pokegold/data/text/common_2.asm

1610 lines
24 KiB
NASM

_CantSurfText::
text "You can't SURF"
line "here."
prompt
_AlreadySurfingText::
text "You're already"
line "SURFING."
prompt
_AskSurfText::
text "The water is calm."
line "Want to SURF?"
done
_UseWaterfallText::
text_ram wStringBuffer2
text " used"
line "WATERFALL!"
done
_HugeWaterfallText::
text "Wow, it's a huge"
line "waterfall."
done
_AskWaterfallText::
text "Do you want to use"
line "WATERFALL?"
done
_UseDigText::
text_ram wStringBuffer2
text " used"
line "DIG!"
done
_UseEscapeRopeText::
text "<PLAYER> used an"
line "ESCAPE ROPE."
done
_CantUseDigText::
text "Can't use that"
line "here."
done
_TeleportReturnText::
text "Return to the last"
line "#MON CENTER."
done
_CantUseTeleportText::
text "Can't use that"
line "here."
para ""
done
_AlreadyUsingStrengthText::
text "A #MON is using"
line "STRENGTH already."
prompt
_UseStrengthText::
text_ram wStringBuffer2
text " used"
line "STRENGTH!"
done
_MoveBoulderText::
text_ram wStringBuffer1
text " can"
line "move boulders."
prompt
_AskStrengthText::
text "A #MON may be"
line "able to move this."
para "Want to use"
line "STRENGTH?"
done
_BouldersMoveText::
text "Boulders may now"
line "be moved!"
done
_BouldersMayMoveText::
text "A #MON may be"
line "able to move this."
done
_UseWhirlpoolText::
text_ram wStringBuffer2
text " used"
line "WHIRLPOOL!"
prompt
_MayPassWhirlpoolText::
text "It's a vicious"
line "whirlpool!"
para "A #MON may be"
line "able to pass it."
done
_AskWhirlpoolText::
text "A whirlpool is in"
line "the way."
para "Want to use"
line "WHIRLPOOL?"
done
_UseHeadbuttText::
text_ram wStringBuffer2
text " did a"
line "HEADBUTT!"
prompt
_HeadbuttNothingText::
text "Nope. Nothing…"
done
_AskHeadbuttText::
text "A #MON could be"
line "in this tree."
para "Want to HEADBUTT"
line "it?"
done
_UseRockSmashText::
text_ram wStringBuffer2
text " used"
line "ROCK SMASH!"
prompt
_MaySmashText::
text "A #MON may be"
line "able to break it."
done
_AskRockSmashText::
text "This rock looks"
line "breakable."
para "Want to use ROCK"
line "SMASH?"
done
_RodBiteText::
text "Oh!"
line "A bite!"
prompt
_RodNothingText::
text "Not even a nibble!"
prompt
_UnusedNothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_CantGetOffBikeText::
text "You can't get off"
line "here!"
done
_GotOnBikeText::
text "<PLAYER> got on the"
line "@"
text_ram wStringBuffer2
text "."
done
_GotOffBikeText::
text "<PLAYER> got off"
line "the @"
text_ram wStringBuffer2
text "."
done
_AskCutText::
text "This tree can be"
line "CUT!"
para "Want to use CUT?"
done
_CanCutText::
text "This tree can be"
line "CUT!"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
text_ram wStringBuffer3
text "!"
done
_CantCarryItemText::
text "But <PLAYER> can't"
line "carry any more"
cont "items!"
done
_WhitedOutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> whited"
line "out!"
done
_ItemfinderItemNearbyText::
text "Yes! ITEMFINDER"
line "indicates there's"
cont "an item nearby."
prompt
_ItemfinderNopeText::
text "Nope! ITEMFINDER"
line "isn't responding."
prompt
_PoisonFaintText::
text_ram wStringBuffer3
text_start
line "fainted!"
prompt
_PoisonWhiteoutText::
text "<PLAYER> is out of"
line "useable #MON!"
para "<PLAYER> whited"
line "out!"
prompt
_UseSweetScentText::
text_ram wStringBuffer3
text " used"
line "SWEET SCENT!"
done
_SweetScentNothingText::
text "Looks like there's"
line "nothing here…"
done
_SquirtbottleNothingText::
text "<PLAYER> sprinkled"
line "water."
para "But nothing"
line "happened…"
done
_UseSacredAshText::
text "<PLAYER>'s #MON"
line "were all healed!"
done
_AnEggCantHoldAnItemText::
text "An EGG can't hold"
line "an item."
prompt
_PackNoItemText::
text "No items."
done
_AskThrowAwayText::
text "Throw away how"
line "many?"
done
_AskQuantityThrowAwayText::
text "Throw away @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ThrewAwayText::
text "Threw away"
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_OakThisIsntTheTimeText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
prompt
_YouDontHaveAMonText::
text "You don't have a"
line "#MON!"
prompt
_RegisteredItemText::
text "Registered the"
line "@"
text_ram wStringBuffer2
text "."
prompt
_CantRegisterText::
text "You can't register"
line "that item."
prompt
_AskItemMoveText::
text "Where should this"
line "be moved to?"
done
_PackEmptyText::
text_start
done
_YouCantUseItInABattleText::
text "You can't use it"
line "in a battle."
prompt
_ActorNameText::
text "<USER>@@"
_UsedMove1Text::
text_start
line "used @@"
_UsedMove2Text::
text_start
line "used @@"
_UsedInsteadText::
text "instead,"
cont "@@"
_MoveNameText::
text_ram wStringBuffer2
db "@@"
_EndUsedMove1Text::
text "!"
done
_EndUsedMove2Text::
text "!"
done
_EndUsedMove3Text::
text "!"
done
_EndUsedMove4Text::
text "!"
done
_EndUsedMove5Text::
text "!"
done
Text_BattleEffectActivate::
text "<USER>'s"
line "@"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_BattleStatWentWayUpText::
text_pause
text "<SCROLL>went way up!"
prompt
_BattleStatWentUpText::
text " went up!"
prompt
Text_BattleFoeEffectActivate::
text "<TARGET>'s"
line "@"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_BattleStatSharplyFellText::
text_pause
text "<SCROLL>sharply fell!"
prompt
_BattleStatFellText::
text " fell!"
prompt
Text_BattleUser::
text "<USER>@"
text_end
_BattleMadeWhirlwindText::
text_start
line "made a whirlwind!"
prompt
_BattleTookSunlightText::
text_start
line "took in sunlight!"
prompt
_BattleLoweredHeadText::
text_start
line "lowered its head!"
prompt
_BattleGlowingText::
text_start
line "is glowing!"
prompt
_BattleFlewText::
text_start
line "flew up high!"
prompt
_BattleDugText::
text_start
line "dug a hole!"
prompt
Text_BreedHuh::
text "Huh?"
para "@"
text_end
_BreedClearboxText::
text_start
done
_BreedEggHatchText::
text_ram wStringBuffer1
text " came"
line "out of its EGG!@"
sound_caught_mon
text_promptbutton
text_end
_BreedAskNicknameText::
text "Give a nickname to"
line "@"
text_ram wStringBuffer1
text "?"
done
_LeftWithDayCareLadyText::
text "It's @"
text_ram wBreedMon2Nickname
text_start
line "that was left with"
cont "the DAY-CARE LADY."
done
_LeftWithDayCareManText::
text "It's @"
text_ram wBreedMon1Nickname
text_start
line "that was left with"
cont "the DAY-CARE MAN."
done
_BreedBrimmingWithEnergyText::
text "It's brimming with"
line "energy."
prompt
_BreedNoInterestText::
text "It has no interest"
line "in @"
text_ram wStringBuffer1
text "."
prompt
_BreedAppearsToCareForText::
text "It appears to care"
line "for @"
text_ram wStringBuffer1
text "."
prompt
_BreedFriendlyText::
text "It's friendly with"
line "@"
text_ram wStringBuffer1
text "."
prompt
_BreedShowsInterestText::
text "It shows interest"
line "in @"
text_ram wStringBuffer1
text "."
prompt
_EmptyMailboxText::
text "There's no MAIL"
line "here."
prompt
_MailClearedPutAwayText::
text "The cleared MAIL"
line "was put away."
prompt
_MailPackFullText::
text "The PACK is full."
prompt
_MailMessageLostText::
text "The MAIL's message"
line "will be lost. OK?"
done
_MailAlreadyHoldingItemText::
text "It's already hold-"
line "ing an item."
prompt
_MailEggText::
text "An EGG can't hold"
line "any MAIL."
prompt
_MailMovedFromBoxText::
text "The MAIL was moved"
line "from the MAILBOX."
prompt
_WasSentToBillsPCText::
text_ram wStringBuffer1
text " was"
line "sent to BILL's PC."
prompt
_PCGottaHavePokemonText::
text "You gotta have"
line "#MON to call!"
prompt
_PCWhatText::
text "What?"
done
_PCMonHoldingMailText::
text "There is a #MON"
line "holding MAIL."
para "Please remove the"
line "MAIL."
prompt
_PCNoSingleMonText::
text "You don't have a"
line "single #MON!"
prompt
_PCCantDepositLastMonText::
text "You can't deposit"
line "your last #MON!"
prompt
_PCCantTakeText::
text "You can't take any"
line "more #MON."
prompt
_ContestCaughtMonText::
text "Caught @"
text_ram wStringBuffer1
text "!"
prompt
_ContestAskSwitchText::
text "Switch #MON?"
done
_ContestAlreadyCaughtText::
text "You already caught"
line "a @"
text_ram wStringBuffer1
text "."
prompt
_ContestJudging_FirstPlaceText::
text "This Bug-Catching"
line "Contest winner is@"
text_pause
text "…"
para "@"
text_ram wBugContestWinnerName
text ","
line "who caught a"
cont "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_FirstPlaceScoreText::
text_start
para "The winning score"
line "was @"
text_decimal wBugContestFirstPlaceScore, 2, 3
text " points!"
prompt
_ContestJudging_SecondPlaceText::
text "Placing second was"
line "@"
text_ram wBugContestWinnerName
text ","
para "who caught a"
line "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_SecondPlaceScoreText::
text_start
para "The score was"
line "@"
text_decimal wBugContestSecondPlaceScore, 2, 3
text " points!"
prompt
_ContestJudging_ThirdPlaceText::
text "Placing third was"
line "@"
text_ram wBugContestWinnerName
text ","
para "who caught a"
line "@"
text_ram wStringBuffer1
text "!@"
text_end
_ContestJudging_ThirdPlaceScoreText::
text_start
para "The score was"
line "@"
text_decimal wBugContestThirdPlaceScore, 2, 3
text " points!"
prompt
_MagikarpGuruMeasureText::
text "Let me measure"
line "that MAGIKARP."
para "…Hm, it measures"
line "@"
text_ram wStringBuffer1
text "."
prompt
_KarpGuruRecordText::
text "CURRENT RECORD"
para "@"
text_ram wStringBuffer1
text " caught by"
line "@"
text_ram wMagikarpRecordHoldersName
text_promptbutton
text_end
_LuckyNumberMatchPartyText::
text "Congratulations!"
para "We have a match"
line "with the ID number"
para "of @"
text_ram wStringBuffer1
text " in"
line "your party."
prompt
_LuckyNumberMatchPCText::
text "Congratulations!"
para "We have a match"
line "with the ID number"
para "of @"
text_ram wStringBuffer1
text " in"
line "your PC BOX."
prompt
_CaughtAskNicknameText::
text "Give a nickname to"
line "the @"
text_ram wStringBuffer1
text " you"
cont "received?"
done
_PokecenterPCCantUseText::
text "Bzzzzt! You must"
line "have a #MON to"
cont "use this!"
prompt
_PlayersPCTurnOnText::
text "<PLAYER> turned on"
line "the PC."
prompt
_PlayersPCAskWhatDoText::
text "What do you want"
line "to do?"
done
_PlayersPCHowManyWithdrawText::
text "How many do you"
line "want to withdraw?"
done
_PlayersPCWithdrewItemsText::
text "Withdrew @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_PlayersPCNoRoomWithdrawText::
text "There's no room"
line "for more items."
prompt
_PlayersPCNoItemsText::
text "No items here!"
prompt
_PlayersPCHowManyDepositText::
text "How many do you"
line "want to deposit?"
done
_PlayersPCDepositItemsText::
text "Deposited @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)."
prompt
_PlayersPCNoRoomDepositText::
text "There's no room to"
line "store items."
prompt
_PokecenterPCTurnOnText::
text "<PLAYER> turned on"
line "the PC."
prompt
_PokecenterPCWhoseText::
text "Access whose PC?"
done
_PokecenterBillsPCText::
text "BILL's PC"
line "accessed."
para "#MON Storage"
line "System opened."
prompt
_PokecenterPlayersPCText::
text "Accessed own PC."
para "Item Storage"
line "System opened."
prompt
_PokecenterOaksPCText::
text "PROF.OAK's PC"
line "accessed."
para "#DEX Rating"
line "System opened."
prompt
_PokecenterPCOaksClosedText::
text "…"
line "Link closed…"
done
_OakPCText1::
text "Want to get your"
line "#DEX rated?"
done
_OakPCText2::
text "Current #DEX"
line "completion level:"
prompt
_OakPCText3::
text_ram wStringBuffer3
text " #MON seen"
line "@"
text_ram wStringBuffer4
text " #MON owned"
para "PROF.OAK's"
line "Rating:"
done
_OakRating01::
text "Look for #MON"
line "in grassy areas!"
done
_OakRating02::
text "Good. I see you"
line "understand how to"
cont "use # BALLS."
done
_OakRating03::
text "You're getting"
line "good at this."
para "But you have a"
line "long way to go."
done
_OakRating04::
text "You need to fill"
line "up the #DEX."
para "Catch different"
line "kinds of #MON!"
done
_OakRating05::
text "You're trying--I"
line "can see that."
para "Your #DEX is"
line "coming together."
done
_OakRating06::
text "To evolve, some"
line "#MON grow,"
para "others use the"
line "effects of STONES."
done
_OakRating07::
text "Have you gotten a"
line "fishing ROD? You"
para "can catch #MON"
line "by fishing."
done
_OakRating08::
text "Excellent! You"
line "seem to like col-"
cont "lecting things!"
done
_OakRating09::
text "Some #MON only"
line "appear during"
para "certain times of"
line "the day."
done
_OakRating10::
text "Your #DEX is"
line "filling up. Keep"
cont "up the good work!"
done
_OakRating11::
text "I'm impressed."
line "You're evolving"
para "#MON, not just"
line "catching them."
done
_OakRating12::
text "Have you met KURT?"
line "His custom #"
cont "BALLS should help."
done
_OakRating13::
text "Wow. You've found"
line "more #MON than"
para "the last #DEX"
line "research project."
done
_OakRating14::
text "Are you trading"
line "your #MON?"
para "It's tough to do"
line "this alone!"
done
_OakRating15::
text "Wow! You've hit"
line "200! Your #DEX"
cont "is looking great!"
done
_OakRating16::
text "You've found so"
line "many #MON!"
para "You've really"
line "helped my studies!"
done
_OakRating17::
text "Magnificent! You"
line "could become a"
para "#MON professor"
line "right now!"
done
_OakRating18::
text "Your #DEX is"
line "amazing! You're"
para "ready to turn"
line "professional!"
done
_OakRating19::
text "Whoa! A perfect"
line "#DEX! I've"
para "dreamt about this!"
line "Congratulations!"
done
_OakPCText4::
text "The link to PROF."
line "OAK's PC closed."
done
_MemoryGameYeahText::
text " , yeah!"
done
_MemoryGameDarnText::
text "Darn…"
done
_StartMenuContestEndText::
text "Would you like to"
line "end the Contest?"
done
_ItemsTossOutHowManyText::
text "Toss out how many"
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ItemsThrowAwayText::
text "Throw away @"
text_decimal wItemQuantityChange, 1, 2
text_start
line "@"
text_ram wStringBuffer2
text "(S)?"
done
_ItemsDiscardedText::
text "Discarded"
line "@"
text_ram wStringBuffer1
text "(S)."
prompt
_ItemsTooImportantText::
text "That's too impor-"
line "tant to toss out!"
prompt
_ItemsOakWarningText::
text "OAK: <PLAYER>!"
line "This isn't the"
cont "time to use that!"
done
_PokemonSwapItemText::
text "Took @"
text_ram wMonOrItemNameBuffer
text "'s"
line "@"
text_ram wStringBuffer1
text " and"
para "made it hold"
line "@"
text_ram wStringBuffer2
text "."
prompt
_PokemonHoldItemText::
text "Made @"
text_ram wMonOrItemNameBuffer
text_start
line "hold @"
text_ram wStringBuffer2
text "."
prompt
_PokemonRemoveMailText::
text "Please remove the"
line "MAIL first."
prompt
_PokemonNotHoldingText::
text_ram wMonOrItemNameBuffer
text " isn't"
line "holding anything."
prompt
_ItemStorageFullText::
text "Item storage space"
line "full."
prompt
_PokemonTookItemText::
text "Took @"
text_ram wStringBuffer1
text_start
line "from @"
text_ram wMonOrItemNameBuffer
text "."
prompt
_PokemonAskSwapItemText::
text_ram wMonOrItemNameBuffer
text " is"
line "already holding"
para "@"
text_ram wStringBuffer1
text "."
line "Switch items?"
done
_ItemCantHeldText::
text "This item can't be"
line "held."
prompt
_MailLoseMessageText::
text "The MAIL will lose"
line "its message. OK?"
done
_MailDetachedText::
text "MAIL detached from"
line "@"
text_ram wStringBuffer1
text "."
prompt
_MailNoSpaceText::
text "There's no space"
line "for removing MAIL."
prompt
_MailAskSendToPCText::
text "Send the removed"
line "MAIL to your PC?"
done
_MailboxFullText::
text "Your PC's MAILBOX"
line "is full."
prompt
_MailSentToPCText::
text "The MAIL was sent"
line "to your PC."
prompt
_PokemonNotEnoughHPText::
text "Not enough HP!"
prompt
_MayRegisterItemText::
text "An item in your"
line "PACK may be"
para "registered for use"
line "on SELECT Button."
done
_MainMenuTimeUnknownText::
text "Clock time unknown"
done
_OakText1::
text "Hello! Sorry to"
line "keep you waiting!"
para "Welcome to the"
line "world of #MON!"
para "My name is OAK."
para "People call me the"
line "#MON PROF."
prompt
_OakText2::
text "This world is in-"
line "habited by crea-"
cont "tures that we call"
cont "#MON.@"
text_end
_OakText3::
text_promptbutton
text_end
_OakText4::
text "People and #MON"
line "live together by"
para "supporting each"
line "other."
para "Some people play"
line "with #MON, some"
cont "battle with them."
prompt
_OakText5::
text "But we don't know"
line "everything about"
cont "#MON yet."
para "There are still"
line "many mysteries to"
cont "solve."
para "That's why I study"
line "#MON every day."
prompt
_OakText6::
text "Now, what did you"
line "say your name was?"
prompt
_OakText7::
text "<PLAYER>, are you"
line "ready?"
para "Your very own"
line "#MON story is"
cont "about to unfold."
para "You'll face fun"
line "times and tough"
cont "challenges."
para "A world of dreams"
line "and adventures"
para "with #MON"
line "awaits! Let's go!"
para "I'll be seeing you"
line "later!"
done
_ClockTimeMayBeWrongText::
text "The clock's time"
line "may be wrong."
para "Please reset the"
line "time."
prompt
_ClockSetWithControlPadText::
text "Set with the"
line "Control Pad."
para "Confirm: A Button"
line "Cancel: B Button"
done
_ClockIsThisOKText::
text "Is this OK?"
done
_ClockHasResetText::
text "The clock has been"
line "reset."
done
_LinkTimeoutText::
text "Too much time has"
line "elapsed. Please"
cont "try again."
prompt
_LinkTradeCantBattleText::
text "If you trade that"
line "#MON, you won't"
cont "be able to battle."
prompt
_LinkAbnormalMonText::
text "Your friend's"
line "@"
text_ram wStringBuffer1
text " appears"
cont "to be abnormal!"
prompt
_LinkAskTradeForText::
text "Trade @"
text_ram wBufferTrademonNickname
text_start
line "for @"
text_ram wStringBuffer1
text "?"
done
_WouldYouLikeToSaveTheGameText::
text "Would you like to"
line "save the game?"
done
_SavingDontTurnOffThePowerText::
text "SAVING… DON'T TURN"
line "OFF THE POWER."
done
_SavedTheGameText::
text "<PLAYER> saved"
line "the game."
done
_AlreadyASaveFileText::
text "There is already a"
line "save file. Is it"
cont "OK to overwrite?"
done
_AnotherSaveFileText::
text "There is another"
line "save file. Is it"
cont "OK to overwrite?"
done
_SaveFileCorruptedText::
text "The save file is"
line "corrupted!"
prompt
_ChangeBoxSaveText::
text "When you change a"
line "#MON BOX, data"
cont "will be saved. OK?"
done
_MoveMonWOMailSaveText::
text "Each time you move"
line "a #MON, data"
cont "will be saved. OK?"
done
_WindowAreaExceededErrorText:: ; unreferenced
text "The window save"
line "area was exceeded."
done
_WindowPoppingErrorText::
text "No windows avail-"
line "able for popping."
done
_CorruptedEventText:: ; unreferenced
text "Corrupted event!"
prompt
_ObjectEventText::
text "Object event."
done
_BGEventText::
text "BG event"
done
_CoordinatesEventText::
text "Coordinates event"
done
_ReceivedItemText::
text "<PLAYER> received"
line "@"
text_ram wStringBuffer4
text "."
done
_PutItemInPocketText::
text "<PLAYER> put the"
line "@"
text_ram wStringBuffer1
text " in"
cont "the @"
text_ram wStringBuffer3
text "."
prompt
_PocketIsFullText::
text "The @"
text_ram wStringBuffer3
text_start
line "is full…"
prompt
_CongratulationsYourPokemonText::
text "Congratulations!"
line "Your @"
text_ram wStringBuffer2
text_end
text_end ; unreferenced
_EvolvedIntoText::
text_start
para "evolved into"
line "@"
text_ram wStringBuffer1
text "!"
done
_StoppedEvolvingText::
text "Huh? @"
text_ram wStringBuffer2
text_start
line "stopped evolving!"
prompt
_EvolvingText::
text "What? @"
text_ram wStringBuffer2
text_start
line "is evolving!"
done
_MartHowManyText::
text "How many?"
done
_MartFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_HerbShopLadyIntroText::
text "Hello, dear."
para "I sell inexpensive"
line "herbal medicine."
para "They're good, but"
line "a trifle bitter."
para "Your #MON may"
line "not like them."
para "Hehehehe…"
done
_HerbalLadyHowManyText::
text "How many?"
done
_HerbalLadyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will be ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_HerbalLadyThanksText::
text "Thank you, dear."
line "Hehehehe…"
done
_HerbalLadyPackFullText::
text "Oh? Your PACK is"
line "full, dear."
done
_HerbalLadyNoMoneyText::
text "Hehehe… You don't"
line "have the money."
done
_HerbalLadyComeAgainText::
text "Come again, dear."
line "Hehehehe…"
done
_BargainShopIntroText::
text "Hiya! Care to see"
line "some bargains?"
para "I sell rare items"
line "that nobody else"
para "carries--but only"
line "one of each item."
done
_BargainShopFinalPriceText::
text_ram wStringBuffer2
text " costs"
line "¥@"
text_decimal hMoneyTemp, 3, 6
text ". Want it?"
done
_BargainShopThanksText::
text "Thanks."
done
_BargainShopPackFullText::
text "Uh-oh, your PACK"
line "is chock-full."
done
_BargainShopSoldOutText::
text "You bought that"
line "already. I'm all"
cont "sold out of it."
done
_BargainShopNoFundsText::
text "Uh-oh, you're"
line "short on funds."
done
_BargainShopComeAgainText::
text "Come by again"
line "sometime."
done
_PharmacyIntroText::
text "What's up? Need"
line "some medicine?"
done
_PharmacyHowManyText::
text "How many?"
done
_PharmacyFinalPriceText::
text_decimal wItemQuantityChange, 1, 2
text " @"
text_ram wStringBuffer2
text "(S)"
line "will cost ¥@"
text_decimal hMoneyTemp, 3, 6
text "."
done
_PharmacyThanksText::
text "Thanks much!"
done
_PharmacyPackFullText::
text "You don't have any"
line "more space."
done
_PharmacyNoMoneyText::
text "Huh? That's not"
line "enough money."
done
_PharmacyComeAgainText::
text "All right."
line "See you around."
done
;unused
_NothingToSellText::
text "You don't have"
line "anything to sell."
prompt
_MartSellHowManyText::
text "How many?"
done
_MartSellPriceText::
text "I can pay you"
line "¥@"
text_decimal hMoneyTemp, 3, 6
text "."
para "Is that OK?"
done
_MartWelcomeText::
text "Welcome! How may I"
line "help you?"
done
_MartThanksText::
text "Here you are."
line "Thank you!"
done
_MartNoMoneyText::
text "You don't have"
line "enough money."
done
_MartPackFullText::
text "You can't carry"
line "any more items."
done
_MartCantBuyText::
text "Sorry, I can't buy"
line "that from you."
done
_MartComeAgainText::
text "Please come again!"
done
_MartAskMoreText::
text "Can I do anything"
line "else for you?"
done
_MartBoughtText::
text "Got ¥@"
text_decimal hMoneyTemp, 3, 6
text " for"
line "@"
text_ram wStringBuffer2
text "(S)."
done
_SlotsBetHowManyCoinsText::
text "Bet how many"
line "coins?"
done