $(RGBDS)rgbasm
RGBFIX ?= $(RGBDS)rgbfix
RGBGFX ?= $(RGBDS)rgbgfx
RGBLINK ?= $(RGBDS)rgblink
RGBASMFLAGS ?= -Weverything -Wtruncation=1
RGBLINKFLAGS ?= -Weverything -Wtruncation=1
RGBFIXFLAGS ?= -Weverything
RGBGFXFLAGS ?= -Weverything
### Build targets
.SUFFIXES:
.SECONDEXPANSION:
.PRECIOUS:
.SECONDARY:
.PHONY: \
all \
gold \
silver \
gold_debug \
silver_debug \
gold_vc \
silver_vc \
clean \
tidy \
compare \
tools
all: $(roms)
gold: pokegold.gbc
silver: pokesilver.gbc
gold_debug: pokegold_debug.gbc
silver_debug: pokesilver_debug.gbc
gold_vc: pokegold.patch
silver_vc: pokesilver.patch
clean: tidy
$(RM) -r $(BUILDDIR)
find gfx \
\( -name "*.[12]bpp" \
-o -name "*.lz" \
-o -name "*.gbcpal" \
-o -name "*.dimensions" \
-o -name "*.sgb.tilemap" \) \
-delete
tidy:
$(RM) $(roms) \
$(roms:.gbc=.sym) \
$(roms:.gbc=.map) \
$(patches) \
$(patches:.patch=_vc.gbc) \
$(patches:.patch=_vc.sym) \
$(patches:.patch=_vc.map) \
$(patches:%.patch=vc/%.constants.sym) \
$(pokegold_obj) \
$(pokesilver_obj) \
$(pokegold_vc_obj) \
$(pokesilver_vc_obj) \
$(pokegold_debug_obj) \
$(pokesilver_debug_obj) \
$(OBJDIR)/rgbdscheck.o
$(MAKE) clean -C tools/
compare: $(roms) $(patches)
@$(SHA1) -c roms.sha1
tools:
$(MAKE) -C tools/
RGBASMFLAGS += -Q8 -P includes.asm -i $(BUILDDIR)
# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
ifeq ($(DEBUG),1)
RGBASMFLAGS += -E
endif
$(pokegold_obj): RGBASMFLAGS += -D _GOLD
$(pokesilver_obj): RGBASMFLAGS += -D _SILVER
$(pokegold_debug_obj): RGBASMFLAGS += -D _GOLD -D _DEBUG
$(pokesilver_debug_obj): RGBASMFLAGS += -D _SILVER -D _DEBUG
$(pokegold_vc_obj): RGBASMFLAGS += -D _GOLD -D _GOLD_VC
$(pokesilver_vc_obj): RGBASMFLAGS += -D _SILVER -D _SILVER_VC
%.patch: %_vc.gbc %.gbc vc/%.patch.template
# Ignore the checksums added by tools/stadium at the end of the ROM
tools/make_patch --ignore 0x1ffdf8:0x208 $*_vc.sym $^ $@
$(OBJDIR)/rgbdscheck.o: rgbdscheck.asm
@mkdir -p $(dir $@)
$(RGBASM) -o $@ $<
# Build tools when building the rom.
# This has to happen before the rules are processed, since that's when scan_includes is run.
ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS)))
$(info $(shell $(MAKE) -C tools))
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
# Redirect dependencies that are generated as part of the build into $(BUILDDIR)/.
#
# For INCLUDE/INCBIN dependencies, this logic now lives in tools/scan_includes
# via its --build-prefix option.
#
# For other rules (e.g. compression), keep the Makefile-side heuristic:
# if a dependency path exists in the source tree, keep it as-is; otherwise,
# assume it is generated into $(BUILDDIR)/.
define map_build_deps
$(strip \
$(foreach dep,$1,\
$(if $(filter $(BUILDDIR)/%,$(dep)),$(dep),\
$(if $(wildcard $(dep)),$(dep),$(BUILDDIR)/$(dep))\
)\
)\
)
endef
SCAN_INCLUDES := tools/scan_includes --build-prefix $(BUILDDIR)
preinclude_deps := includes.asm $(shell $(SCAN_INCLUDES) includes.asm)
define DEP
$1: $2 $$(shell $(SCAN_INCLUDES) $2) $(preinclude_deps) | $(OBJDIR)/rgbdscheck.o
@mkdir -p $$(dir $$@)
$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
endef
# Dependencies for shared objects (drop _gold and _silver from asm file basenames)
$(foreach obj, $(filter-out $(gold_excl_obj), $(pokegold_obj)), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_gold.o=.asm)))))
$(foreach obj, $(filter-out $(silver_excl_obj), $(pokesilver_obj)), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_silver.o=.asm)))))
$(foreach obj, $(filter-out $(gold_debug_excl_obj), $(pokegold_debug_obj)), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_gold_debug.o=.asm)))))
$(foreach obj, $(filter-out $(silver_debug_excl_obj), $(pokesilver_debug_obj)), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_silver_debug.o=.asm)))))
$(foreach obj, $(filter-out $(gold_vc_excl_obj), $(pokegold_vc_obj)), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_gold_vc.o=.asm)))))
$(foreach obj, $(filter-out $(silver_vc_excl_obj), $(pokesilver_vc_obj)), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_silver_vc.o=.asm)))))
# Dependencies for game-exclusive objects (keep _gold and _silver in asm file basenames)
$(foreach obj, $(gold_excl_obj) $(silver_excl_obj), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:.o=.asm)))))
$(foreach obj, $(gold_debug_excl_obj), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_gold_debug.o=_gold.asm)))))
$(foreach obj, $(silver_debug_excl_obj), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_silver_debug.o=_silver.asm)))))
$(foreach obj, $(gold_vc_excl_obj), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_gold_vc.o=_gold.asm)))))
$(foreach obj, $(silver_vc_excl_obj), \
$(eval $(call DEP,$(obj),$(patsubst $(OBJDIR)/%,%,$(obj:_silver_vc.o=_silver.asm)))))
endif
RGBFIXFLAGS += -cjsv -k 01 -l 0x33 -m MBC3+TIMER+RAM+BATTERY -r 3 -p 0
pokegold.gbc: RGBFIXFLAGS += -t POKEMON_GLD -i AAUE
pokesilver.gbc: RGBFIXFLAGS += -t POKEMON_SLV -i AAXE
pokegold_debug.gbc: RGBFIXFLAGS += -t POKEMON_GLD -i AAUE
pokesilver_debug.gbc: RGBFIXFLAGS += -t POKEMON_SLV -i AAXE
pokegold_vc.gbc: RGBFIXFLAGS += -t POKEMON_GLD -i AAUE
pokesilver_vc.gbc: RGBFIXFLAGS += -t POKEMON_SLV -i AAXE
%.gbc: $$(%_obj) layout.link
$(RGBLINK) $(RGBLINKFLAGS) -l layout.link -n $*.sym -m $*.map -o $@ $(filter %.o,$^)
$(RGBFIX) $(RGBFIXFLAGS) $@
tools/stadium $@
### LZ compression rules
# Delete this line if you don't care about matching and just want optimal compression.
include gfx/lz.mk
$(BUILDDIR)/%.lz: $$(call map_build_deps,$$*)
@mkdir -p $(dir $@)
tools/lzcomp $(LZFLAGS) -- $< $@
### Pokemon and trainer sprite rules
define PIC
$(BUILDDIR)/$1/back.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/$1/back.2bpp: $1/back.png $(BUILDDIR)/$1/normal.gbcpal
@mkdir -p $$(dir $$@)
$$(RGBGFX) $$(RGBGFXFLAGS) --colors gbc:$$(word 2,$$^) -o $$@ $$<
$(BUILDDIR)/$1/front.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/$1/front.2bpp: $1/front.png $(BUILDDIR)/$1/normal.gbcpal
@mkdir -p $$(dir $$@)
$$(RGBGFX) $$(RGBGFXFLAGS) --colors gbc:$$(word 2,$$^) -o $$@ $$<
$(BUILDDIR)/$1/normal.gbcpal: $(BUILDDIR)/$1/front.gbcpal $(BUILDDIR)/$1/back.gbcpal
@mkdir -p $$(dir $$@)
tools/gbcpal $$(tools/gbcpal) $$@ $$^
endef
$(foreach pic, $(wildcard gfx/pokemon/*/front.png),\
$(eval $(call PIC,$(pic:/front.png=))))
define PIC_GS
$(BUILDDIR)/$1/back.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/$1/back.2bpp: $1/back.png $(BUILDDIR)/$1/normal.gbcpal
@mkdir -p $$(dir $$@)
$$(RGBGFX) $$(RGBGFXFLAGS) --colors gbc:$$(word 2,$$^) -o $$@ $$<
$(BUILDDIR)/$1/front_gold.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/$1/front_gold.2bpp: $1/front_gold.png $(BUILDDIR)/$1/normal.gbcpal
@mkdir -p $$(dir $$@)
$$(RGBGFX) $$(RGBGFXFLAGS) --colors gbc:$$(word 2,$$^) -o $$@ $$<
$(BUILDDIR)/$1/front_silver.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/$1/front_silver.2bpp: $1/front_silver.png $(BUILDDIR)/$1/normal.gbcpal
@mkdir -p $$(dir $$@)
$$(RGBGFX) $$(RGBGFXFLAGS) --colors gbc:$$(word 2,$$^) -o $$@ $$<
$(BUILDDIR)/$1/normal.gbcpal: $(BUILDDIR)/$1/front_gold.gbcpal $(BUILDDIR)/$1/front_silver.gbcpal $(BUILDDIR)/$1/back.gbcpal
@mkdir -p $$(dir $$@)
tools/gbcpal $$(tools/gbcpal) $$@ $$^
endef
$(foreach pic, $(wildcard gfx/pokemon/*/front_gold.png),\
$(eval $(call PIC_GS,$(pic:/front_gold.png=))))
$(BUILDDIR)/gfx/trainers/%.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/gfx/trainers/%.2bpp: gfx/trainers/%.png $(BUILDDIR)/gfx/trainers/%.gbcpal
@mkdir -p $(dir $@)
$(RGBGFX) $(RGBGFXFLAGS) --colors gbc:$(word 2,$^) -o $@ $<
# A few back sprites have different compression settings for Gold and Silver
$(BUILDDIR)/gfx/pokemon/%/back_gold.2bpp: $(BUILDDIR)/gfx/pokemon/%/back.2bpp ; cp -f $^ $@
$(BUILDDIR)/gfx/pokemon/%/back_silver.2bpp: $(BUILDDIR)/gfx/pokemon/%/back.2bpp ; cp -f $^ $@
# Egg does not have a back sprite, so it only uses egg.gbcpal
$(BUILDDIR)/gfx/pokemon/egg/egg.2bpp: gfx/pokemon/egg/egg.png $(BUILDDIR)/gfx/pokemon/egg/egg.gbcpal
$(BUILDDIR)/gfx/pokemon/egg/egg.2bpp: RGBGFXFLAGS += --columns --colors gbc:$(word 2,$^)
# Unown letters share one normal.gbcpal
unown_pngs := $(wildcard gfx/pokemon/unown_*/front.png) $(wildcard gfx/pokemon/unown_*/back.png)
$(foreach png, $(unown_pngs),\
$(eval $(BUILDDIR)/$(png:.png=.2bpp): $(png) $(BUILDDIR)/gfx/pokemon/unown/normal.gbcpal))
$(BUILDDIR)/gfx/pokemon/unown_%/back.2bpp: RGBGFXFLAGS += --colors gbc:$(word 2,$^)
$(BUILDDIR)/gfx/pokemon/unown_%/front.2bpp: RGBGFXFLAGS += --colors gbc:$(word 2,$^)
$(BUILDDIR)/gfx/pokemon/unown/normal.gbcpal: $(addprefix $(BUILDDIR)/,$(subst .png,.gbcpal,$(unown_pngs)))
@mkdir -p $(dir $@)
tools/gbcpal $(tools/gbcpal) $@ $^
### Misc file-specific graphics rules
$(BUILDDIR)/gfx/pokemon/squirtle/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/pokemon/wartortle/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/pokemon/caterpie/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/pokemon/farfetch_d/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/pokemon/hitmonlee/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/pokemon/scyther/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/pokemon/bellossom/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/pokemon/porygon2/normal.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/trainers/swimmer_m.gbcpal: tools/gbcpal += --reverse
$(BUILDDIR)/gfx/intro/fire.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/intro/fire1.2bpp: $(BUILDDIR)/gfx/intro/charizard1.2bpp $(BUILDDIR)/gfx/intro/charizard2_top.2bpp $(BUILDDIR)/gfx/intro/space.2bpp ; @mkdir -p $(dir $@) && cat $^ > $@
$(BUILDDIR)/gfx/intro/fire2.2bpp: $(BUILDDIR)/gfx/intro/charizard2_bottom.2bpp $(BUILDDIR)/gfx/intro/charizard3.2bpp ; @mkdir -p $(dir $@) && cat $^ > $@
$(BUILDDIR)/gfx/intro/fire3.2bpp: $(BUILDDIR)/gfx/intro/fire.2bpp $(BUILDDIR)/gfx/intro/unused_blastoise_venusaur.2bpp ; @mkdir -p $(dir $@) && cat $^ > $@
$(BUILDDIR)/gfx/new_game/shrink1.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/gfx/new_game/shrink2.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/pokedex/pokedex_sgb.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/pokedex/question_mark.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/pokegear/pokegear.2bpp: RGBGFXFLAGS += --trim-end 2
$(BUILDDIR)/gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/mystery_gift/mystery_gift_2.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/mystery_gift/question_mark.1bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/title/logo_bottom_gold.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/title/logo_bottom_silver.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/title/hooh_gold.2bpp: tools/gfx += --interleave --png=$<
$(BUILDDIR)/gfx/title/lugia_silver.2bpp: tools/gfx += --interleave --png=$<
$(BUILDDIR)/gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates --preserve=0x23,0x27
$(BUILDDIR)/gfx/trade/game_boy_cable.2bpp: $(BUILDDIR)/gfx/trade/game_boy.2bpp $(BUILDDIR)/gfx/trade/link_cable.2bpp ; @mkdir -p $(dir $@) && cat $^ > $@
$(BUILDDIR)/gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$<
$(BUILDDIR)/gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
$(BUILDDIR)/gfx/card_flip/card_flip_1.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
$(BUILDDIR)/gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
$(BUILDDIR)/gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
$(BUILDDIR)/gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
$(BUILDDIR)/gfx/player/chris.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/gfx/player/chris_back.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/sprites/big_onix.2bpp: tools/gfx += --remove-whitespace --remove-xflip
$(BUILDDIR)/gfx/battle/dude.2bpp: RGBGFXFLAGS += --columns
$(BUILDDIR)/gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/sgb/gold_border.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/sgb/silver_border.2bpp: tools/gfx += --trim-whitespace
$(BUILDDIR)/gfx/sgb/gold_border.sgb.tilemap: gfx/sgb/gold_border.bin
@mkdir -p $(dir $@)
tr < $< -d '\000' > $@
$(BUILDDIR)/gfx/sgb/silver_border.sgb.tilemap: gfx/sgb/silver_border.bin
@mkdir -p $(dir $@)
tr < $< -d '\000' > $@
### Catch-all graphics rules
$(BUILDDIR)/%.2bpp: %.png
@mkdir -p $(dir $@)
$(RGBGFX) --colors dmg $(RGBGFXFLAGS) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@ || $$($(RM) $@ && false))
$(BUILDDIR)/%.1bpp: %.png
@mkdir -p $(dir $@)
$(RGBGFX) --colors dmg $(RGBGFXFLAGS) --depth 1 -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) --depth 1 -o $@ $@ || $$($(RM) $@ && false))
$(BUILDDIR)/%.gbcpal: %.png
@mkdir -p $(dir $@)
$(RGBGFX) -p $@ $<
tools/gbcpal $(tools/gbcpal) $@ $@ || $$($(RM) $@ && false)
$(BUILDDIR)/%.dimensions: %.png
@mkdir -p $(dir $@)
tools/png_dimensions $< $@
### File extensions that are never generated and should be manually created
%.asm: ;
%.inc: ;
%.png: ;
%.pal: ;
%.bin: ;
%.blk: ;
%.rle: ;