pokegold/vc/pokesilver.constants.asm
vulcandth 70f883dc86 Sync sprite and battle anim consts/labels (pret/pokecrystal#1055)
* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
2023-09-17 14:48:08 -05:00

58 lines
947 B
NASM

; These are all the asm constants needed to make the silver_vc patch.
MACRO vc_const
DEF x = \1
println "00:{04x:x} \1" ; same format as rgblink's .sym file
ENDM
; [FPA 001 Begin]
vc_const "F"
vc_const "I"
vc_const "S"
vc_const "U"
vc_const "R"
; [FPA 002 Begin]
vc_const "E"
vc_const "L"
vc_const "D"
; [FPA 003 Begin]
vc_const "T"
vc_const "H"
vc_const "N"
; [FPA 004 Begin]
vc_const "Y"
vc_const "P"
; "<SPACE>" is necessary since spaces separate template command arguments
charmap "<SPACE>", " "
vc_const "<SPACE>"
; [FPA 005 Begin]
vc_const "O"
; [FPA 006 Begin]
vc_const "X"
; [FPA 007 Begin]
vc_const "A"
vc_const "@"
; [FPA 042801 Begin]
vc_const BATTLE_ANIM_GFX_BUBBLE
; [fight begin]
vc_const SCREEN_HEIGHT_PX
; [print forbid 2]
vc_const NO_INPUT
vc_const A_BUTTON
vc_const B_BUTTON
vc_const D_UP
vc_const D_DOWN
; [print forbid 3]
vc_const MAPGROUP_CIANWOOD
vc_const MAP_CIANWOOD_PHOTO_STUDIO