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Make wBargainShopFlags 16 bits (#137)
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@ -107,7 +107,7 @@ LoadMartPointer:
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xor a ; STANDARDMART_HOWMAYIHELPYOU
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ld [wMartJumptableIndex], a
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ld [wBargainShopFlags], a
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ld [wFacingDirection], a
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ld [wBargainShopFlags + 1], a
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ret
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; StandardMart.MartFunctions indexes
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@ -1646,7 +1646,7 @@ wMartType:: db
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wMartPointerBank:: db
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wMartPointer:: dw
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wMartJumptableIndex:: db
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wBargainShopFlags:: db
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wBargainShopFlags:: dw
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NEXTU
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; player movement data
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