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https://github.com/pret/pokegold.git
synced 2026-04-25 08:04:46 -05:00
317 lines
11 KiB
Makefile
317 lines
11 KiB
Makefile
roms := \
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pokegold.gbc \
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pokesilver.gbc \
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pokegold_debug.gbc \
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pokesilver_debug.gbc
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patches := \
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pokegold.patch \
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pokesilver.patch
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rom_obj := \
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audio.o \
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home.o \
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main.o \
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ram.o \
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data/text/common.o \
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data/maps/map_data.o \
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data/pokemon/egg_moves.o \
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data/pokemon/evos_attacks.o \
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engine/movie/credits.o \
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engine/overworld/events.o \
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gfx/misc.o \
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gfx/sprites.o \
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gfx/tilesets.o
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# Distinguish asm files which are game-exclusive for building (*_[gold|silver].asm)
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gs_excl_asm := \
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data/pokemon/dex_entries \
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gfx/pics
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gold_excl_obj := $(addsuffix _gold.o,$(gs_excl_asm))
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silver_excl_obj := $(addsuffix _silver.o,$(gs_excl_asm))
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gold_debug_excl_obj := $(addsuffix _gold_debug.o,$(gs_excl_asm))
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silver_debug_excl_obj := $(addsuffix _silver_debug.o,$(gs_excl_asm))
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gold_vc_excl_obj := $(addsuffix _gold_vc.o,$(gs_excl_asm))
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silver_vc_excl_obj := $(addsuffix _silver_vc.o,$(gs_excl_asm))
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pokegold_obj := $(rom_obj:.o=_gold.o) $(gold_excl_obj)
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pokesilver_obj := $(rom_obj:.o=_silver.o) $(silver_excl_obj)
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pokegold_debug_obj := $(rom_obj:.o=_gold_debug.o) $(gold_debug_excl_obj)
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pokesilver_debug_obj := $(rom_obj:.o=_silver_debug.o) $(silver_debug_excl_obj)
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pokegold_vc_obj := $(rom_obj:.o=_gold_vc.o) $(gold_vc_excl_obj)
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pokesilver_vc_obj := $(rom_obj:.o=_silver_vc.o) $(silver_vc_excl_obj)
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### Build tools
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ifeq (,$(shell which sha1sum))
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SHA1 := shasum
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else
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SHA1 := sha1sum
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endif
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RGBDS ?=
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RGBASM ?= $(RGBDS)rgbasm
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RGBFIX ?= $(RGBDS)rgbfix
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RGBGFX ?= $(RGBDS)rgbgfx
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RGBLINK ?= $(RGBDS)rgblink
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### Build targets
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.SUFFIXES:
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.PHONY: all gold silver gold_debug silver_debug clean tidy compare tools
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.SECONDEXPANSION:
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.PRECIOUS:
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.SECONDARY:
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all: $(roms)
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gold: pokegold.gbc
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silver: pokesilver.gbc
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gold_debug: pokegold_debug.gbc
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silver_debug: pokesilver_debug.gbc
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gold_vc: pokegold.patch
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silver_vc: pokesilver.patch
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clean: tidy
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find gfx \
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\( -name "*.[12]bpp" \
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-o -name "*.lz" \
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-o -name "*.gbcpal" \
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-o -name "*.dimensions" \
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-o -name "*.sgb.tilemap" \) \
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-delete
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tidy:
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$(RM) $(roms) \
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$(roms:.gbc=.sym) \
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$(roms:.gbc=.map) \
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$(patches) \
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$(patches:.patch=_vc.gbc) \
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$(patches:.patch=_vc.sym) \
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$(patches:.patch=_vc.map) \
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$(patches:%.patch=vc/%.constants.sym) \
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$(pokegold_obj) \
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$(pokesilver_obj) \
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$(pokegold_vc_obj) \
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$(pokesilver_vc_obj) \
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$(pokegold_debug_obj) \
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$(pokesilver_debug_obj) \
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rgbdscheck.o
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$(MAKE) clean -C tools/
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compare: $(roms) $(patches)
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@$(SHA1) -c roms.sha1
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tools:
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$(MAKE) -C tools/
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RGBASMFLAGS = -hL -Q8 -P includes.asm -Weverything -Wnumeric-string=2 -Wtruncation=1
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# Create a sym/map for debug purposes if `make` run with `DEBUG=1`
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ifeq ($(DEBUG),1)
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RGBASMFLAGS += -E
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endif
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$(pokegold_obj): RGBASMFLAGS += -D _GOLD
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$(pokesilver_obj): RGBASMFLAGS += -D _SILVER
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$(pokegold_debug_obj): RGBASMFLAGS += -D _GOLD -D _DEBUG
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$(pokesilver_debug_obj): RGBASMFLAGS += -D _SILVER -D _DEBUG
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$(pokegold_vc_obj): RGBASMFLAGS += -D _GOLD -D _GOLD_VC
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$(pokesilver_vc_obj): RGBASMFLAGS += -D _SILVER -D _GOLD_VC
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%.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template
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tools/make_patch $*_vc.sym $^ $@
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rgbdscheck.o: rgbdscheck.asm
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$(RGBASM) -o $@ $<
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# Build tools when building the rom.
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# This has to happen before the rules are processed, since that's when scan_includes is run.
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ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS)))
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$(info $(shell $(MAKE) -C tools))
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# The dep rules have to be explicit or else missing files won't be reported.
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# As a side effect, they're evaluated immediately instead of when the rule is invoked.
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# It doesn't look like $(shell) can be deferred so there might not be a better way.
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preinclude_deps := includes.asm $(shell tools/scan_includes includes.asm)
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define DEP
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$1: $2 $$(shell tools/scan_includes $2) $(preinclude_deps) | rgbdscheck.o
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$$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$<
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endef
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# Dependencies for shared objects (drop _gold and _silver from asm file basenames)
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$(foreach obj, $(filter-out $(gold_excl_obj), $(pokegold_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_gold.o=.asm))))
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$(foreach obj, $(filter-out $(silver_excl_obj), $(pokesilver_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_silver.o=.asm))))
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$(foreach obj, $(filter-out $(gold_debug_excl_obj), $(pokegold_debug_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_gold_debug.o=.asm))))
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$(foreach obj, $(filter-out $(silver_debug_excl_obj), $(pokesilver_debug_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_silver_debug.o=.asm))))
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$(foreach obj, $(filter-out $(gold_vc_excl_obj), $(pokegold_vc_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_gold_vc.o=.asm))))
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$(foreach obj, $(filter-out $(silver_vc_excl_obj), $(pokesilver_vc_obj)), \
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$(eval $(call DEP,$(obj),$(obj:_silver_vc.o=.asm))))
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# Dependencies for game-exclusive objects (keep _gold and _silver in asm file basenames)
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$(foreach obj, $(gold_excl_obj) $(silver_excl_obj), \
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$(eval $(call DEP,$(obj),$(obj:.o=.asm))))
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$(foreach obj, $(gold_debug_excl_obj), \
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$(eval $(call DEP,$(obj),$(obj:_gold_debug.o=_gold.asm))))
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$(foreach obj, $(silver_debug_excl_obj), \
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$(eval $(call DEP,$(obj),$(obj:_silver_debug.o=_silver.asm))))
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$(foreach obj, $(gold_vc_excl_obj), \
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$(eval $(call DEP,$(obj),$(obj:_gold_vc.o=_gold.asm))))
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$(foreach obj, $(silver_vc_excl_obj), \
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$(eval $(call DEP,$(obj),$(obj:_silver_vc.o=_silver.asm))))
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# Dependencies for VC files that need to run scan_includes
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%.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) $(preinclude_deps) | rgbdscheck.o
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$(RGBASM) $(RGBASMFLAGS) $< > $@
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endif
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pokegold_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
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pokesilver_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
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pokegold_debug_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
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pokesilver_debug_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
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pokegold_vc_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
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pokesilver_vc_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
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%.gbc: $$(%_obj) layout.link
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$(RGBLINK) -n $*.sym -m $*.map -l layout.link -o $@ $(filter %.o,$^)
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$(RGBFIX) $($*_opt) $@
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tools/stadium $@
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### LZ compression rules
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# Delete this line if you don't care about matching and just want optimal compression.
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include gfx/lz.mk
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%.lz: %
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tools/lzcomp $(LZFLAGS) -- $< $@
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### Misc file-specific graphics rules
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gfx/pokemon/%/front.2bpp: rgbgfx += -Z -c embedded
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gfx/pokemon/%/front_gold.2bpp: rgbgfx += -Z -c embedded
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gfx/pokemon/%/front_silver.2bpp: rgbgfx += -Z -c embedded
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gfx/pokemon/%/back.2bpp: rgbgfx += -Z -c embedded
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gfx/pokemon/%/back_gold.2bpp: rgbgfx += -Z -c embedded
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gfx/pokemon/%/back_silver.2bpp: rgbgfx += -Z -c embedded
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gfx/pokemon/%/back_gold.2bpp: gfx/pokemon/%/back.png
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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gfx/pokemon/%/back_silver.2bpp: gfx/pokemon/%/back.png
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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gfx/trainers/%.2bpp: rgbgfx += -Z -c embedded
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gfx/intro/fire.2bpp: tools/gfx += --remove-whitespace
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gfx/intro/fire1.2bpp: gfx/intro/charizard1.2bpp gfx/intro/charizard2_top.2bpp gfx/intro/space.2bpp ; cat $^ > $@
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gfx/intro/fire2.2bpp: gfx/intro/charizard2_bottom.2bpp gfx/intro/charizard3.2bpp ; cat $^ > $@
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gfx/intro/fire3.2bpp: gfx/intro/fire.2bpp gfx/intro/unused_blastoise_venusaur.2bpp ; cat $^ > $@
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gfx/new_game/shrink1.2bpp: rgbgfx += -Z
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gfx/new_game/shrink2.2bpp: rgbgfx += -Z
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gfx/mail/dragonite.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/large_note.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/surf_mail_border.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/flower_mail_border.1bpp: tools/gfx += --remove-whitespace
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gfx/mail/litebluemail_border.1bpp: tools/gfx += --remove-whitespace
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gfx/pokedex/pokedex.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/pokedex_sgb.2bpp: tools/gfx += --trim-whitespace
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gfx/pokedex/question_mark.2bpp: rgbgfx += -Z
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gfx/pokedex/slowpoke.2bpp: tools/gfx += --trim-whitespace
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gfx/pokegear/pokegear.2bpp: rgbgfx += -x2
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gfx/pokegear/pokegear_sprites.2bpp: tools/gfx += --trim-whitespace
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gfx/mystery_gift/mystery_gift.2bpp: tools/gfx += --remove-whitespace
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gfx/mystery_gift/mystery_gift_2.2bpp: tools/gfx += --trim-whitespace
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gfx/mystery_gift/question_mark.1bpp: tools/gfx += --remove-whitespace
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gfx/title/logo_bottom_gold.2bpp: tools/gfx += --trim-whitespace
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gfx/title/logo_bottom_silver.2bpp: tools/gfx += --trim-whitespace
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gfx/title/hooh_gold.2bpp: tools/gfx += --interleave --png=$<
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gfx/title/lugia_silver.2bpp: tools/gfx += --interleave --png=$<
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gfx/trade/ball.2bpp: tools/gfx += --remove-whitespace
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gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates --preserve=0x23,0x27
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gfx/trade/game_boy_cable.2bpp: gfx/trade/game_boy.2bpp gfx/trade/link_cable.2bpp ; cat $^ > $@
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gfx/slots/slots_1.2bpp: tools/gfx += --trim-whitespace
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gfx/slots/slots_2.2bpp: tools/gfx += --interleave --png=$<
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gfx/slots/slots_3.2bpp: tools/gfx += --interleave --png=$< --remove-duplicates --keep-whitespace --remove-xflip
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gfx/card_flip/card_flip_1.2bpp: tools/gfx += --trim-whitespace
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gfx/card_flip/card_flip_2.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/angels.2bpp: tools/gfx += --trim-whitespace
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gfx/battle_anims/beam.2bpp: tools/gfx += --remove-xflip --remove-yflip --remove-whitespace
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gfx/battle_anims/bubble.2bpp: tools/gfx += --trim-whitespace
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gfx/battle_anims/charge.2bpp: tools/gfx += --trim-whitespace
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gfx/battle_anims/egg.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/explosion.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/hit.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/horn.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/lightning.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/misc.2bpp: tools/gfx += --remove-duplicates --remove-xflip
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gfx/battle_anims/noise.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/objects.2bpp: tools/gfx += --remove-whitespace --remove-xflip
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gfx/battle_anims/pokeball.2bpp: tools/gfx += --remove-xflip --keep-whitespace
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gfx/battle_anims/reflect.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/rocks.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/skyattack.2bpp: tools/gfx += --remove-whitespace
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gfx/battle_anims/status.2bpp: tools/gfx += --remove-whitespace
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gfx/player/chris.2bpp: rgbgfx += -Z
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gfx/player/chris_back.2bpp: rgbgfx += -Z
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gfx/trainer_card/leaders.2bpp: tools/gfx += --trim-whitespace
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gfx/overworld/chris_fish.2bpp: tools/gfx += --trim-whitespace
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gfx/sprites/big_onix.2bpp: tools/gfx += --remove-whitespace --remove-xflip
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gfx/battle/dude.2bpp: rgbgfx += -Z
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gfx/font/unused_bold_font.1bpp: tools/gfx += --trim-whitespace
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gfx/sgb/gold_border.2bpp: tools/gfx += --trim-whitespace
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gfx/sgb/silver_border.2bpp: tools/gfx += --trim-whitespace
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gfx/sgb/gold_border.sgb.tilemap: gfx/sgb/gold_border.bin ; tr < $< -d '\000' > $@
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gfx/sgb/silver_border.sgb.tilemap: gfx/sgb/silver_border.bin ; tr < $< -d '\000' > $@
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### Catch-all graphics rules
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%.2bpp: %.png
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$(RGBGFX) $(rgbgfx) -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -o $@ $@)
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%.1bpp: %.png
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$(RGBGFX) $(rgbgfx) -d1 -o $@ $<
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$(if $(tools/gfx),\
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tools/gfx $(tools/gfx) -d1 -o $@ $@)
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%.gbcpal: %.png
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$(RGBGFX) -c embedded -p $@ $<
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%.dimensions: %.png
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tools/png_dimensions $< $@
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