pokegold/engine/facings.asm
2016-06-18 12:52:43 -04:00

269 lines
4.2 KiB
NASM

Facings: ; 404a
dw Facing00
dw Facing01
dw Facing02
dw Facing03
dw Facing04
dw Facing05
dw Facing06
dw Facing07
dw Facing08
dw Facing09
dw Facing10
dw Facing11
dw Facing12
dw Facing13
dw Facing14
dw Facing15
dw Facing16
dw Facing17
dw Facing18
dw Facing19
dw Facing20
dw Facing21
dw Facing22
dw Facing23
dw Facing24
dw Facing25
dw Facing26
dw Facing27
dw Facing28
dw Facing29
dw Facing30
dw Facing31
FacingsEnd: dw 0
NUM_FACINGS EQU (FacingsEnd - Facings) / 2
; Tables used as a reference to transform OAM data.
; Format:
; db y, x, attributes, tile index
; Attributes:
X_FLIP EQU 1 << OAM_X_FLIP
Y_FLIP EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY
Facing00:
Facing02:
Facing24:
Facing26: ; standing down
db 4 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 2, $02
db 8, 8, 2, $03
; 409d
Facing01: ; walking down 1
db 4 ; #
db 0, 0, 0, $80
db 0, 8, 0, $81
db 8, 0, 2, $82
db 8, 8, 2, $83
; 40ae
Facing03: ; walking down 2
db 4 ; #
db 0, 8, X_FLIP, $80
db 0, 0, X_FLIP, $81
db 8, 8, 2 | X_FLIP, $82
db 8, 0, 2 | X_FLIP, $83
; 40bf
Facing04:
Facing06: ; standing up
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 2, $06
db 8, 8, 2, $07
; 40d0
Facing05: ; walking up 1
db 4 ; #
db 0, 0, 0, $84
db 0, 8, 0, $85
db 8, 0, 2, $86
db 8, 8, 2, $87
; 40e1
Facing07: ; walking up 2
db 4 ; #
db 0, 8, X_FLIP, $84
db 0, 0, X_FLIP, $85
db 8, 8, 2 | X_FLIP, $86
db 8, 0, 2 | X_FLIP, $87
; 40f2
Facing08:
Facing10: ; standing left
db 4 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, 2, $0a
db 8, 8, 2, $0b
; 4103
Facing12:
Facing14: ; standing right
db 4 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, 2 | X_FLIP, $0a
db 8, 0, 2 | X_FLIP, $0b
; 4114
Facing09:
Facing11: ; walking left
db 4 ; #
db 0, 0, 0, $88
db 0, 8, 0, $89
db 8, 0, 2, $8a
db 8, 8, 2, $8b
; 4125
Facing13:
Facing15: ; walking right
db 4 ; #
db 0, 8, X_FLIP, $88
db 0, 0, X_FLIP, $89
db 8, 8, 2 | X_FLIP, $8a
db 8, 0, 2 | X_FLIP, $8b
; 4136
Facing16: ; fishing down
db 5 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 2, $02
db 8, 8, 2, $03
db 16, 0, 4, $fc
; 414b
Facing17: ; fishing up
db 5 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 2, $06
db 8, 8, 2, $07
db -8, 0, 4, $fc
; 4160
Facing18: ; fishing left
db 5 ; #
db 0, 0, 0, $08
db 0, 8, 0, $09
db 8, 0, 2, $0a
db 8, 8, 2, $0b
db 5, -8, 4 | X_FLIP, $fd
; 4175
Facing19: ; fishing right
db 5 ; #
db 0, 8, X_FLIP, $08
db 0, 0, X_FLIP, $09
db 8, 8, 2 | X_FLIP, $0a
db 8, 0, 2 | X_FLIP, $0b
db 5, 16, 4, $fd
; 418a
Facing20: ; emote
db 4 ; #
db 0, 0, 4, $f8
db 0, 8, 4, $f9
db 8, 0, 4, $fa
db 8, 8, 4, $fb
; 419b
Facing21: ; shadow
db 2 ; #
db 0, 0, 4, $fc
db 0, 8, 4 | X_FLIP, $fc
; 41a4
Facing23: ; big snorlax or lapras doll
db 16 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 0, $02
db 8, 8, 0, $03
db 16, 0, 0, $04
db 16, 8, 0, $05
db 24, 0, 0, $06
db 24, 8, 0, $07
db 0, 24, X_FLIP, $00
db 0, 16, X_FLIP, $01
db 8, 24, X_FLIP, $02
db 8, 16, X_FLIP, $03
db 16, 24, X_FLIP, $04
db 16, 16, X_FLIP, $05
db 24, 24, X_FLIP, $06
db 24, 16, X_FLIP, $07
; 41e5
Facing25: ; 41e4
db 4 ; #
db 0, 0, 0, $04
db 0, 8, 0, $05
db 8, 0, 0, $06
db 8, 8, 0, $07
; 41f6
Facing27: ; 41f5
db 4 ; #
db 0, 8, X_FLIP, $04
db 0, 0, X_FLIP, $05
db 8, 8, X_FLIP, $06
db 8, 0, X_FLIP, $07
; 4207
Facing22: ; big doll other than snorlax or lapras
db 14 ; #
db 0, 0, 0, $00
db 0, 8, 0, $01
db 8, 0, 0, $04
db 8, 8, 0, $05
db 16, 8, 0, $07
db 24, 8, 0, $0a
db 0, 24, 0, $03
db 0, 16, 0, $02
db 8, 24, X_FLIP, $02
db 8, 16, 0, $06
db 16, 24, 0, $09
db 16, 16, 0, $08
db 24, 24, X_FLIP, $04
db 24, 16, 0, $0b
; 4240
Facing28: ; boulder dust 1
db 4 ; #
db 0, 0, 4, $fe
db 0, 8, 4, $fe
db 8, 0, 4, $fe
db 8, 8, 4, $fe
; 4251
Facing29: ; boulder dust 2
db 4 ; #
db 0, 0, 4, $ff
db 0, 8, 4, $ff
db 8, 0, 4, $ff
db 8, 8, 4, $ff
; 4262
Facing30: ; 4261
db 2 ; #
db 8, 0, 0, $00
db 8, 8, 0 | X_FLIP, $00
; 426b
Facing31: ; 426a
db 2 ; #
db 9, -1, 0, $00
db 9, 9, 0 | X_FLIP, $00
; 4274