mirror of
https://github.com/pret/pokegold.git
synced 2026-04-22 00:27:41 -05:00
558 lines
8.1 KiB
NASM
558 lines
8.1 KiB
NASM
_SlotsStartText::
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text "Start!"
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done
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_SlotsNotEnoughCoinsText::
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text "Not enough"
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line "coins."
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prompt
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_SlotsRanOutOfCoinsText::
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text "Darn… Ran out of"
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line "coins…"
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done
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_SlotsPlayAgainText::
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text "Play again?"
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done
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_SlotsLinedUpText::
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text "lined up!"
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line "Won @"
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text_ram wStringBuffer2
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text " coins!"
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done
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_SlotsDarnText::
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text "Darn!"
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done
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_GearTodayText::
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text_today
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text_end
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_GearEllipseText::
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text "<……>"
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done
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_GearOutOfServiceText::
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text "You're out of the"
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line "service area."
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prompt
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_PokegearAskWhoCallText::
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text "Whom do you want"
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line "to call?"
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done
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_PokegearPressButtonText::
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text "Press any button"
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line "to exit."
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done
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_PokegearAskDeleteText::
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text "Delete this stored"
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line "phone number?"
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done
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_PhoneWrongNumberText::
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text "Huh? Sorry, wrong"
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line "number!"
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done
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_PhoneClickText::
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text "Click!"
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done
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_PhoneEllipseText::
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text "<……>"
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done
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_PhoneOutOfAreaText::
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text "That number is out"
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line "of the area."
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done
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_PhoneJustTalkToThemText::
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text "Just go talk to"
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line "that person!"
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done
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_PhoneThankYouText::
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text "Thank you!"
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done
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_SpaceSpaceColonText:: ; unreferenced
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text " :"
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done
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_PasswordAskResetText::
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text "Password OK."
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line "Select CONTINUE &"
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cont "reset settings."
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prompt
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_PasswordWrongText::
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text "Wrong password!"
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prompt
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_PasswordAskResetClockText::
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text "Reset the clock?"
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done
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_PasswordAskEnterText::
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text "Please enter the"
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line "password."
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done
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_ClearAllSaveDataText::
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text "Clear all save"
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line "data area?"
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done
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_LearnedMoveText::
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text_ram wMonOrItemNameBuffer
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text " learned"
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line "@"
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text_ram wStringBuffer2
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text "!@"
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sound_dex_fanfare_50_79
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text_promptbutton
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text_end
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_MoveAskForgetText::
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text "Which move should"
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next "be forgotten?"
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done
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_StopLearningMoveText::
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text "Stop learning"
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line "@"
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text_ram wStringBuffer2
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text "?"
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done
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_DidNotLearnMoveText::
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text_ram wMonOrItemNameBuffer
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text_start
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line "did not learn"
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cont "@"
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text_ram wStringBuffer2
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text "."
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prompt
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_AskForgetMoveText::
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text_ram wMonOrItemNameBuffer
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text " is"
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line "trying to learn"
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cont "@"
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text_ram wStringBuffer2
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text "."
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para "But @"
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text_ram wMonOrItemNameBuffer
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text_start
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line "can't learn more"
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cont "than four moves."
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para "Delete an older"
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line "move to make room"
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cont "for @"
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text_ram wStringBuffer2
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text "?"
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done
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Text_MoveForgetCount::
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text "1, 2 and…@"
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text_pause
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text_end
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text_end ; unreferenced
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_MoveForgotText::
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text " Poof!@"
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text_pause
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text_start
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para "@"
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text_ram wMonOrItemNameBuffer
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text " forgot"
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line "@"
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text_ram wStringBuffer1
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text "."
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para "And…"
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prompt
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_MoveCantForgetHMText::
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text "HM moves can't be"
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line "forgotten now."
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prompt
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_CardFlipPlayWithThreeCoinsText::
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text "Play with three"
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line "coins?"
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done
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_CardFlipNotEnoughCoinsText::
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text "Not enough coins…"
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prompt
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_CardFlipChooseACardText::
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text "Choose a card."
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done
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_CardFlipPlaceYourBetText::
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text "Place your bet."
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done
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_CardFlipPlayAgainText::
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text "Want to play"
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line "again?"
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done
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_CardFlipShuffledText::
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text "The cards have"
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line "been shuffled."
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prompt
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_CardFlipYeahText::
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text "Yeah!"
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done
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_CardFlipDarnText::
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text "Darn…"
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done
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_BallDodgedText::
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text "It dodged the"
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line "thrown BALL!"
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para "This #MON"
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line "can't be caught!"
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prompt
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_BallMissedText::
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text "You missed the"
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line "#MON!"
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prompt
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_BallBrokeFreeText::
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text "Oh no! The #MON"
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line "broke free!"
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prompt
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_BallAppearedCaughtText::
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text "Aww! It appeared"
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line "to be caught!"
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prompt
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_BallAlmostHadItText::
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text "Aargh!"
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line "Almost had it!"
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prompt
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_BallSoCloseText::
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text "Shoot! It was so"
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line "close too!"
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prompt
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Text_BallCaught::
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text "Gotcha! @"
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text_ram wEnemyMonNickname
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text_start
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line "was caught!@"
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sound_caught_mon
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text_end
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text_end ; unreferenced
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_WaitButtonText::
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text_promptbutton
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text_end
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_BallSentToPCText::
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text_ram wMonOrItemNameBuffer
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text " was"
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line "sent to BILL's PC."
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prompt
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_NewDexDataText::
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text_ram wEnemyMonNickname
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text "'s data"
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line "was newly added to"
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cont "the #DEX.@"
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sound_slot_machine_start
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text_promptbutton
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text_end
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_AskGiveNicknameText::
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text "Give a nickname to"
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line "@"
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text_ram wStringBuffer1
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text "?"
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done
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_ItemStatRoseText::
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text_ram wStringBuffer1
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text "'s"
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line "@"
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text_ram wStringBuffer2
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text " rose."
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prompt
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_ItemCantUseOnMonText::
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text "That can't be used"
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line "on this #MON."
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prompt
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_RepelUsedEarlierIsStillInEffectText::
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text "The REPEL used"
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line "earlier is still"
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cont "in effect."
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prompt
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_PlayedFluteText::
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text "Played the #"
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line "FLUTE."
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para "Now, that's a"
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line "catchy tune!"
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prompt
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_FluteWakeUpText::
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text "All sleeping"
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line "#MON woke up."
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prompt
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Text_PlayedPokeFlute::
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text "<PLAYER> played the"
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line "# FLUTE.@"
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text_promptbutton
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text_end
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text_end ; unreferenced
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_CoinCaseCountText::
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; BUG: Using the Coin Case can cause arbitrary code execution (see docs/bugs_and_glitches.md)
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text "Coins:"
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line "@"
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text_decimal wCoins, 2, 4
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done
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_RaiseThePPOfWhichMoveText::
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text "Raise the PP of"
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line "which move?"
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done
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_RestoreThePPOfWhichMoveText::
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text "Restore the PP of"
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line "which move?"
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done
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_PPIsMaxedOutText::
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text_ram wStringBuffer2
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text "'s PP"
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line "is maxed out."
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prompt
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_PPsIncreasedText::
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text_ram wStringBuffer2
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text "'s PP"
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line "increased."
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prompt
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_PPRestoredText::
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text "PP was restored."
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prompt
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_SentTrophyHomeText::
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text "There was a trophy"
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line "inside!@"
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sound_dex_fanfare_50_79
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text_start
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para "@"
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text_ram wPlayerName
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text " sent the"
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line "trophy home."
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prompt
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_ItemLooksBitterText::
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text "It looks bitter…"
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prompt
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_ItemCantUseOnEggText::
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text "That can't be used"
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line "on an EGG."
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prompt
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_ItemOakWarningText::
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text "OAK: <PLAYER>!"
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line "This isn't the"
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cont "time to use that!"
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prompt
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_ItemBelongsToSomeoneElseText::
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text "That belongs to"
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line "someone else!"
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prompt
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_ItemWontHaveEffectText::
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text "It won't have any"
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line "effect."
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prompt
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_BallBlockedText::
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text "The trainer"
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line "blocked the BALL!"
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prompt
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_BallDontBeAThiefText::
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text "Don't be a thief!"
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prompt
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_NoCyclingText::
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text "Cycling isn't"
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line "allowed here."
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prompt
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_ItemCantGetOnText::
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text "Can't get on your"
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line "@"
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text_ram wStringBuffer1
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text " now."
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prompt
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_BallBoxFullText::
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text "The #MON BOX"
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line "is full. That"
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cont "can't be used now."
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prompt
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_ItemUsedText::
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text "<PLAYER> used the"
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line "@"
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text_ram wStringBuffer2
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text "."
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done
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_ItemGotOnText::
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text "<PLAYER> got on the@"
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text_low
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text_ram wStringBuffer2
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text "."
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prompt
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_ItemGotOffText::
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text "<PLAYER> got off@"
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text_low
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text "the @"
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text_ram wStringBuffer2
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text "."
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prompt
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_KnowsMoveText::
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text_ram wStringBuffer1
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text " knows"
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line "@"
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text_ram wStringBuffer2
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text "."
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prompt
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_MoveKnowsOneText::
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text "That #MON knows"
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line "only one move."
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done
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_AskDeleteMoveText::
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text "Oh, make it forget"
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line "@"
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text_ram wStringBuffer1
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text "?"
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done
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_DeleterForgotMoveText::
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text "Done! Your #MON"
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line "forgot the move."
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done
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_DeleterEggText::
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text "An EGG doesn't"
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line "know any moves!"
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done
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_DeleterNoComeAgainText::
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text "No? Come visit me"
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line "again."
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done
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_DeleterAskWhichMoveText::
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text "Which move should"
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line "it forget, then?"
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prompt
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_DeleterIntroText::
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text "Um… Oh, yes, I'm"
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line "the MOVE DELETER."
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para "I can make #MON"
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line "forget moves."
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para "Shall I make a"
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line "#MON forget?"
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done
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_DeleterAskWhichMonText::
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text "Which #MON?"
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prompt
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_DSTIsThatOKText::
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text " DST,"
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line "is that OK?"
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done
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_TimeAskOkayText::
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text ","
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line "is that OK?"
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done
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_TimesetAskDSTText::
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text "Do you want to"
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line "switch to Daylight"
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cont "Saving Time?"
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done
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_TimesetDSTText::
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text "I set the clock"
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line "forward by one"
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cont "hour."
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prompt
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_TimesetAskNotDSTText::
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text "Is Daylight Saving"
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line "Time over?"
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done
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_TimesetNotDSTText::
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text "I put the clock"
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line "back one hour."
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prompt
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_TimesetAskAdjustDSTText::
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text "Do you want to"
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line "adjust your clock"
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para "for Daylight"
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line "Saving Time?"
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done
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_MomLostGearBookletText::
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text "I lost the in-"
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line "struction booklet"
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cont "for the #GEAR."
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para "Come back again in"
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line "a while."
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prompt
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