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Use offsets from ANIM_* constants for wBattleAfterAnim (formerly wNumHits)
This commit is contained in:
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@ -278,7 +278,8 @@ DEF CANNOT_MOVE EQU $ff
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const ANIM_IN_SANDSTORM ; 10b
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const ANIM_IN_NIGHTMARE ; 10c
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const ANIM_IN_WHIRLPOOL ; 10d
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; battle anims
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; wBattleAfterAnim uses offsets from BATTLE_AFTERANIMS
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DEF BATTLE_AFTERANIMS EQU const_value
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const ANIM_MISS ; 10e
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const ANIM_ENEMY_DAMAGE ; 10f
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const ANIM_ENEMY_STAT_DOWN ; 110
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@ -288,14 +289,3 @@ DEF CANNOT_MOVE EQU $ff
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const ANIM_SHAKE ; 114
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const ANIM_HIT_CONFUSION ; 115
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DEF NUM_BATTLE_ANIMS EQU const_value - 1
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; wNumHits uses offsets from ANIM_MISS
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const_def
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const BATTLEANIM_NONE
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const BATTLEANIM_ENEMY_DAMAGE
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const BATTLEANIM_ENEMY_STAT_DOWN
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const BATTLEANIM_PLAYER_STAT_DOWN
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const BATTLEANIM_PLAYER_DAMAGE
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const BATTLEANIM_WOBBLE
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const BATTLEANIM_SHAKE
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const BATTLEANIM_HIT_CONFUSION
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@ -367,7 +367,7 @@ HandleBerserkGene:
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bit SUBSTATUS_CONFUSED, a
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ret nz
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call Call_PlayBattleAnim_OnlyIfVisible
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call SwitchTurnCore
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@ -972,7 +972,7 @@ ResidualDamage:
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pop de
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call Call_PlayBattleAnim_OnlyIfVisible
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call GetEighthMaxHP
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ld de, wPlayerToxicCount
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@ -1012,7 +1012,7 @@ ResidualDamage:
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SAP
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ld a, BATTLE_VARS_SUBSTATUS3_OPP
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call GetBattleVar
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@ -1037,7 +1037,7 @@ ResidualDamage:
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bit SUBSTATUS_NIGHTMARE, [hl]
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jr z, .not_nightmare
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_NIGHTMARE
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call Call_PlayBattleAnim_OnlyIfVisible
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call GetQuarterMaxHP
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@ -1055,7 +1055,7 @@ ResidualDamage:
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jr z, .not_cursed
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_NIGHTMARE
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call Call_PlayBattleAnim_OnlyIfVisible
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call GetQuarterMaxHP
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@ -1197,7 +1197,7 @@ HandleWrap:
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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predef PlayBattleAnim
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call SwitchTurnCore
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@ -1687,7 +1687,7 @@ HandleWeather:
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_SANDSTORM
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call Call_PlayBattleAnim
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call SwitchTurnCore
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@ -3358,7 +3358,7 @@ ShowSetEnemyMonAndSendOutAnimation:
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call GetEnemyMonFrontpic
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wBattleAnimParam], a
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call SetEnemyTurn
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ld de, ANIM_SEND_OUT_MON
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@ -3815,7 +3815,7 @@ SendOutPlayerMon:
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ld [wEnemyWrapCount], a
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call SetPlayerTurn
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wBattleAnimParam], a
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ld de, ANIM_SEND_OUT_MON
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call Call_PlayBattleAnim
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@ -3995,7 +3995,7 @@ RecallPlayerMon:
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push af
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xor a
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ldh [hBattleTurn], a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_RETURN_MON
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call Call_PlayBattleAnim
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pop af
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@ -4127,7 +4127,7 @@ ItemRecoveryAnim:
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ld [wFXAnimID], a
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call SwitchTurnCore
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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predef PlayBattleAnim
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call SwitchTurnCore
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@ -8700,7 +8700,7 @@ BattleStartMessage:
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jr nc, .not_shiny
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld a, 1
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ldh [hBattleTurn], a
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ld a, 1
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@ -167,7 +167,7 @@ BattleCommand_CheckTurn:
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jr z, .woke_up
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
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jr .fast_asleep
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@ -267,7 +267,7 @@ BattleCommand_CheckTurn:
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ld hl, IsConfusedText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call FarPlayBattleAnimation
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@ -295,7 +295,7 @@ BattleCommand_CheckTurn:
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ld hl, InLoveWithText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
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@ -398,7 +398,7 @@ CheckEnemyTurn:
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ld hl, FastAsleepText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_SLP
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call FarPlayBattleAnimation
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jr .fast_asleep
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@ -496,7 +496,7 @@ CheckEnemyTurn:
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_CONFUSED
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call FarPlayBattleAnimation
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@ -519,7 +519,7 @@ CheckEnemyTurn:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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@ -543,7 +543,7 @@ CheckEnemyTurn:
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ld hl, InLoveWithText
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call StdBattleTextbox
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld de, ANIM_IN_LOVE
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call FarPlayBattleAnimation
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@ -622,7 +622,7 @@ HitConfusion:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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; Flicker the monster pic unless flying or underground.
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ld de, ANIM_HIT_CONFUSION
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@ -1920,7 +1920,7 @@ BattleCommand_LowerSub:
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jr c, .mimic_anims
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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inc a
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ld [wBattleAnimParam], a
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@ -1963,13 +1963,13 @@ BattleCommand_MoveAnimNoSub:
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ldh a, [hBattleTurn]
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and a
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ld de, wPlayerRolloutCount
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ld a, BATTLEANIM_ENEMY_DAMAGE
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ld a, ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .got_rollout_count
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ld de, wEnemyRolloutCount
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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.got_rollout_count
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld a, BATTLE_VARS_MOVE_EFFECT
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call GetBattleVar
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cp EFFECT_MULTI_HIT
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@ -2016,7 +2016,7 @@ BattleCommand_MoveAnimNoSub:
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pop af
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jp z, PlayFXAnimID
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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jp PlayFXAnimID
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BattleCommand_StatUpAnim:
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@ -2034,14 +2034,14 @@ BattleCommand_StatDownAnim:
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ldh a, [hBattleTurn]
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and a
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ld a, BATTLEANIM_ENEMY_STAT_DOWN
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ld a, ANIM_ENEMY_STAT_DOWN - BATTLE_AFTERANIMS
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jr z, BattleCommand_StatUpDownAnim
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ld a, BATTLEANIM_WOBBLE
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ld a, ANIM_WOBBLE - BATTLE_AFTERANIMS
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; fallthrough
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BattleCommand_StatUpDownAnim:
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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xor a
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ld [wBattleAnimParam], a
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ld a, BATTLE_VARS_MOVE_ANIM
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@ -2068,7 +2068,7 @@ BattleCommand_RaiseSub:
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jp c, BattleCommand_RaiseSubNoAnim
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, $2
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ld [wBattleAnimParam], a
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@ -2401,7 +2401,7 @@ BattleCommand_CheckFaint:
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call BattleCommand_SwitchTurn
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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inc a
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ld [wBattleAnimParam], a
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@ -3894,7 +3894,7 @@ SapHealth:
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BattleCommand_BurnTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@ -3958,7 +3958,7 @@ Defrost:
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BattleCommand_FreezeTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@ -4009,7 +4009,7 @@ BattleCommand_FreezeTarget:
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BattleCommand_ParalyzeTarget:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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call CheckSubstituteOpp
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ret nz
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ld a, BATTLE_VARS_STATUS_OPP
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@ -4947,7 +4947,7 @@ BattleCommand_ForceSwitch:
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.wild_force_flee
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a ; TRUE
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ld [wForcedSwitch], a
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inc a ; DRAW
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@ -5041,7 +5041,7 @@ BattleCommand_ForceSwitch:
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.wild_succeed_playeristarget
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a ; TRUE
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ld [wForcedSwitch], a
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inc a ; DRAW
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@ -5453,7 +5453,7 @@ BattleCommand_Charge:
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call BattleCommand_LowerSub
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a
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ld [wBattleAnimParam], a
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call LoadMoveAnim
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@ -6591,18 +6591,18 @@ PlayDamageAnim:
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ldh a, [hBattleTurn]
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and a
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ld a, BATTLEANIM_ENEMY_DAMAGE
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ld a, ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .player
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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.player
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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jp PlayUserBattleAnim
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LoadMoveAnim:
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, BATTLE_VARS_MOVE_ANIM
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@ -6633,7 +6633,7 @@ PlayOpponentBattleAnim:
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ld a, d
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ld [wFXAnimID + 1], a
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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push hl
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push de
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@ -1,6 +1,6 @@
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BattleCommand_Selfdestruct:
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ld a, BATTLEANIM_PLAYER_DAMAGE
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ld [wNumHits], a
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ld a, ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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ld [wBattleAfterAnim], a
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ld c, 3
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call DelayFrames
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ld a, BATTLE_VARS_STATUS
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@ -60,7 +60,7 @@ BattleCommand_Substitute:
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jr c, .no_anim
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld [wBattleAnimParam], a
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ld a, SUBSTITUTE
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@ -75,7 +75,7 @@ BattleCommand_Teleport:
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.run_away
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call UpdateBattleMonInParty
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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inc a
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ld [wForcedSwitch], a
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; set battle draw
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@ -7,7 +7,7 @@ BattleCommand_Transform:
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call CheckHiddenOpponent
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jp nz, BattleEffect_ButItFailed
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, $1
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ld [wBattleAnimParam], a
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@ -127,7 +127,7 @@ BattleCommand_Transform:
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call BattleCommand_RaiseSubNoAnim
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.after_anim
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xor a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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ld [wFXAnimID + 1], a
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ld a, $2
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ld [wBattleAnimParam], a
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@ -33,7 +33,7 @@ PlayBattleAnim:
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BattleAnimRunScript:
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ld a, [wFXAnimID + 1]
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and a
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jr nz, .hi_byte
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jr nz, .not_move
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ld a, [wOptions]
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bit BATTLE_SCENE, a
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@ -53,20 +53,20 @@ BattleAnimRunScript:
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call BattleAnimRestoreHuds
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.disabled
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ld a, [wNumHits]
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ld a, [wBattleAfterAnim]
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and a
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jr z, .done
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ld l, a
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ld h, 0
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ld de, ANIM_MISS
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ld de, BATTLE_AFTERANIMS
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add hl, de
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ld a, l
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ld [wFXAnimID], a
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ld a, h
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ld [wFXAnimID + 1], a
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.hi_byte
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.not_move
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call WaitSFX
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call PlayHitSound
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call RunBattleAnimScript
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@ -1198,10 +1198,10 @@ endr
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dw $0000, $0000
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PlayHitSound:
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ld a, [wNumHits]
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cp BATTLEANIM_ENEMY_DAMAGE
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ld a, [wBattleAfterAnim]
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cp ANIM_ENEMY_DAMAGE - BATTLE_AFTERANIMS
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jr z, .okay
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cp BATTLEANIM_PLAYER_DAMAGE
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cp ANIM_PLAYER_DAMAGE - BATTLE_AFTERANIMS
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ret nz
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.okay
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@ -407,7 +407,7 @@ PokeBallEffect:
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xor a
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ldh [hBattleTurn], a
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ld [wThrownBallWobbleCount], a
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ld [wNumHits], a
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ld [wBattleAfterAnim], a
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predef PlayBattleAnim
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ld a, [wWildMon]
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|
@ -2585,7 +2585,7 @@ UseBallInTrainerBattle:
|
|||
xor a
|
||||
ld [wBattleAnimParam], a
|
||||
ldh [hBattleTurn], a
|
||||
ld [wNumHits], a
|
||||
ld [wBattleAfterAnim], a
|
||||
predef PlayBattleAnim
|
||||
ld hl, BallBlockedText
|
||||
call PrintText
|
||||
|
|
|
|||
|
|
@ -1711,7 +1711,7 @@ wBGP:: db
|
|||
wOBP0:: db
|
||||
wOBP1:: db
|
||||
|
||||
wNumHits:: db
|
||||
wBattleAfterAnim:: db
|
||||
|
||||
ds 1
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user