pokegold/data/text/common_3.asm
2018-07-06 22:57:17 -06:00

551 lines
8.2 KiB
NASM

UnknownText_0x1c505e::
text "Start!"
done
UnknownText_0x1c5066::
text "Not enough"
line "coins."
prompt
UnknownText_0x1c5079::
text "Darn… Ran out of"
line "coins…"
done
UnknownText_0x1c5092::
text "Play again?"
done
UnknownText_0x1c509f::
text "lined up!"
line "Won @"
text_from_ram wStringBuffer2
text " coins!"
done
UnknownText_0x1c50bb::
text "Darn!"
done
UnknownText_0x1c5821::
current_day
db "@"
UnknownText_0x1c5824::
text "<……>"
done
UnknownText_0x1c5827::
text "You're out of the"
line "service area."
prompt
UnknownText_0x1c5847::
text "Whom do you want"
line "to call?"
done
UnknownText_0x1c5862::
text "Press any button"
line "to exit."
done
UnknownText_0x1c587d::
text "Delete this stored"
line "phone number?"
done
UnknownText_0x1c5565::
text "Huh? Sorry, wrong"
line "number!"
done
UnknownText_0x1c5580::
text "Click!"
done
UnknownText_0x1c5588::
text "<……>"
done
UnknownText_0x1c558b::
text "That number is out"
line "of the area."
done
UnknownText_0x1c55ac::
text "Just go talk to"
line "that person!"
done
UnknownText_0x1c55ca::
text "Thank you!"
done
UnknownText_0x1c55d6::
text " :"
done
UnknownText_0x1c55db::
text "Password OK."
line "Select CONTINUE &"
cont "reset settings."
prompt
UnknownText_0x1c560b::
text "Wrong password!"
prompt
UnknownText_0x1c561c::
text "Reset the clock?"
done
UnknownText_0x1c562e::
text "Please enter the"
line "password."
done
UnknownText_0x1c564a::
text "Clear all save"
line "data area?"
done
Text_LearnedMove_::
text_from_ram wMonOrItemNameBuffer
text " learned"
line "@"
text_from_ram wStringBuffer2
text "!@"
sound_dex_fanfare_50_79
text_waitbutton
db "@"
Text_ForgetWhich_::
text "Which move should"
next "be forgotten?"
done
Text_StopLearning_::
text "Stop learning"
line "@"
text_from_ram wStringBuffer2
text "?"
done
Text_DidNotLearn_::
text_from_ram wMonOrItemNameBuffer
text_start
line "did not learn"
cont "@"
text_from_ram wStringBuffer2
text "."
prompt
Text_TryingToLearn_::
text_from_ram wMonOrItemNameBuffer
text " is"
line "trying to learn"
cont "@"
text_from_ram wStringBuffer2
text "."
para "But @"
text_from_ram wMonOrItemNameBuffer
text_start
line "can't learn more"
cont "than four moves."
para "Delete an older"
line "move to make room"
cont "for @"
text_from_ram wStringBuffer2
text "?"
done
Text_1_2_and_Poof_::
text "1, 2 and…@"
interpret_data
db "@@"
Text_PoofForgot_::
text " Poof!@"
interpret_data
text_start
para "@"
text_from_ram wMonOrItemNameBuffer
text " forgot"
line "@"
text_from_ram wStringBuffer1
text "."
para "And…"
prompt
Text_CantForgetHM_::
text "HM moves can't be"
line "forgotten now."
prompt
UnknownText_0x1c5793::
text "Play with three"
line "coins?"
done
UnknownText_0x1c57ab::
text "Not enough coins…"
prompt
UnknownText_0x1c57be::
text "Choose a card."
done
UnknownText_0x1c57ce::
text "Place your bet."
done
UnknownText_0x1c57df::
text "Want to play"
line "again?"
done
UnknownText_0x1c57f4::
text "The cards have"
line "been shuffled."
prompt
UnknownText_0x1c5813::
text "Yeah!"
done
UnknownText_0x1c581a::
text "Darn…"
done
Text_ThisMonCantBeCaught_::
text "It dodged the"
line "thrown BALL!"
para "This #MON"
line "can't be caught!"
prompt
Text_YouMissedThePokemon_::
text "You missed the"
line "#MON!"
prompt
Text_ThePokemonBrokeFree_::
text "Oh no! The #MON"
line "broke free!"
prompt
Text_AppearedToBeCaught_::
text "Aww! It appeared"
line "to be caught!"
prompt
Text_AarghAlmostHadIt_::
text "Aargh!"
line "Almost had it!"
prompt
Text_ShootItWasSoCloseToo_::
text "Shoot! It was so"
line "close too!"
prompt
Text_GotchaMonWasCaught_::
text "Gotcha! @"
text_from_ram wEnemyMonNick
text_start
line "was caught!@"
sound_caught_mon
db "@@"
Text_Waitbutton_2::
text_waitbutton
db "@"
Text_SentToBillsPC_::
text_from_ram wMonOrItemNameBuffer
text " was"
line "sent to BILL's PC."
prompt
Text_MonNewlyAddedToPokedex_::
text_from_ram wEnemyMonNick
text "'s data"
line "was newly added to"
cont "the #DEX.@"
sound_slot_machine_start
text_waitbutton
db "@"
Text_AskNicknameNewlyCaughtMon_::
text "Give a nickname to"
line "@"
text_from_ram wStringBuffer1
text "?"
done
Text_StatRoseFromVitamin_::
text_from_ram wStringBuffer1
text "'s"
line "@"
text_from_ram wStringBuffer2
text " rose."
prompt
Text_MilkDrinkCantBeUsed_::
text "That can't be used"
line "on this #MON."
prompt
Text_RepelUsedEarlierIsStillInEffect::
text "The REPEL used"
line "earlier is still"
cont "in effect."
prompt
Text_NowThatsACatchyTune_::
text "Played the #"
line "FLUTE."
para "Now, that's a"
line "catchy tune!"
prompt
Text_AllSleepingMonWokeUp_::
text "All sleeping"
line "#MON woke up."
prompt
Text_PlayedThePokeFlute_::
text "<PLAYER> played the"
line "# FLUTE.@"
text_waitbutton
db "@@"
Text_CoinCase_::
text "Coins:"
line "@"
deciram wCoins, 2, 4
done
Text_RaiseThePPOfWhichMove_::
text "Raise the PP of"
line "which move?"
done
Text_RestoreThePPOfWhichMove_::
text "Restore the PP of"
line "which move?"
done
Text_PPIsMaxedOut_::
text_from_ram wStringBuffer2
text "'s PP"
line "is maxed out."
prompt
Text_PPsIncreased_::
text_from_ram wStringBuffer2
text "'s PP"
line "increased."
prompt
Text_PPWasRestored_::
text "PP was restored."
prompt
Text_TrophyInside_::
text "There was a trophy"
line "inside!@"
sound_dex_fanfare_50_79
text_start
para "@"
text_from_ram wPlayerName
text " sent the"
line "trophy home."
prompt
Text_LooksBitter_::
text "It looks bitter…"
prompt
Text_CantUseOnEgg_::
text "That can't be used"
line "on an EGG."
prompt
Text_IsntTheTimeToUseThat_::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
prompt
Text_BelongsToSomeoneElse_::
text "That belongs to"
line "someone else!"
prompt
Text_WontHaveAnyEffect_::
text "It won't have any"
line "effect."
prompt
Text_BlockedTheBall_::
text "The trainer"
line "blocked the BALL!"
prompt
Text_DontBeAThief_::
text "Don't be a thief!"
prompt
Text_CyclingIsntAllowed_::
text "Cycling isn't"
line "allowed here."
prompt
Text_CantGetOnYourItemNow_::
text "Can't get on your"
line "@"
text_from_ram wStringBuffer1
text " now."
prompt
Text_CantUseBallBoxIsFull_::
text "The #MON BOX"
line "is full. That"
cont "can't be used now."
prompt
Text_UsedItem_::
text "<PLAYER> used the"
line "@"
text_from_ram wStringBuffer2
text "."
done
Text_GotOnItem_::
text "<PLAYER> got on the@"
text_low
text_from_ram wStringBuffer2
text "."
prompt
Text_GotOffItem_::
text "<PLAYER> got off@"
text_low
text "the @"
text_from_ram wStringBuffer2
text "."
prompt
Text_KnowsMove_::
text_from_ram wStringBuffer1
text " knows"
line "@"
text_from_ram wStringBuffer2
text "."
prompt
UnknownText_0x1c5eba::
text "That #MON knows"
line "only one move."
done
UnknownText_0x1c5eda::
text "Oh, make it forget"
line "@"
text_from_ram wStringBuffer1
text "?"
done
UnknownText_0x1c5ef5::
text "Done! Your #MON"
line "forgot the move."
done
UnknownText_0x1c5f17::
text "An EGG doesn't"
line "know any moves!"
done
UnknownText_0x1c5f36::
text "No? Come visit me"
line "again."
done
UnknownText_0x1c5f50::
text "Which move should"
line "it forget, then?"
prompt
UnknownText_0x1c5f74::
text "Um… Oh, yes, I'm"
line "the MOVE DELETER."
para "I can make #MON"
line "forget moves."
para "Shall I make a"
line "#MON forget?"
done
UnknownText_0x1c5fd1::
text "Which #MON?"
prompt
Text_DSTIsThatOK::
text " DST,"
line "is that OK?"
done
UnknownText_0x1c5ff1::
text ","
line "is that OK?"
done
UnknownText_0x1c6000::
text "Do you want to"
line "switch to Daylight"
cont "Saving Time?"
done
UnknownText_0x1c6030::
text "I set the clock"
line "forward by one"
cont "hour."
prompt
UnknownText_0x1c6056::
text "Is Daylight Saving"
line "Time over?"
done
UnknownText_0x1c6075::
text "I put the clock"
line "back one hour."
prompt
UnknownText_0x1c6095::
text "Do you want to"
line "adjust your clock"
para "for Daylight"
line "Saving Time?"
done
UnknownText_0x1c60d1::
text "I lost the in-"
line "struction booklet"
cont "for the #GEAR."
para "Come back again in"
line "a while."
prompt