xCrystal
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59642837e9
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more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078)
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2024-01-30 00:41:00 +01:00 |
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vulcandth
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6726e4c4c9
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Rename scene and callback labels (#102)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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2022-08-09 18:04:16 -04:00 |
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Rangi
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2d7f97e52f
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Define scene constants alongside scene_scripts (#101)
Generic SCENE_DEFAULT and SCENE_FINISHED are legacy values
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2022-07-29 17:43:12 -04:00 |
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Rangi
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4fd14d6bbd
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Rename prioritysjump to sdefer
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2021-06-08 20:38:56 -04:00 |
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Rangi
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46f6cc4d41
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Comment, remove, or revise many unreferenced labels
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2020-10-26 20:30:09 -04:00 |
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Rangi
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d24f1c7114
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Use def_* macros for automatic map event counts
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2020-07-26 16:29:43 -04:00 |
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Rangi
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54bbefeed1
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Treat std scripts like specials and predefs (ported from pokecrystal)
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2020-06-15 13:25:56 -04:00 |
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entrpntr
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e680fe73c1
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Clean up map scripts.
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2020-06-05 15:25:19 -04:00 |
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entrpntr
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05b591cd95
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Remove remaining legacy macros from current code.
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2020-05-15 09:57:37 -04:00 |
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entrpntr
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d7327a6494
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Cleanup macros before continuing.
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2020-03-17 14:36:59 -04:00 |
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libjet
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80c1fcee10
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Add home/stone_queue.asm and update script_constants.asm
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2020-02-19 19:42:31 +00:00 |
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libjet
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93872e920e
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Updated macros/scripts/text.asm and cleaned up macros.asm
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2019-12-11 01:38:36 +00:00 |
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IIMarckus
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f9eb9172a6
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Add map objects from bank 60.
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2018-10-03 01:20:23 -06:00 |
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