pokegold/engine
2016-06-24 19:49:55 -04:00
..
anim_hp_bar.asm engine/anim_hp_bar.asm 2016-06-22 10:50:25 -04:00
billspctop.asm Start disassembling Bank 4 2016-06-23 14:40:57 -04:00
color.asm More functions in bank 3 2016-06-22 16:51:56 -04:00
engine_flags.asm Implement macros for engine flags 2016-06-21 09:52:00 -04:00
facings.asm Start to disassemble bank 1 2016-06-18 12:52:43 -04:00
health.asm engine/health.asm; overworld move/item fns pt 1 2016-06-21 13:08:20 -04:00
items.asm engine/items.asm 2016-06-22 10:20:18 -04:00
learn.asm engine/move_mon.asm 2016-06-22 14:28:59 -04:00
main_menu.asm Start disassembling Bank 4 2016-06-23 14:40:57 -04:00
map_object_action.asm More map objects 2016-06-18 13:46:21 -04:00
map_objects.asm Resolve predef pointers 2016-06-20 08:32:12 -04:00
math.asm engine/math.asm, engine/npc_movement.asm 2016-06-19 08:49:39 -04:00
move_mon.asm More functions in bank 3 2016-06-22 16:51:56 -04:00
movement_pattern.asm Map object step types 2016-06-18 16:00:37 -04:00
movement.asm finish engine/movement.asm 2016-06-18 16:41:56 -04:00
npc_movement.asm Headbutt and Rock Smash OW 2016-06-22 08:33:55 -04:00
pack.asm engine/pack.asm 2016-06-24 19:49:55 -04:00
player_movement.asm Start disassembling Bank 4 2016-06-23 14:40:57 -04:00
player_object.asm continue disassembling bank 2 2016-06-20 09:38:59 -04:00
player_step.asm engine/player_step.asm 2016-06-22 10:24:37 -04:00
predef.asm Ball functions 2016-06-22 20:22:09 -04:00
sine.asm engine/sine.asm; tileset palettes 2016-06-20 10:06:37 -04:00
specials.asm Ball functions 2016-06-22 20:22:09 -04:00
sprite_anims.asm Start from scratch; add silver 2016-06-16 11:13:09 -04:00
sprites_dump.asm Start from scratch; add silver 2016-06-16 11:13:09 -04:00
sprites.asm home/battle.asm 2016-06-18 09:46:58 -04:00
step_types.asm finish engine/movement.asm 2016-06-18 16:41:56 -04:00
title.asm Main Menu and GS Title Screen 2016-06-18 23:30:28 -04:00
variables.asm Resolve predef pointers 2016-06-20 08:32:12 -04:00