pokegold/audio
Ryan Tandy 0af8f48d59 Clarify naming of SFX_GET_EGG_* pointers
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX 0x96 is used for both. Rename it to reflect it is not
unique to the Day-care.

SFX 0x95 is an alias of the same sound and appears to be unused. Rename
the pointer to clarify that.
2019-09-23 10:14:38 -07:00
..
music Sync music with pokecrystal and add to the build. 2019-08-15 23:24:36 -06:00
cries.asm Fix cries, and integrate them into the build. 2019-08-15 22:02:56 -06:00
cry_pointers.asm Incorporate the rest of the audio engine. 2019-08-16 01:03:03 -06:00
drumkits.asm Incorporate the rest of the audio engine. 2019-08-16 01:03:03 -06:00
engine.asm Incorporate the rest of the audio engine. 2019-08-16 01:03:03 -06:00
music_pointers.asm Incorporate the rest of the audio engine. 2019-08-16 01:03:03 -06:00
notes.asm Incorporate the rest of the audio engine. 2019-08-16 01:03:03 -06:00
sfx_pointers.asm Clarify naming of SFX_GET_EGG_* pointers 2019-09-23 10:14:38 -07:00
sfx.asm Clarify naming of SFX_GET_EGG_* pointers 2019-09-23 10:14:38 -07:00
wave_samples.asm Incorporate the rest of the audio engine. 2019-08-16 01:03:03 -06:00