pokegold/engine/menus/intro_menu.asm
Rangi d2c9e2d74f
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Use features of RGBDS 1.0.0 (#138)
2025-11-12 15:44:00 -05:00

1160 lines
18 KiB
NASM

NewGame:
xor a
ld [wDebugFlags], a
call ResetWRAM
call ClearTilemapEtc
call OakSpeech
call InitializeWorld
ld a, SPAWN_HOME
ld [wDefaultSpawnpoint], a
ld a, MAPSETUP_WARP
ldh [hMapEntryMethod], a
jp FinishContinueFunction
IF DEF(_DEBUG)
DebugRoom:
farcall _DebugRoom
ret
ENDC
ResetWRAM:
xor a
ldh [hBGMapMode], a
call _ResetWRAM
ret
_ResetWRAM:
ld hl, wShadowOAM
ld bc, wOptions - wShadowOAM
xor a
call ByteFill
ld hl, wGameData
ld bc, wGameDataEnd - wGameData
xor a
call ByteFill
ldh a, [rLY]
ldh [hUnusedBackup], a
call DelayFrame
ldh a, [hRandomSub]
ld [wPlayerID], a
ldh a, [rLY]
ldh [hUnusedBackup], a
call DelayFrame
ldh a, [hRandomAdd]
ld [wPlayerID + 1], a
ld hl, wPartyCount
call .InitList
xor a
ld [wCurBox], a
ld [wSavedAtLeastOnce], a
call SetDefaultBoxNames
ld a, BANK(sBoxCount)
call OpenSRAM
ld hl, sBoxCount
call .InitList
call CloseSRAM
ld hl, wNumItems
call .InitList
ld hl, wNumKeyItems
call .InitList
ld hl, wNumBalls
call .InitList
ld hl, wNumPCItems
call .InitList
xor a
ld [wRoamMon1Species], a
ld [wRoamMon2Species], a
ld [wRoamMon3Species], a
ld a, -1
ld [wRoamMon1MapGroup], a
ld [wRoamMon2MapGroup], a
ld [wRoamMon3MapGroup], a
ld [wRoamMon1MapNumber], a
ld [wRoamMon2MapNumber], a
ld [wRoamMon3MapNumber], a
ld a, BANK(sMysteryGiftItem) ; aka BANK(sMysteryGiftUnlocked)
call OpenSRAM
ld hl, sMysteryGiftItem
xor a
ld [hli], a
assert sMysteryGiftItem + 1 == sMysteryGiftUnlocked
dec a ; -1
ld [hl], a
call CloseSRAM
call LoadOrRegenerateLuckyIDNumber
call InitializeMagikarpHouse
xor a
ld [wMonType], a
ld [wJohtoBadges], a
ld [wKantoBadges], a
ld [wCoins], a
ld [wCoins + 1], a
if START_MONEY >= $10000
ld a, HIGH(START_MONEY >> 8)
endc
ld [wMoney], a
ld a, HIGH(START_MONEY) ; mid
ld [wMoney + 1], a
ld a, LOW(START_MONEY)
ld [wMoney + 2], a
xor a
ld [wWhichMomItem], a
ld hl, wMomItemTriggerBalance
ld [hl], HIGH(MOM_MONEY >> 8)
inc hl
ld [hl], HIGH(MOM_MONEY) ; mid
inc hl
ld [hl], LOW(MOM_MONEY)
call InitializeNPCNames
farcall InitDecorations
farcall DeletePartyMonMail
call ResetGameTime
ret
.InitList:
; Loads 0 in the count and -1 in the first item or mon slot.
xor a
ld [hli], a
dec a
ld [hl], a
ret
SetDefaultBoxNames:
ld hl, wBoxNames
ld c, 0
.loop
push hl
ld de, .Box
call CopyName2
dec hl
ld a, c
inc a
cp 10
jr c, .less
sub 10
ld [hl], '1'
inc hl
.less
add '0'
ld [hli], a
ld [hl], '@'
pop hl
ld de, 9
add hl, de
inc c
ld a, c
cp NUM_BOXES
jr c, .loop
ret
.Box:
db "BOX@"
InitializeMagikarpHouse:
ld hl, wBestMagikarpLengthFeet
ld a, $3
ld [hli], a
ld a, $6
ld [hli], a
ld de, .Ralph
call CopyName2
ret
.Ralph:
db "RALPH@"
InitializeNPCNames:
ld hl, .Rival
ld de, wRivalName
call .Copy
ld hl, .Mom
ld de, wMomsName
call .Copy
ld hl, .Red
ld de, wRedsName
call .Copy
ld hl, .Green
ld de, wGreensName
.Copy:
ld bc, NAME_LENGTH
call CopyBytes
ret
.Rival: db "???@"
.Red: db "RED@"
.Green: db "GREEN@"
.Mom: db "MOM@"
InitializeWorld:
call ShrinkPlayer
farcall SpawnPlayer
farcall _InitializeStartDay
ret
LoadOrRegenerateLuckyIDNumber:
ld a, BANK(sLuckyIDNumber)
call OpenSRAM
ld a, [wCurDay]
inc a
ld b, a
ld a, [sLuckyNumberDay]
cp b
ld a, [sLuckyIDNumber + 1]
ld c, a
ld a, [sLuckyIDNumber]
jr z, .skip
ld a, b
ld [sLuckyNumberDay], a
call Random
ld c, a
call Random
.skip
ld [wLuckyIDNumber], a
ld [sLuckyIDNumber], a
ld a, c
ld [wLuckyIDNumber + 1], a
ld [sLuckyIDNumber + 1], a
jp CloseSRAM
Continue:
farcall TryLoadSaveFile
jr c, .FailToLoad
call LoadStandardMenuHeader
call DisplaySaveInfoOnContinue
ld a, $1
ldh [hBGMapMode], a
ld c, 20
call DelayFrames
call ConfirmContinue
jr nc, .Check1Pass
call CloseWindow
jr .FailToLoad
.Check1Pass:
call Continue_CheckRTC_RestartClock
jr nc, .Check2Pass
call CloseWindow
jr .FailToLoad
.Check2Pass:
ld a, $8
ld [wMusicFade], a
ld a, LOW(MUSIC_NONE)
ld [wMusicFadeID], a
ld a, HIGH(MUSIC_NONE)
ld [wMusicFadeID + 1], a
call ClearBGPalettes
call CloseWindow
call ClearTilemap
ld c, 20
call DelayFrames
farcall JumpRoamMons
farcall CopyMysteryGiftReceivedDecorationsToPC
farcall ClockContinue
ld a, [wSpawnAfterChampion]
cp SPAWN_LANCE
jr z, .SpawnAfterE4
ld a, MAPSETUP_CONTINUE
ldh [hMapEntryMethod], a
jp FinishContinueFunction
.FailToLoad:
ret
.SpawnAfterE4:
ld a, SPAWN_NEW_BARK
ld [wDefaultSpawnpoint], a
call PostCreditsSpawn
jp FinishContinueFunction
SpawnAfterRed:
ld a, SPAWN_MT_SILVER
ld [wDefaultSpawnpoint], a
PostCreditsSpawn:
xor a
ld [wSpawnAfterChampion], a
ld a, MAPSETUP_WARP
ldh [hMapEntryMethod], a
ret
ConfirmContinue:
.loop
call DelayFrame
call GetJoypad
ld hl, hJoyPressed
bit A_BUTTON_F, [hl]
jr nz, .PressA
bit B_BUTTON_F, [hl]
jr z, .loop
scf
ret
.PressA:
ret
Continue_CheckRTC_RestartClock:
call CheckRTCStatus
and RTC_RESET
jr z, .pass
farcall RestartClock
ld a, c
and a
jr z, .pass
scf
ret
.pass
xor a
ret
FinishContinueFunction:
.loop
xor a
ld [wDontPlayMapMusicOnReload], a
ld hl, wGameTimerPaused
set GAME_TIMER_COUNTING_F, [hl]
farcall OverworldLoop
ld a, [wSpawnAfterChampion]
cp SPAWN_RED
jr z, .AfterRed
jp Reset
.AfterRed:
call SpawnAfterRed
jr .loop
DisplaySaveInfoOnContinue:
call CheckRTCStatus
and RTC_RESET
jr z, .clock_ok
lb de, 4, 8
call DisplayContinueDataWithRTCError
ret
.clock_ok
lb de, 4, 8
call DisplayNormalContinueData
ret
DisplayNormalContinueData:
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDex
call Continue_PrintGameTime
call LoadFontsExtra
call UpdateSprites
ret
DisplayContinueDataWithRTCError:
call Continue_LoadMenuHeader
call Continue_DisplayBadgesDex
call Continue_UnknownGameTime
call LoadFontsExtra
call UpdateSprites
ret
Continue_LoadMenuHeader:
xor a
ldh [hBGMapMode], a
ld hl, .MenuHeader_Dex
ld a, [wStatusFlags]
bit STATUSFLAGS_POKEDEX_F, a
jr nz, .show_menu
ld hl, .MenuHeader_NoDex
.show_menu
call _OffsetMenuHeader
call MenuBox
call PlaceVerticalMenuItems
ret
.MenuHeader_Dex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_Dex
db 1 ; default option
.MenuData_Dex:
db 0 ; flags
db 4 ; items
db "PLAYER <PLAYER>@"
db "BADGES@"
db "#DEX@"
db "TIME@"
.MenuHeader_NoDex:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 15, 9
dw .MenuData_NoDex
db 1 ; default option
.MenuData_NoDex:
db 0 ; flags
db 4 ; items
db "PLAYER <PLAYER>@"
db "BADGES@"
db " @"
db "TIME@"
Continue_DisplayBadgesDex:
call MenuBoxCoord2Tile
push hl
decoord 13, 4, 0
add hl, de
call Continue_DisplayBadgeCount
pop hl
push hl
decoord 12, 6, 0
add hl, de
call Continue_DisplayPokedexNumCaught
pop hl
ret
Continue_PrintGameTime:
decoord 9, 8, 0
add hl, de
call Continue_DisplayGameTime
ret
Continue_UnknownGameTime:
decoord 9, 8, 0
add hl, de
ld de, .three_question_marks
call PlaceString
ret
.three_question_marks
db " ???@"
Continue_DisplayBadgeCount:
push hl
ld hl, wJohtoBadges
ld b, 2
call CountSetBits
pop hl
ld de, wNumSetBits
lb bc, 1, 2
jp PrintNum
Continue_DisplayPokedexNumCaught:
ld a, [wStatusFlags]
bit STATUSFLAGS_POKEDEX_F, a
ret z
push hl
ld hl, wPokedexCaught
if NUM_POKEMON % 8
ld b, NUM_POKEMON / 8 + 1
else
ld b, NUM_POKEMON / 8
endc
call CountSetBits
pop hl
ld de, wNumSetBits
lb bc, 1, 3
jp PrintNum
Continue_DisplayGameTime:
ld de, wGameTimeHours
lb bc, 2, 3
call PrintNum
ld [hl], '<COLON>'
inc hl
ld de, wGameTimeMinutes
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
jp PrintNum
OakSpeech:
farcall InitClock
call RotateFourPalettesLeft
call ClearTilemap
ld de, MUSIC_ROUTE_30
call PlayMusic
call RotateFourPalettesRight
call RotateThreePalettesRight
xor a
ld [wCurPartySpecies], a
ld a, POKEMON_PROF
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText1
call PrintText
call RotateThreePalettesRight
call ClearTilemap
ld a, MARILL
ld [wCurSpecies], a
ld [wCurPartySpecies], a
call GetBaseData
hlcoord 6, 4
hlcoord 6, 4 ; redundant
call PrepMonFrontpic
xor a
ld [wTempMonDVs], a
ld [wTempMonDVs + 1], a
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_WipeInFrontpic
ld hl, OakText2
call PrintText
ld hl, OakText4
call PrintText
call RotateThreePalettesRight
call ClearTilemap
xor a
ld [wCurPartySpecies], a
ld a, POKEMON_PROF
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText5
call PrintText
call RotateThreePalettesRight
call ClearTilemap
xor a
ld [wCurPartySpecies], a
ld a, CAL
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call Intro_RotatePalettesLeftFrontpic
ld hl, OakText6
call PrintText
call NamePlayer
ld hl, OakText7
call PrintText
ret
OakText1:
text_far _OakText1
text_end
OakText2:
text_far _OakText2
text_asm
ld a, MARILL
call PlayMonCry
call WaitSFX
ld hl, OakText3
ret
OakText3:
text_far _OakText3
text_end
OakText4:
text_far _OakText4
text_end
OakText5:
text_far _OakText5
text_end
OakText6:
text_far _OakText6
text_end
OakText7:
text_far _OakText7
text_end
NamePlayer:
call MovePlayerPicRight
ld hl, NameMenuHeader
call ShowPlayerNamingChoices
ld a, [wMenuCursorY]
dec a
jr z, .NewName
ld de, wPlayerName
call StorePlayerName
farcall ApplyMonOrTrainerPals
call MovePlayerPicLeft
ret
.NewName:
ld b, NAME_PLAYER
ld de, wPlayerName
farcall NamingScreen
call RotateThreePalettesRight
call ClearTilemap
call LoadFontsExtra
call WaitBGMap
xor a
ld [wCurPartySpecies], a
ld a, CAL
ld [wTrainerClass], a
call Intro_PrepTrainerPic
ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
call GetSGBLayout
call RotateThreePalettesLeft
ld hl, wPlayerName
ld de, PlayerNameArray
call InitName
ret
INCLUDE "data/player_names.asm"
ShowPlayerNamingChoices:
call LoadMenuHeader
call VerticalMenu
ld a, [wMenuCursorY]
dec a
call CopyNameFromMenu
call CloseWindow
ret
StorePlayerName:
ld hl, wStringBuffer2
ld bc, NAME_LENGTH
call CopyBytes
ret
ShrinkPlayer:
ldh a, [hROMBank]
push af
ld a, 32 ; fade time
ld [wMusicFade], a
ld de, MUSIC_NONE
ld a, e
ld [wMusicFadeID], a
ld a, d
ld [wMusicFadeID + 1], a
ld de, SFX_ESCAPE_ROPE
call PlaySFX
pop af
rst Bankswitch
ld c, 8
call DelayFrames
ld hl, Shrink1Pic
ld b, BANK(Shrink1Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
ld hl, Shrink2Pic
ld b, BANK(Shrink2Pic)
call ShrinkFrame
ld c, 8
call DelayFrames
hlcoord 6, 5
ld b, 7
ld c, 7
call ClearBox
ld c, 3
call DelayFrames
call Intro_PlaceChrisSprite
call LoadFontsExtra
ld c, 50
call DelayFrames
call RotateThreePalettesRight
call ClearTilemap
ret
MovePlayerPicRight:
hlcoord 6, 4
ld de, 1
jr MovePlayerPic
MovePlayerPicLeft:
hlcoord 13, 4
ld de, -1
MovePlayerPic:
ld c, 7 + 1
.loop
push bc
push hl
push de
xor a
ldh [hBGMapMode], a
lb bc, 7, 7
predef PlaceGraphic
xor a
ldh [hBGMapThird], a
call WaitBGMap
call DelayFrame
pop de
pop hl
add hl, de
pop bc
dec c
jr nz, .loop
ret
Intro_RotatePalettesLeftFrontpic:
ld hl, IntroFadePalettes
ld b, IntroFadePalettes.End - IntroFadePalettes
.loop
ld a, [hli]
call DmgToCgbBGPals
ld c, 10
call DelayFrames
dec b
jr nz, .loop
ret
IntroFadePalettes:
dc 1, 1, 1, 0
dc 2, 2, 2, 0
dc 3, 3, 3, 0
dc 3, 3, 2, 0
dc 3, 3, 1, 0
dc 3, 2, 1, 0
.End
Intro_WipeInFrontpic:
ld a, $77
ldh [hWX], a
call DelayFrame
ld a, %11100100
call DmgToCgbBGPals
.loop
call DelayFrame
ldh a, [hWX]
sub $8
cp -1
ret z
ldh [hWX], a
jr .loop
Intro_PrepTrainerPic:
ld de, vTiles2
farcall GetTrainerPic
xor a
ldh [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
ShrinkFrame:
ld de, vTiles2
ld c, 7 * 7
predef DecompressGet2bpp
xor a
ldh [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
Intro_PlaceChrisSprite:
ld de, ChrisSpriteGFX
lb bc, BANK(ChrisSpriteGFX), 12
ld hl, vTiles0
call Request2bpp
ld hl, wShadowOAMSprite00
ld de, .sprites
ld a, [de]
inc de
ld c, a
.loop
ld a, [de]
inc de
ld [hli], a ; y
ld a, [de]
inc de
ld [hli], a ; x
ld a, [de]
inc de
ld [hli], a ; tile id
xor a ; PAL_OW_RED
ld [hli], a ; attributes
dec c
jr nz, .loop
ret
.sprites
db 4
; y pxl, x pxl, tile offset
db 9 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 0
db 9 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 1
db 10 * TILE_WIDTH + 4, 9 * TILE_WIDTH, 2
db 10 * TILE_WIDTH + 4, 10 * TILE_WIDTH, 3
const_def
const TITLESCREENOPTION_MAIN_MENU
const TITLESCREENOPTION_DELETE_SAVE_DATA
const TITLESCREENOPTION_RESTART
const TITLESCREENOPTION_UNUSED
const TITLESCREENOPTION_RESET_CLOCK
DEF NUM_TITLESCREENOPTIONS EQU const_value
IntroSequence:
callfar SplashScreen
jr c, StartTitleScreen
callfar GoldSilverIntro
; fallthrough
StartTitleScreen:
call TitleScreen
call DelayFrame
.loop
call RunTitleScreen
jr nc, .loop
call ClearSprites
call ClearBGPalettes
ld hl, rLCDC
res B_LCDC_OBJ_SIZE, [hl] ; 8x8
call ClearTilemap
xor a
ldh [hLCDCPointer], a
ld b, SCGB_DIPLOMA
call GetSGBLayout
call UpdateTimePals
ld a, [wTitleScreenSelectedOption]
cp NUM_TITLESCREENOPTIONS
jr c, .ok
xor a
.ok
ld e, a
ld d, 0
ld hl, .dw
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.dw
dw MainMenu
dw DeleteSaveData
dw IntroSequence
dw IntroSequence
dw ResetClock
INCLUDE "engine/movie/title.asm"
RunTitleScreen:
call ScrollTitleScreenClouds
ld a, [wJumptableIndex]
bit JUMPTABLE_EXIT_F, a
jr nz, .done_title
call TitleScreenScene
ld a, $1
ldh [hOAMUpdate], a
farcall PlaySpriteAnimations
xor a
ldh [hOAMUpdate], a
call UpdateTitleTrailSprite
call DelayFrame
and a
ret
.done_title
scf
ret
ScrollTitleScreenClouds:
IF DEF(_GOLD)
ldh a, [hVBlankCounter]
and $7
ret nz
ENDC
ld hl, wLYOverrides + $5f
ld a, [hl]
dec a
ld bc, $28
call ByteFill
ret
TitleScreenScene:
ld e, a
ld d, 0
ld hl, .scenes
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
.scenes
dw TitleScreenTimer
dw TitleScreenMain
dw TitleScreenEnd
TitleScreenNextScene: ; unreferenced
ld hl, wJumptableIndex
inc [hl]
ret
TitleScreenTimer:
; Next scene
ld hl, wJumptableIndex
inc [hl]
; Start a timer
ld hl, wTitleScreenTimer
IF DEF(_GOLD)
ld de, 84 * 60 + 16
ELIF DEF(_SILVER)
ld de, 73 * 60 + 36
ENDC
ld [hl], e
inc hl
ld [hl], d
ret
TitleScreenMain:
; Run the timer down.
ld hl, wTitleScreenTimer
ld e, [hl]
inc hl
ld d, [hl]
ld a, e
or d
jr z, .end
dec de
ld [hl], d
dec hl
ld [hl], e
; Save data can be deleted by pressing Up + B + Select.
call GetJoypad
ld hl, hJoyDown
ld a, [hl]
and PAD_UP + PAD_B + PAD_SELECT
cp PAD_UP + PAD_B + PAD_SELECT
jr z, .delete_save_data
; Clock can be reset by pressing Down + B + Select.
ld a, [hl]
and PAD_DOWN + PAD_B + PAD_SELECT
cp PAD_DOWN + PAD_B + PAD_SELECT
jr z, .reset_clock
; Press Start or A to start the game.
ld a, [hl]
and PAD_START | PAD_A
jr nz, .incave
ret
.incave
ld a, TITLESCREENOPTION_MAIN_MENU
jr .done
.delete_save_data
ld a, TITLESCREENOPTION_DELETE_SAVE_DATA
.done
ld [wTitleScreenSelectedOption], a
; Return to the intro sequence.
ld hl, wJumptableIndex
set JUMPTABLE_EXIT_F, [hl]
ret
.end
; Next scene
ld hl, wJumptableIndex
inc [hl]
; Fade out the title screen music
xor a ; MUSIC_NONE
ld [wMusicFadeID], a
ld [wMusicFadeID + 1], a
ld hl, wMusicFade
ld [hl], 8 ; 1 second
ld hl, wTitleScreenTimer
inc [hl]
ret
.reset_clock
ld a, TITLESCREENOPTION_RESET_CLOCK
ld [wTitleScreenSelectedOption], a
; Return to the intro sequence.
ld hl, wJumptableIndex
set JUMPTABLE_EXIT_F, [hl]
ret
TitleScreenEnd:
; Wait until the music is done fading.
ld hl, wTitleScreenTimer
inc [hl]
ld a, [wMusicFade]
and a
ret nz
ld a, TITLESCREENOPTION_RESTART
ld [wTitleScreenSelectedOption], a
; Back to the intro.
ld hl, wJumptableIndex
set JUMPTABLE_EXIT_F, [hl]
ret
DeleteSaveData:
farcall _DeleteSaveData
jp Init
ResetClock:
farcall _ResetClock
jp Init
UpdateTitleTrailSprite:
; Only update every 4 seconds, when the low 2 bits of [wTitleScreenTimer] are 0.
ld a, [wTitleScreenTimer]
and %00000011
ret nz
IF DEF(_GOLD)
ld bc, wSpriteAnim10
ld hl, SPRITEANIMSTRUCT_FRAME
add hl, bc
ld l, [hl]
ld h, 0
add hl, hl
add hl, hl
ld de, .TitleTrailCoords
add hl, de
; Every 8 seconds (i.e. every other update), get the second coords; else, get the first coords
ld a, [wTitleScreenTimer]
and %00000100
srl a
srl a
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
and a
ret z
ld e, a
ld d, [hl]
ELIF DEF(_SILVER)
depixel 15, 11, 4, 0
ENDC
ld a, SPRITE_ANIM_OBJ_GS_TITLE_TRAIL
call InitSpriteAnimStruct
ret
IF DEF(_GOLD)
.TitleTrailCoords:
MACRO trail_coords
rept _NARG / 2
DEF _dx = 4
if \1 == 0 && \2 == 0
DEF _dx = 0
endc
dbpixel \1, \2, _dx, 0
shift 2
endr
ENDM
; frame 0 y, x; frame 1 y, x
trail_coords 11, 10, 0, 0
trail_coords 11, 13, 11, 11
trail_coords 11, 13, 11, 15
trail_coords 11, 17, 11, 15
trail_coords 0, 0, 11, 15
trail_coords 0, 0, 11, 11
ENDC
Copyright:
call ClearTilemap
call LoadFontsExtra
ld de, CopyrightGFX
ld hl, vTiles2 tile $60
lb bc, BANK(CopyrightGFX), 30
call Request2bpp
hlcoord 2, 7
ld de, CopyrightString
jp PlaceString
CopyrightString:
; ©1995-2000 Nintendo
db $60, $61, $62, $63, $7a, $7b, $7c, $7d
db $65, $66, $67, $68, $69, $6a
; ©1995-2000 Creatures inc.
next $60, $61, $62, $63, $7a, $7b, $7c, $7d
db $6b, $6c, $6d, $6e, $6f, $70, $71, $72
; ©1995-2000 GAME FREAK inc.
next $60, $61, $62, $63, $7a, $7b, $7c, $7d
db $73, $74, $75, $76, $77, $78, $79, $71, $72
db "@"
GameInit::
call ClearWindowData
farcall TryLoadSaveData
jp IntroSequence