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119 lines
3.1 KiB
Makefile
119 lines
3.1 KiB
Makefile
roms := pokegold.gbc pokesilver.gbc
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rom_obj := \
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audio.o \
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home.o \
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main.o \
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wram.o \
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data/text/common.o \
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data/maps/map_data.o \
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data/pokemon/dex_entries.o \
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data/pokemon/egg_moves.o \
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data/pokemon/evos_attacks.o \
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engine/movie/credits.o \
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engine/overworld/events.o \
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gfx/sprites.o \
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gfx/tilesets.o
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# Distinguish asm files which are game-exclusive for building (*_[gold|silver].asm)
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gs_excl_asm := gfx/pics
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gold_excl_obj := $(addsuffix _gold.o,$(gs_excl_asm))
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silver_excl_obj := $(addsuffix _silver.o,$(gs_excl_asm))
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gold_obj := $(rom_obj:.o=_gold.o) $(gold_excl_obj)
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silver_obj := $(rom_obj:.o=_silver.o) $(silver_excl_obj)
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### Build tools
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ifeq (,$(shell which sha1sum))
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SHA1 := shasum
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else
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SHA1 := sha1sum
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endif
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RGBDS ?=
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RGBASM ?= $(RGBDS)rgbasm
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RGBFIX ?= $(RGBDS)rgbfix
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RGBGFX ?= $(RGBDS)rgbgfx
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RGBLINK ?= $(RGBDS)rgblink
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PYTHON := python
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gfx := $(PYTHON) tools/gfx.py
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### Build targets
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.SUFFIXES:
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.PHONY: all gold silver clean tidy pngs compare tools
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.SECONDEXPANSION:
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.PRECIOUS:
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.SECONDARY:
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all: $(roms)
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gold: pokegold.gbc
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silver: pokesilver.gbc
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clean:
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rm -f $(roms) $(gold_obj) $(silver_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o
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$(MAKE) clean -C tools/
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compare: $(roms)
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@$(SHA1) -c roms.sha1
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tools:
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$(MAKE) -C tools/
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RGBASMFLAGS = -L -Weverything
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# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
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ifeq ($(DEBUG),1)
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RGBASMFLAGS += -E
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endif
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$(gold_obj): RGBASMFLAGS += -D _GOLD
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$(silver_obj): RGBASMFLAGS += -D _SILVER
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rgbdscheck.o: rgbdscheck.asm
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$(RGBASM) -o $@ $<
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# The dep rules have to be explicit or else missing files won't be reported.
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# As a side effect, they're evaluated immediately instead of when the rule is invoked.
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# It doesn't look like $(shell) can be deferred so there might not be a better way.
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define DEP
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$1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o
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$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
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endef
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# Build tools when building the rom.
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# This has to happen before the rules are processed, since that's when scan_includes is run.
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ifeq (,$(filter clean tools,$(MAKECMDGOALS)))
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$(info $(shell $(MAKE) -C tools))
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# Dependencies for shared objects (drop _gold and _silver from asm file basenames)
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$(foreach obj, $(filter-out $(gold_excl_obj), $(gold_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_gold.o=.asm))))
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$(foreach obj, $(filter-out $(silver_excl_obj), $(silver_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_silver.o=.asm))))
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# Dependencies for game-exclusive objects (keep _gold and _silver in asm file basenames)
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$(foreach obj, $(gold_excl_obj) $(silver_excl_obj), $(eval $(call DEP,$(obj),$(obj:.o=.asm))))
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endif
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pokegold.gbc: $(gold_obj) layout.link
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$(RGBLINK) -n pokegold.sym -m pokegold.map -l layout.link -o $@ $(gold_obj)
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$(RGBFIX) -cjsv -i AAUE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t "POKEMON_GLD" $@
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pokesilver.gbc: $(silver_obj) layout.link
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$(RGBLINK) -n pokesilver.sym -m pokesilver.map -l layout.link -o $@ $(silver_obj)
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$(RGBFIX) -cjsv -i AAXE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t "POKEMON_SLV" $@
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pngs:
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find gfx -iname "*.lz" -exec $(gfx) unlz {} +
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find gfx -iname "*.[12]bpp" -exec $(gfx) png {} +
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find gfx -iname "*.[12]bpp" -exec touch {} +
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find gfx -iname "*.lz" -exec touch {} +
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