mirror of
https://github.com/pret/pokegold.git
synced 2026-03-21 17:34:16 -05:00
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
1481 lines
20 KiB
NASM
1481 lines
20 KiB
NASM
DoSpriteAnimFrame:
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld e, [hl]
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.Jumptable:
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; entries correspond to SPRITE_ANIM_FUNC_* constants (see constants/sprite_anim_constants.asm)
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table_width 2, DoSpriteAnimFrame.Jumptable
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dw AnimSeq_Null
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dw AnimSeq_PartyMon
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dw AnimSeq_PartyMonSwitch
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dw AnimSeq_PartyMonSelected
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dw AnimSeq_GSIntroBubble
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dw AnimSeq_GSIntroShellder
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dw AnimSeq_GSIntroMagikarp
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dw AnimSeq_UnusedIntroAerodactyl
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dw AnimSeq_GSIntroLapras
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dw AnimSeq_GSIntroNote
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dw AnimSeq_GSIntroJigglypuff
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dw AnimSeq_GSIntroPikachu
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dw AnimSeq_GSIntroPikachuTail
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dw AnimSeq_GSIntroFireball
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dw AnimSeq_GSIntroChikoritaTotodile
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dw AnimSeq_GSIntroCyndaquil
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dw AnimSeq_GSTitleTrail
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dw AnimSeq_UnusedPikachu
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dw AnimSeq_UnusedPikachuTail
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dw AnimSeq_UnusedNote
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dw AnimSeq_UnusedJigglypuff
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dw AnimSeq_NamingScreenCursor
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dw AnimSeq_GameFreakLogo
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dw AnimSeq_GSGameFreakLogoStar
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dw AnimSeq_GSGameFreakLogoSparkle
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dw AnimSeq_SlotsGolem
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dw AnimSeq_SlotsChansey
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dw AnimSeq_SlotsChanseyEgg
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dw AnimSeq_MailCursor
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dw AnimSeq_UnusedCursor
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dw AnimSeq_MemoryGameCursor
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dw AnimSeq_PokegearArrow
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dw AnimSeq_TradePokeBall
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dw AnimSeq_TradeTubeBulge
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dw AnimSeq_TrademonInTube
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dw AnimSeq_RevealNewMon
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dw AnimSeq_RadioTuningKnob
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dw AnimSeq_CutLeaves
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dw AnimSeq_FlyFrom
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dw AnimSeq_FlyLeaf
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dw AnimSeq_FlyTo
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dw AnimSeq_GSIntroHoOhLugia
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assert_table_length NUM_SPRITE_ANIM_FUNCS
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AnimSeq_Null:
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ret
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AnimSeq_PartyMon:
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ld a, [wMenuCursorY]
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ld hl, SPRITEANIMSTRUCT_INDEX
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add hl, bc
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cp [hl]
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jr z, AnimSeq_PartyMonSwitch
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 2
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], 0
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ret
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AnimSeq_PartyMonSwitch:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 3
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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ld d, a
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inc [hl]
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and $f
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ret nz
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld e, [hl]
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld a, d
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and $10 ; bit 4
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jr z, .load_zero
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ld a, e
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and a
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jr z, .load_minus_two
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cp $1
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jr z, .load_minus_one
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.load_zero
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xor a
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ld [hl], a
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ret
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.load_minus_one
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ld a, -1
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ld [hl], a
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ret
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.load_minus_two
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ld a, -2
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ld [hl], a
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ret
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AnimSeq_PartyMonSelected:
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ld a, [wMenuCursorY]
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ld hl, SPRITEANIMSTRUCT_INDEX
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add hl, bc
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cp [hl]
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jr z, .three_offset_right
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 2
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ret
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.three_offset_right
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld [hl], 8 * 3
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ret
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AnimSeq_GSIntroBubble:
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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inc [hl]
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cp $40
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jr nc, .delete
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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dec [hl]
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 2
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ld [hl], a
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ld d, 8
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld [hl], a
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ret
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.delete
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call DeinitializeSprite
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ret
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AnimSeq_GSIntroShellder:
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ld a, [wGlobalAnimYOffset]
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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add [hl]
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cp $b0
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ret c
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call DeinitializeSprite
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ret
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AnimSeq_GSIntroMagikarp:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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.zero
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, SPRITEANIMSTRUCT_INDEX
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add hl, bc
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ld a, [hl]
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and $3
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swap a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], a
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.one
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lb de, 2, 1
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ldh a, [hSGB]
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and a
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jr z, .sgb
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lb de, 4, 2
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.sgb
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld a, [hl]
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cp $f0
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jr nc, .delete
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add d
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add e
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ld [hl], a
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ld d, 8
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ret
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.delete
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call DeinitializeSprite
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ret
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AnimSeq_UnusedIntroAerodactyl:
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $b0
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jr nc, .delete
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inc [hl]
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc [hl]
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and $1
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ret z
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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inc [hl]
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ret
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.delete
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call DeinitializeSprite
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ret
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AnimSeq_GSIntroLapras:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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dw .two
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.zero
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call .update_y_offset
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ret z
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $58
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jr c, .next1
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dec [hl]
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ret
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.next1
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], $b0
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ret
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.one
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call .update_y_offset
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next2
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dec [hl]
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ret
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.next2
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call AnimSeqs_IncAnonJumptableIndex
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ret
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.two
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call .update_y_offset
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ret z
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $d0
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jr z, .delete
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dec [hl]
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ret
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.delete
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call DeinitializeSprite
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ld a, TRUE
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ld [wIntroSpriteStateFlag], a
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ret
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.update_y_offset
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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inc [hl]
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ld d, 4
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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and $1
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ret
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AnimSeq_GSIntroNote:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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.zero
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, 0
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add hl, bc
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ld a, [hl]
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and $1
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swap a
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sla a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], a
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.one
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ld hl, SPRITEANIMSTRUCT_XOFFSET
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add hl, bc
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ld a, [hl]
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cp $80
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jr nc, .delete
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inc [hl]
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ld d, 4
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 2
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ld [hl], a
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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and $2
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ret z
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ld hl, SPRITEANIMSTRUCT_YCOORD
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add hl, bc
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dec [hl]
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ret
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.delete
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call DeinitializeSprite
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ret
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AnimSeq_GSIntroJigglypuff:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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.zero
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ld a, [wIntroSpriteStateFlag]
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and a
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ret z
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call AnimSeqs_IncAnonJumptableIndex
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ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_JIGGLYPUFF_2
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call _ReinitSpriteAnimFrame
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.one
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $d0
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jr z, .delete
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dec [hl]
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dec [hl]
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ret
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.delete
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call DeinitializeSprite
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ret
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AnimSeq_GSIntroPikachu:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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dw .two
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dw .three
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.zero
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $80
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jr z, .next1
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dec [hl]
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ret
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.next1
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], $30
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ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_2
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call _ReinitSpriteAnimFrame
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ret
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.one
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next2
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dec [hl]
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ret
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.next2
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call AnimSeqs_IncAnonJumptableIndex
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ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_3
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call _ReinitSpriteAnimFrame
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ret
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.two
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 4
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ld [hl], a
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ld d, 4
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $50
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jr z, .next3
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dec [hl]
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dec [hl]
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dec [hl]
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dec [hl]
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ret
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.next3
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ld a, TRUE
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ld [wIntroSpriteStateFlag], a
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call AnimSeqs_IncAnonJumptableIndex
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ret
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.three
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $d0
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jr z, .delete
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dec [hl]
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dec [hl]
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ret
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.delete
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call DeinitializeSprite
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ret
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AnimSeq_GSIntroPikachuTail:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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dw .two
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.zero
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $80
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jr z, .next1
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dec [hl]
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ret
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.next1
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld [hl], $30
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ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL_2
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call _ReinitSpriteAnimFrame
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ret
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.one
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next2
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dec [hl]
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cp $20
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ret nz
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ld a, SPRITE_ANIM_FRAMESET_GS_INTRO_PIKACHU_TAIL
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call _ReinitSpriteAnimFrame
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ret
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.next2
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call AnimSeqs_IncAnonJumptableIndex
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ret
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.two
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld a, [hl]
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add 4
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ld [hl], a
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ld d, 4
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call AnimSeqs_Sine
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ld hl, SPRITEANIMSTRUCT_YOFFSET
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add hl, bc
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ld [hl], a
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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ld a, [hl]
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cp $d0
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jr z, .delete
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dec [hl]
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dec [hl]
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ld a, [wIntroSpriteStateFlag]
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and a
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ret nz
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dec [hl]
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dec [hl]
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ret
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.delete
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call DeinitializeSprite
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ret
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AnimSeq_GSIntroFireball:
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call AnimSeqs_AnonJumptable
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jp hl
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.anon_dw
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dw .zero
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dw .one
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.zero
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call AnimSeqs_IncAnonJumptableIndex
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ld hl, 0
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add hl, bc
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ld a, [hl]
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and $4
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sla a
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ld e, a
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ld a, [hl]
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and $3
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swap a
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add e
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ld hl, SPRITEANIMSTRUCT_VAR1
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add hl, bc
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ld [hl], a
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ret
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.one
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ld hl, SPRITEANIMSTRUCT_XCOORD
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add hl, bc
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dec [hl]
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dec [hl]
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dec [hl]
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dec [hl]
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ld hl, SPRITEANIMSTRUCT_VAR2
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add hl, bc
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ld a, [hl]
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ld d, a
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add 8
|
|
ld [hl], a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
push af
|
|
push de
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeq_GSIntroChikoritaTotodile:
|
|
call AnimSeqs_AnonJumptable
|
|
jp hl
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
|
|
.zero
|
|
call AnimSeqs_IncAnonJumptableIndex
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $30
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $30
|
|
ret
|
|
|
|
.one
|
|
; flash down/right
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $3c
|
|
ret nc
|
|
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, $90
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, $90
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeq_GSIntroCyndaquil:
|
|
call AnimSeqs_AnonJumptable
|
|
jp hl
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
|
|
.zero
|
|
call AnimSeqs_IncAnonJumptableIndex
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $30
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $10
|
|
ret
|
|
|
|
.one
|
|
; flash down/left
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $3c
|
|
ret nc
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, $90
|
|
call AnimSeqs_Sine
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
ld d, $90
|
|
call AnimSeqs_Cosine
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeq_GSTitleTrail:
|
|
call AnimSeqs_AnonJumptable
|
|
jp hl
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
|
|
IF DEF(_GOLD)
|
|
.zero
|
|
call AnimSeqs_IncAnonJumptableIndex
|
|
|
|
ld hl, SPRITEANIMSTRUCT_INDEX
|
|
add hl, bc
|
|
ld a, [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
and $3
|
|
ld [hl], a
|
|
inc [hl]
|
|
swap a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
.one
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $a4
|
|
jr nc, .delete
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
add 4
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sla a
|
|
sla a
|
|
|
|
ld d, 2
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
add 3
|
|
ld [hl], a
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
ELIF DEF(_SILVER)
|
|
.zero
|
|
ld a, [wIntroSceneTimer]
|
|
and $30
|
|
swap a
|
|
add 3
|
|
ld d, a
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [wIntroSceneTimer]
|
|
and $30
|
|
swap a
|
|
add 7
|
|
add [hl]
|
|
ld [hl], a
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
.one
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $a4
|
|
jr nc, .delete
|
|
add 4
|
|
ld [hl], a
|
|
ret
|
|
ENDC
|
|
|
|
.delete
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
AnimSeq_GSIntroHoOhLugia:
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
IF DEF(_GOLD)
|
|
inc a
|
|
ld [hl], a
|
|
ld d, 2
|
|
ELIF DEF(_SILVER)
|
|
dec a
|
|
ld [hl], a
|
|
ld d, 8
|
|
ENDC
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeq_UnusedPikachu:
|
|
push bc
|
|
farcall AnimateUnusedPikachu
|
|
pop bc
|
|
ld hl, wUnusedPikachuFrameset
|
|
ld a, [hl]
|
|
maskbits 4 ; .pikachu_framesets length
|
|
ret z
|
|
ld [hl], 0
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, .pikachu_framesets
|
|
add hl, de
|
|
ld a, [hl]
|
|
call _ReinitSpriteAnimFrame
|
|
ret
|
|
|
|
.pikachu_framesets:
|
|
db SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU
|
|
db SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_2
|
|
db SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU
|
|
db SPRITE_ANIM_FRAMESET_UNUSED_PIKACHU_3
|
|
|
|
AnimSeq_UnusedPikachuTail:
|
|
farcall AnimateUnusedPikachu
|
|
ret
|
|
|
|
AnimSeq_UnusedNote:
|
|
call AnimSeqs_AnonJumptable
|
|
jp hl
|
|
.anon_dw
|
|
dw .zero
|
|
dw .delete
|
|
|
|
.zero
|
|
call .initialize
|
|
ld a, [wUnusedJigglypuffNoteXCoord]
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
cp $c0
|
|
ret nc
|
|
cp $a8
|
|
ret c
|
|
|
|
.delete
|
|
call DeinitializeSprite
|
|
ld hl, wSpriteAnimCount
|
|
dec [hl]
|
|
ret
|
|
|
|
.initialize
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
and $1f
|
|
srl a
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, .y_offsets
|
|
add hl, de
|
|
ld a, [hl]
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.y_offsets
|
|
db 4, 7, 9, 10, 9, 7, 4, 0
|
|
db -4, -7, -9, -10, -9, -7, -4, 0
|
|
|
|
AnimSeq_UnusedJigglypuff:
|
|
ld a, [wUnusedJigglypuffNoteXCoord]
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
cp $30
|
|
ret nz
|
|
xor a
|
|
ld [wUnusedJigglypuffNoteXCoord], a
|
|
ret
|
|
|
|
AnimSeq_NamingScreenCursor:
|
|
callfar NamingScreen_AnimateCursor
|
|
ret
|
|
|
|
AnimSeq_MailCursor:
|
|
callfar ComposeMail_AnimateCursor
|
|
ret
|
|
|
|
AnimSeq_GameFreakLogo:
|
|
callfar GameFreakPresents_UpdateLogoPal
|
|
ret
|
|
|
|
AnimSeq_GSGameFreakLogoStar:
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .delete
|
|
|
|
dec [hl]
|
|
dec [hl]
|
|
ld d, a
|
|
and $1f
|
|
jr nz, .stay
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
dec [hl]
|
|
|
|
.stay
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld a, [hl]
|
|
push af
|
|
push de
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
add [hl]
|
|
ld [hl], a
|
|
ret
|
|
|
|
.delete
|
|
ld a, 1
|
|
ld [wIntroSceneFrameCounter], a
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
AnimSeq_GSGameFreakLogoSparkle:
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hli]
|
|
or [hl]
|
|
jr z, .delete
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
|
add hl, bc
|
|
ld d, [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld a, [hl]
|
|
push af
|
|
push de
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
|
add hl, bc
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld de, -$10
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $20
|
|
ld [hl], a
|
|
ret
|
|
|
|
.delete
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
AnimSeq_SlotsGolem:
|
|
callfar Slots_AnimateGolem
|
|
ret
|
|
|
|
AnimSeq_SlotsChansey:
|
|
callfar Slots_AnimateChansey
|
|
ld hl, wSlotsDelay
|
|
ld a, [hl]
|
|
cp $2
|
|
ret nz
|
|
ld [hl], $3
|
|
ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
|
|
call _ReinitSpriteAnimFrame
|
|
ret
|
|
|
|
AnimSeq_SlotsChanseyEgg:
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec [hl]
|
|
ld e, a
|
|
and $1
|
|
jr z, .move_vertical
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp 15 * TILE_WIDTH
|
|
jr c, .move_right
|
|
call DeinitializeSprite
|
|
ld a, $4
|
|
ld [wSlotsDelay], a
|
|
ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
|
|
call PlaySFX
|
|
ret
|
|
|
|
.move_right
|
|
inc [hl]
|
|
.move_vertical
|
|
ld a, e
|
|
ld d, 32
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeq_UnusedCursor:
|
|
callfar UnusedCursor_InterpretJoypad_AnimateCursor
|
|
ret
|
|
|
|
AnimSeq_PokegearArrow:
|
|
callfar AnimatePokegearModeIndicatorArrow
|
|
ret
|
|
|
|
AnimSeq_MemoryGameCursor:
|
|
callfar MemoryGame_InterpretJoypad_AnimateCursor
|
|
ret
|
|
|
|
AnimSeq_TradePokeBall:
|
|
call AnimSeqs_AnonJumptable
|
|
jp hl
|
|
.anon_dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
dw .three
|
|
dw .four
|
|
dw .delete
|
|
|
|
.zero
|
|
ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
|
|
call _ReinitSpriteAnimFrame
|
|
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], 2 ; .two
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $20
|
|
ret
|
|
|
|
.two
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .next
|
|
dec [hl]
|
|
ret
|
|
|
|
.next
|
|
call AnimSeqs_IncAnonJumptableIndex
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $40
|
|
|
|
.three
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp 48
|
|
jr c, .done
|
|
dec [hl]
|
|
ld d, 40
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.done
|
|
ld de, SFX_GOT_SAFARI_BALLS
|
|
call PlaySFX
|
|
jr .delete
|
|
|
|
.one
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld [hl], $4
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $30
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], $24
|
|
ret
|
|
|
|
.four
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .done2
|
|
|
|
ld d, a
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
call Sprites_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
inc [hl]
|
|
ld a, [hl]
|
|
and $3f
|
|
ret nz
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld [hl], $20
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
sub $c
|
|
ld [hl], a
|
|
ld de, SFX_SWITCH_POKEMON
|
|
call PlaySFX
|
|
ret
|
|
|
|
.done2
|
|
xor a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
call AnimSeqs_IncAnonJumptableIndex
|
|
ret
|
|
|
|
.delete
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
AnimSeq_TradeTubeBulge:
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
cp $b0
|
|
jr nc, .delete
|
|
and $3
|
|
ret nz
|
|
ld de, SFX_POKEBALLS_PLACED_ON_TABLE
|
|
call PlaySFX
|
|
ret
|
|
|
|
.delete
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
AnimSeq_TrademonInTube:
|
|
callfar TradeAnim_AnimateTrademonInTube
|
|
ret
|
|
|
|
AnimSeq_RevealNewMon:
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp $80
|
|
jr nc, .finish_EggShell
|
|
ld d, a
|
|
add 8
|
|
ld [hl], a
|
|
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld a, [hl]
|
|
xor $20
|
|
ld [hl], a
|
|
|
|
push af
|
|
push de
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
|
|
pop de
|
|
pop af
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.finish_EggShell
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
AnimSeq_RadioTuningKnob:
|
|
callfar AnimateTuningKnob
|
|
ret
|
|
|
|
AnimSeq_CutLeaves:
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
ld hl, $80
|
|
add hl, de
|
|
ld e, l
|
|
ld d, h
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
inc [hl]
|
|
push af
|
|
push de
|
|
call AnimSeqs_Sine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
pop de
|
|
pop af
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeq_FlyFrom:
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
and a
|
|
ret z
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
cp $40
|
|
ret c
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
dec [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, a
|
|
cp $40
|
|
jr nc, .skip
|
|
add 8
|
|
ld [hl], a
|
|
.skip
|
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeq_FlyLeaf:
|
|
ld hl, SPRITEANIMSTRUCT_XCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp -9 * TILE_WIDTH
|
|
jr nc, .delete_leaf
|
|
inc [hl]
|
|
inc [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
dec [hl]
|
|
|
|
ld d, $40
|
|
ld hl, SPRITEANIMSTRUCT_VAR1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
.delete_leaf
|
|
call DeinitializeSprite
|
|
ret
|
|
|
|
AnimSeq_FlyTo:
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp 10 * TILE_WIDTH + 4
|
|
ret z
|
|
|
|
ld hl, SPRITEANIMSTRUCT_YCOORD
|
|
add hl, bc
|
|
inc [hl]
|
|
inc [hl]
|
|
|
|
ld hl, SPRITEANIMSTRUCT_VAR4
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld d, a
|
|
and a
|
|
jr z, .stay
|
|
sub $2
|
|
ld [hl], a
|
|
.stay
|
|
ld hl, SPRITEANIMSTRUCT_VAR3
|
|
add hl, bc
|
|
ld a, [hl]
|
|
inc [hl]
|
|
call AnimSeqs_Cosine
|
|
|
|
ld hl, SPRITEANIMSTRUCT_XOFFSET
|
|
add hl, bc
|
|
ld [hl], a
|
|
ret
|
|
|
|
AnimSeqs_AnonJumptable:
|
|
ld hl, sp+0
|
|
ld e, [hl]
|
|
inc hl
|
|
ld d, [hl]
|
|
inc de
|
|
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
ld l, [hl]
|
|
ld h, 0
|
|
add hl, hl
|
|
add hl, de
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ret
|
|
|
|
AnimSeqs_IncAnonJumptableIndex:
|
|
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
AnimSeqs_Sine:
|
|
call Sprites_Sine
|
|
ret
|
|
|
|
AnimSeqs_Cosine:
|
|
call Sprites_Cosine
|
|
ret
|