pokegold/data/moves
2022-09-21 22:03:43 -05:00
..
animations.asm Verify data table sizes with table_width and assert_table_length macros 2021-03-05 16:10:25 -05:00
critical_hit_moves.asm Start adding engine/battle/effect_commands.asm. 2020-04-19 10:48:54 -04:00
descriptions.asm Verify data table sizes with table_width and assert_table_length macros 2021-03-05 16:10:25 -05:00
effects_pointers.asm TYPO: NUM_MOVE_EFECTS > NUM_MOVE_EFFECTS (#1009) 2022-09-21 22:03:43 -05:00
effects_priorities.asm Start adding engine/battle/core.asm. 2020-04-19 21:36:23 -04:00
effects.asm Clean up bugs commented in the source code (#89) 2022-07-09 16:12:32 -05:00
flail_reversal_power.asm Continue with effect commands (about 50% complete). 2020-04-19 12:31:56 -04:00
grammar.asm Start adding engine/battle/effect_commands.asm. 2020-04-19 10:48:54 -04:00
magnitude_power.asm Simple cleanups in constants/data/macros and banks 1-4. 2020-05-12 13:31:27 -04:00
metronome_exception_moves.asm Finish disassembling effect commands. 2020-04-19 15:25:51 -04:00
moves.asm PP must be 40 or less 2022-08-10 21:20:45 -04:00
names.asm Verify uneven list sizes with list_start, li, and assert_list_length macros 2021-03-23 09:57:48 -04:00
present_power.asm Simple cleanups in constants/data/macros and banks 1-4. 2020-05-12 13:31:27 -04:00
tmhm_moves.asm Use rgbds 0.5.0 2021-04-20 21:17:09 -04:00