| .. |
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color.asm
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finish engine/color.asm
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2016-06-20 23:04:32 -04:00 |
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engine_flags.asm
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Implement macros for engine flags
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2016-06-21 09:52:00 -04:00 |
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facings.asm
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Start to disassemble bank 1
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2016-06-18 12:52:43 -04:00 |
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learn.asm
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Implement macros for engine flags
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2016-06-21 09:52:00 -04:00 |
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main_menu.asm
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Implement macros for engine flags
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2016-06-21 09:52:00 -04:00 |
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map_object_action.asm
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More map objects
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2016-06-18 13:46:21 -04:00 |
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map_objects.asm
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Resolve predef pointers
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2016-06-20 08:32:12 -04:00 |
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math.asm
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engine/math.asm, engine/npc_movement.asm
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2016-06-19 08:49:39 -04:00 |
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movement_pattern.asm
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Map object step types
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2016-06-18 16:00:37 -04:00 |
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movement.asm
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finish engine/movement.asm
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2016-06-18 16:41:56 -04:00 |
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npc_movement.asm
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Resolve predef pointers
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2016-06-20 08:32:12 -04:00 |
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player_object.asm
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continue disassembling bank 2
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2016-06-20 09:38:59 -04:00 |
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predef.asm
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Resolve predef pointers
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2016-06-20 08:32:12 -04:00 |
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sine.asm
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engine/sine.asm; tileset palettes
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2016-06-20 10:06:37 -04:00 |
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specials.asm
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Implement macros for engine flags
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2016-06-21 09:52:00 -04:00 |
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sprite_anims.asm
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Start from scratch; add silver
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2016-06-16 11:13:09 -04:00 |
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sprites_dump.asm
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Start from scratch; add silver
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2016-06-16 11:13:09 -04:00 |
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sprites.asm
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home/battle.asm
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2016-06-18 09:46:58 -04:00 |
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step_types.asm
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finish engine/movement.asm
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2016-06-18 16:41:56 -04:00 |
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title.asm
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Main Menu and GS Title Screen
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2016-06-18 23:30:28 -04:00 |
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variables.asm
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Resolve predef pointers
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2016-06-20 08:32:12 -04:00 |