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https://github.com/pret/pokegold.git
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156 lines
4.0 KiB
NASM
156 lines
4.0 KiB
NASM
object_const_def
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const BLACKTHORNGYM2F_COOLTRAINER_M
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const BLACKTHORNGYM2F_COOLTRAINER_F
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const BLACKTHORNGYM2F_BOULDER1
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const BLACKTHORNGYM2F_BOULDER2
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const BLACKTHORNGYM2F_BOULDER3
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const BLACKTHORNGYM2F_BOULDER4
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const BLACKTHORNGYM2F_BOULDER5
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const BLACKTHORNGYM2F_BOULDER6
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BlackthornGym2F_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_CMDQUEUE, BlackthornGym2FSetUpStoneTableCallback
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BlackthornGym2FSetUpStoneTableCallback:
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writecmdqueue .CommandQueue
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endcallback
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.CommandQueue:
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cmdqueue CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp
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.StoneTable:
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stonetable 5, BLACKTHORNGYM2F_BOULDER1, .Boulder1
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stonetable 3, BLACKTHORNGYM2F_BOULDER2, .Boulder2
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stonetable 4, BLACKTHORNGYM2F_BOULDER3, .Boulder3
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db -1 ; end
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.Boulder1:
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disappear BLACKTHORNGYM2F_BOULDER1
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sjump .Fall
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.Boulder2:
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disappear BLACKTHORNGYM2F_BOULDER2
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sjump .Fall
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.Boulder3:
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disappear BLACKTHORNGYM2F_BOULDER3
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sjump .Fall
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.Fall:
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pause 30
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scall .FX
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opentext
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writetext BlackthornGym2FBoulderFellText
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waitbutton
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closetext
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end
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.FX:
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playsound SFX_STRENGTH
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earthquake 80
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end
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BlackthornGymBoulder:
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jumpstd StrengthBoulderScript
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TrainerCooltrainermCody:
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trainer COOLTRAINERM, CODY, EVENT_BEAT_COOLTRAINERM_CODY, CooltrainermCodySeenText, CooltrainermCodyBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainermCodyAfterBattleText
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waitbutton
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closetext
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end
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TrainerCooltrainerfFran:
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trainer COOLTRAINERF, FRAN, EVENT_BEAT_COOLTRAINERF_FRAN, CooltrainerfFranSeenText, CooltrainerfFranBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext CooltrainerfFranAfterBattleText
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waitbutton
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closetext
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end
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CooltrainermCodySeenText:
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text "It's not as if we"
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line "all use dragon-"
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cont "type #MON."
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para "My policy is to"
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line "use #MON that"
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para "are stronger than"
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line "dragon #MON."
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done
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CooltrainermCodyBeatenText:
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text "You are special…"
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done
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CooltrainermCodyAfterBattleText:
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text "But just watch!"
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line "My #MON will"
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para "become even more"
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line "powerful."
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para "We'll be tougher"
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line "as a trainer and"
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cont "#MON team."
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done
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CooltrainerfFranSeenText:
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text "We go through rig-"
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line "orous training un-"
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cont "der CLAIR. I can't"
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cont "afford to lose."
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done
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CooltrainerfFranBeatenText:
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text "Arrrgh! I'm so"
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line "disgusted!"
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done
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CooltrainerfFranAfterBattleText:
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text "Whew…"
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para "I'll have to re-"
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line "think my training…"
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done
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BlackthornGym2FBoulderFellText:
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text "The boulder fell"
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line "through!"
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done
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BlackthornGym2F_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 1, 7, BLACKTHORN_GYM_1F, 3
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warp_event 7, 9, BLACKTHORN_GYM_1F, 4
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warp_event 2, 5, BLACKTHORN_GYM_1F, 5 ; hole
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warp_event 8, 7, BLACKTHORN_GYM_1F, 6 ; hole
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warp_event 8, 3, BLACKTHORN_GYM_1F, 7 ; hole
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def_coord_events
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def_bg_events
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def_object_events
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object_event 4, 1, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainermCody, -1
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object_event 4, 11, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerCooltrainerfFran, -1
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object_event 8, 2, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_1
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object_event 2, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_2
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object_event 6, 16, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, EVENT_BOULDER_IN_BLACKTHORN_GYM_3
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object_event 3, 3, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
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object_event 6, 1, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
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object_event 8, 14, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornGymBoulder, -1
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