Build the Virtual Console patches with make gold_vc and make silver_vc (#74)

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vulcandth 2022-03-14 16:03:15 -05:00 committed by GitHub
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27 changed files with 2271 additions and 26 deletions

3
.gitattributes vendored
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@ -28,6 +28,9 @@
*.attrmap binary diff=hex
*.tilemap binary diff=hex
# Declare files that will always have CRLF line endings on checkout.
*.patch.template text eol=crlf linguist-language=INI
# these are generated but just in case
*.lz binary diff=hex
*.2bpp binary diff=hex

1
.gitignore vendored
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@ -12,6 +12,7 @@
# compiled roms
*.gbc
*.gb
*.patch
# rgbds extras
*.map

100
Makefile
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@ -1,34 +1,45 @@
roms := pokegold.gbc pokesilver.gbc pokegold_debug.gbc pokesilver_debug.gbc
roms := \
pokegold.gbc \
pokesilver.gbc \
pokegold_debug.gbc \
pokesilver_debug.gbc
patches := \
pokegold.patch \
pokesilver.patch
rom_obj := \
audio.o \
home.o \
main.o \
wram.o \
data/text/common.o \
data/maps/map_data.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
engine/movie/credits.o \
engine/overworld/events.o \
gfx/misc.o \
gfx/sprites.o \
gfx/tilesets.o
audio.o \
home.o \
main.o \
wram.o \
data/text/common.o \
data/maps/map_data.o \
data/pokemon/egg_moves.o \
data/pokemon/evos_attacks.o \
engine/movie/credits.o \
engine/overworld/events.o \
gfx/misc.o \
gfx/sprites.o \
gfx/tilesets.o
# Distinguish asm files which are game-exclusive for building (*_[gold|silver].asm)
gs_excl_asm := \
data/pokemon/dex_entries \
gfx/pics
gold_excl_obj := $(addsuffix _gold.o,$(gs_excl_asm))
silver_excl_obj := $(addsuffix _silver.o,$(gs_excl_asm))
gold_debug_excl_obj := $(addsuffix _gold_debug.o,$(gs_excl_asm))
gold_excl_obj := $(addsuffix _gold.o,$(gs_excl_asm))
silver_excl_obj := $(addsuffix _silver.o,$(gs_excl_asm))
gold_debug_excl_obj := $(addsuffix _gold_debug.o,$(gs_excl_asm))
silver_debug_excl_obj := $(addsuffix _silver_debug.o,$(gs_excl_asm))
gold_vc_excl_obj := $(addsuffix _gold_vc.o,$(gs_excl_asm))
silver_vc_excl_obj := $(addsuffix _silver_vc.o,$(gs_excl_asm))
pokegold_obj := $(rom_obj:.o=_gold.o) $(gold_excl_obj)
pokesilver_obj := $(rom_obj:.o=_silver.o) $(silver_excl_obj)
pokegold_debug_obj := $(rom_obj:.o=_gold_debug.o) $(gold_debug_excl_obj)
pokesilver_debug_obj := $(rom_obj:.o=_silver_debug.o) $(silver_debug_excl_obj)
pokegold_obj := $(rom_obj:.o=_gold.o) $(gold_excl_obj)
pokesilver_obj := $(rom_obj:.o=_silver.o) $(silver_excl_obj)
pokegold_debug_obj := $(rom_obj:.o=_gold_debug.o) $(gold_debug_excl_obj)
pokesilver_debug_obj := $(rom_obj:.o=_silver_debug.o) $(silver_debug_excl_obj)
pokegold_vc_obj := $(rom_obj:.o=_gold_vc.o) $(gold_vc_excl_obj)
pokesilver_vc_obj := $(rom_obj:.o=_silver_vc.o) $(silver_vc_excl_obj)
### Build tools
@ -59,15 +70,37 @@ gold: pokegold.gbc
silver: pokesilver.gbc
gold_debug: pokegold_debug.gbc
silver_debug: pokesilver_debug.gbc
gold_vc: pokegold.patch
silver_vc: pokesilver.patch
clean: tidy
find gfx \( -name "*.[12]bpp" -o -name "*.lz" -o -name "*.gbcpal" -o -name "*.dimensions" -o -name "*.sgb.tilemap" \) -delete
find gfx \
\( -name "*.[12]bpp" \
-o -name "*.lz" \
-o -name "*.gbcpal" \
-o -name "*.dimensions" \
-o -name "*.sgb.tilemap" \) \
-delete
tidy:
$(RM) $(roms) $(pokegold_obj) $(pokesilver_obj) $(pokegold_debug_obj) $(pokesilver_debug_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o
$(RM) $(roms) \
$(roms:.gbc=.sym) \
$(roms:.gbc=.map) \
$(patches) \
$(patches:.patch=_vc.gbc) \
$(patches:.patch=_vc.sym) \
$(patches:.patch=_vc.map) \
$(patches:%.patch=vc/%.constants.sym) \
$(pokegold_obj) \
$(pokesilver_obj) \
$(pokegold_vc_obj) \
$(pokesilver_vc_obj) \
$(pokegold_debug_obj) \
$(pokesilver_debug_obj) \
rgbdscheck.o
$(MAKE) clean -C tools/
compare: $(roms)
compare: $(roms) $(patches)
@$(SHA1) -c roms.sha1
tools:
@ -84,6 +117,11 @@ $(pokegold_obj): RGBASMFLAGS += -D _GOLD
$(pokesilver_obj): RGBASMFLAGS += -D _SILVER
$(pokegold_debug_obj): RGBASMFLAGS += -D _GOLD -D _DEBUG
$(pokesilver_debug_obj): RGBASMFLAGS += -D _SILVER -D _DEBUG
$(pokegold_vc_obj): RGBASMFLAGS += -D _GOLD -D _GOLD_VC
$(pokesilver_vc_obj): RGBASMFLAGS += -D _SILVER -D _GOLD_VC
%.patch: vc/%.constants.sym %_vc.gbc %.gbc vc/%.patch.template
tools/make_patch $*_vc.sym $^ $@
rgbdscheck.o: rgbdscheck.asm
$(RGBASM) -o $@ $<
@ -111,6 +149,10 @@ $(foreach obj, $(filter-out $(gold_debug_excl_obj), $(pokegold_debug_obj)), \
$(eval $(call DEP,$(obj),$(obj:_gold_debug.o=.asm))))
$(foreach obj, $(filter-out $(silver_debug_excl_obj), $(pokesilver_debug_obj)), \
$(eval $(call DEP,$(obj),$(obj:_silver_debug.o=.asm))))
$(foreach obj, $(filter-out $(gold_vc_excl_obj), $(pokegold_vc_obj)), \
$(eval $(call DEP,$(obj),$(obj:_gold_vc.o=.asm))))
$(foreach obj, $(filter-out $(silver_vc_excl_obj), $(pokesilver_vc_obj)), \
$(eval $(call DEP,$(obj),$(obj:_silver_vc.o=.asm))))
# Dependencies for game-exclusive objects (keep _gold and _silver in asm file basenames)
$(foreach obj, $(gold_excl_obj) $(silver_excl_obj), \
@ -119,6 +161,14 @@ $(foreach obj, $(gold_debug_excl_obj), \
$(eval $(call DEP,$(obj),$(obj:_gold_debug.o=_gold.asm))))
$(foreach obj, $(silver_debug_excl_obj), \
$(eval $(call DEP,$(obj),$(obj:_silver_debug.o=_silver.asm))))
$(foreach obj, $(gold_vc_excl_obj), \
$(eval $(call DEP,$(obj),$(obj:_gold_vc.o=_gold.asm))))
$(foreach obj, $(silver_vc_excl_obj), \
$(eval $(call DEP,$(obj),$(obj:_silver_vc.o=_silver.asm))))
# Dependencies for VC files that need to run scan_includes
%.constants.sym: %.constants.asm $(shell tools/scan_includes %.constants.asm) | rgbdscheck.o
$(RGBASM) $< > $@
endif
@ -127,6 +177,8 @@ pokegold_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -
pokesilver_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokegold_debug_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokesilver_debug_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokegold_vc_opt = -cjsv -t POKEMON_GLD -i AAUE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
pokesilver_vc_opt = -cjsv -t POKEMON_SLV -i AAXE -k 01 -l 0x33 -m 0x10 -r 3 -p 0
%.gbc: $$(%_obj) layout.link
$(RGBLINK) -n $*.sym -m $*.map -l layout.link -o $@ $(filter %.o,$^)

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@ -8,6 +8,8 @@ It builds the following ROMs:
- Pokemon - Silver Version (UE) [C][!].gbc `sha1: 49b163f7e57702bc939d642a18f591de55d92dae`
- mons2_gld_ps3_debug.bin `sha1: 53783c57378122805c5b4859d19e1a224f02a1ed`
- mons2_slv_ps3_debug.bin `sha1: 4c2fafebdbc7551f4cd3f348bdd17e420b93b6e7`
- DMGAAUP0.J56.patch `sha1: b8253b915ade89c784c71adfdb11cf60bc1f7b59`
- DMGAAXP0.J57.patch `sha1: a38c0dec807e8a9e3626a0ec0fdf96bfb795ef3a`
To set up the repository, see [INSTALL.md](INSTALL.md).

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@ -21,6 +21,7 @@ DoBattleTransition:
ld hl, hVBlank
ld a, [hl]
push af
vc_hook FPA_link_fight_begin
ld [hl], $1
.loop
@ -48,6 +49,7 @@ DoBattleTransition:
ldh [hSCY], a
pop af
vc_hook FPA_link_fight_End4
ldh [hVBlank], a
call DelayFrame
ret
@ -260,6 +262,7 @@ StartTrainerBattle_Flash:
dc 0, 0, 0, 1
StartTrainerBattle_SetUpForWavyOutro:
vc_hook FPA_link_fight_End0
farcall RespawnPlayerAndOpponent
call StartTrainerBattle_NextScene
@ -316,6 +319,7 @@ StartTrainerBattle_SineWave:
ret
StartTrainerBattle_SetUpForSpinOutro:
vc_hook FPA_link_fight_End1
farcall RespawnPlayerAndOpponent
call StartTrainerBattle_NextScene
xor a
@ -456,6 +460,7 @@ ENDM
.wedge5: db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1
StartTrainerBattle_SetUpForRandomScatterOutro:
vc_hook FPA_link_fight_End2
farcall RespawnPlayerAndOpponent
call StartTrainerBattle_NextScene
ld a, $10
@ -674,6 +679,7 @@ StartTrainerBattle_DrawSineWave:
calc_sine_wave
StartTrainerBattle_ZoomToBlack:
vc_hook FPA_link_fight_End3
farcall RespawnPlayerAndOpponent
ld de, .boxes

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@ -5671,6 +5671,7 @@ LinkBattleSendReceiveAction:
.use_move
ld [wPlayerLinkAction], a
vc_hook send_byt2
callfar PlaceWaitingText
.waiting
@ -5680,20 +5681,35 @@ LinkBattleSendReceiveAction:
inc a
jr z, .waiting
vc_hook send_byt2_ret
vc_patch send_byt2_wait
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld b, 26
else
ld b, 10
endc
vc_patch_end
.receive
call DelayFrame
call LinkTransfer
dec b
jr nz, .receive
vc_hook send_dummy
vc_patch send_dummy_wait
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld b, 26
else
ld b, 10
endc
vc_patch_end
.acknowledge
call DelayFrame
call LinkDataReceived
dec b
jr nz, .acknowledge
vc_hook send_dummy_end
ret
LoadEnemyMon:
@ -8544,6 +8560,7 @@ InitBattleDisplay:
predef PlaceGraphic
xor a
ldh [hWY], a
vc_hook fight_begin
ldh [rWY], a
call WaitBGMap
call HideSprites

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@ -39,6 +39,7 @@ BattleAnimRunScript:
bit 7, a
jr nz, .disabled
vc_hook Reduce_move_anim_flashing
call BattleAnimClearHud
call RunBattleAnimScript
@ -142,6 +143,7 @@ BattleAnimRestoreHuds:
call BattleAnimDelayFrame
call BattleAnimDelayFrame
call WaitTop
vc_hook Stop_reducing_move_anim_flashing
ret
BattleAnimRequestPals:
@ -646,6 +648,7 @@ BattleAnimCmd_5GFX:
xor a
ld [wBattleAnimGFXTempTileID], a
.loop
vc_hook FPA_042801_Begin
ld a, [wBattleAnimGFXTempTileID]
cp (vTiles1 - vTiles0) / LEN_2BPP_TILE - BATTLEANIM_BASE_TILE
ret nc

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@ -74,7 +74,13 @@ _UnownPrinter:
jr nz, .pressed_b
ldh a, [hJoyPressed]
vc_patch print_forbid_1
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
and 0
else
and A_BUTTON
endc
vc_patch_end
jr nz, .pressed_a
call .LeftRight

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@ -761,6 +761,7 @@ _PushSGBPals:
InitSGBBorder:
call CheckCGB
vc_hook Network_RESET
ret nz
; SGB/DMG only

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@ -65,7 +65,13 @@ Gen2ToGen1LinkComms:
.player_1
ld de, MUSIC_NONE
call PlayMusic
vc_patch NetworkDelay1
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld c, 26
else
ld c, 3
endc
vc_patch_end
call DelayFrames
xor a
ldh [rIF], a
@ -75,6 +81,7 @@ Gen2ToGen1LinkComms:
ld hl, wLinkBattleRNPreamble
ld de, wEnemyMon
ld bc, SERIAL_RN_PREAMBLE_LENGTH + SERIAL_RNS_LENGTH
vc_hook Network358
call Serial_ExchangeBytes
ld a, SERIAL_NO_DATA_BYTE
ld [de], a
@ -82,6 +89,7 @@ Gen2ToGen1LinkComms:
ld hl, wLinkData
ld de, wOTPartyData
ld bc, SERIAL_PREAMBLE_LENGTH + NAME_LENGTH + 1 + PARTY_LENGTH + 1 + (REDMON_STRUCT_LENGTH + NAME_LENGTH * 2) * PARTY_LENGTH + 3
vc_hook Network359
call Serial_ExchangeBytes
ld a, SERIAL_NO_DATA_BYTE
ld [de], a
@ -89,6 +97,7 @@ Gen2ToGen1LinkComms:
ld hl, wPlayerPatchLists
ld de, wOTPatchLists
ld bc, 200
vc_hook Network364
call Serial_ExchangeBytes
xor a
@ -222,7 +231,13 @@ Gen2ToGen2LinkComms:
.player_1
ld de, MUSIC_NONE
call PlayMusic
vc_patch NetworkDelay4
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld c, 26
else
ld c, 3
endc
vc_patch_end
call DelayFrames
xor a
ldh [rIF], a
@ -232,6 +247,7 @@ Gen2ToGen2LinkComms:
ld hl, wLinkBattleRNPreamble
ld de, wEnemyMon
ld bc, SERIAL_RN_PREAMBLE_LENGTH + SERIAL_RNS_LENGTH
vc_hook Network360
call Serial_ExchangeBytes
ld a, SERIAL_NO_DATA_BYTE
ld [de], a
@ -239,6 +255,7 @@ Gen2ToGen2LinkComms:
ld hl, wLinkData
ld de, wOTPartyData
ld bc, SERIAL_PREAMBLE_LENGTH + NAME_LENGTH + 1 + PARTY_LENGTH + 1 + 2 + (PARTYMON_STRUCT_LENGTH + NAME_LENGTH * 2) * PARTY_LENGTH + 3
vc_hook Network361
call Serial_ExchangeBytes
ld a, SERIAL_NO_DATA_BYTE
ld [de], a
@ -246,6 +263,7 @@ Gen2ToGen2LinkComms:
ld hl, wPlayerPatchLists
ld de, wOTPatchLists
ld bc, 200
vc_hook Network362
call Serial_ExchangeBytes
ld a, [wLinkMode]
@ -254,6 +272,7 @@ Gen2ToGen2LinkComms:
ld hl, wLinkPlayerMail
ld de, wLinkOTMail
ld bc, wLinkPlayerMailEnd - wLinkPlayerMail
vc_hook Network363
call ExchangeBytes
.not_trading
@ -1463,6 +1482,7 @@ ExitLinkCommunications:
ldh [rSC], a
ld a, (1 << rSC_ON) | (1 << rSC_CLOCK)
ldh [rSC], a
vc_hook ret_heya
ret
PlaceTradeScreenFooter:
@ -1840,6 +1860,7 @@ LinkTrade:
hlcoord 1, 14
ld de, String_TradeCompleted
call PlaceString
vc_hook save_game_end
ld c, 50
call DelayFrames
ld a, [wLinkMode]
@ -2027,10 +2048,19 @@ GetIncompatibleMonName:
ret
EnterTimeCapsule:
vc_patch NetworkDelay2
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld c, 26
call DelayFrames
ld a, $4
call Link_EnsureSync
else
ld a, $4
call Link_EnsureSync
ld c, 40
call DelayFrames
endc
vc_patch_end
xor a
ldh [hVBlank], a
inc a ; LINK_TIMECAPSULE
@ -2074,6 +2104,7 @@ WaitForOtherPlayerToExit:
ld [hl], a
ldh [hVBlank], a
ld [wLinkMode], a
vc_hook term_exit
ret
SetBitsForLinkTradeRequest:
@ -2138,6 +2169,7 @@ WaitForLinkedFriend:
ld a, (0 << rSC_ON) | (0 << rSC_CLOCK)
ldh [rSC], a
ld a, (1 << rSC_ON) | (0 << rSC_CLOCK)
vc_hook linkCable_fake_begin
ldh [rSC], a
ld a, [wLinkTimeoutFrames]
dec a
@ -2230,7 +2262,13 @@ CheckLinkTimeout_Gen2:
ld a, $6
ld [wPlayerLinkAction], a
ld hl, wLinkTimeoutFrames
vc_patch NetworkDelay6
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld a, 3
else
ld a, 1
endc
vc_patch_end
ld [hli], a
ld [hl], 50
call Link_CheckCommunicationError
@ -2251,9 +2289,11 @@ CheckLinkTimeout_Gen2:
Link_CheckCommunicationError:
xor a
ldh [hSerialReceivedNewData], a
vc_hook linkCable_fake_end
call WaitLinkTransfer
ld hl, wLinkTimeoutFrames
vc_hook Network_RECHECK
ld a, [hli]
inc a
jr nz, .load_true
@ -2261,7 +2301,13 @@ Link_CheckCommunicationError:
inc a
jr nz, .load_true
vc_patch NetworkDelay3
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld b, 26
else
ld b, 10
endc
vc_patch_end
.loop
call DelayFrame
call LinkDataReceived
@ -2287,8 +2333,10 @@ TryQuickSave:
ld a, [wChosenCableClubRoom]
push af
farcall Link_SaveGame
vc_hook linkCable_block_input
ld a, TRUE
jr nc, .return_result
vc_hook linkCable_block_input2
xor a ; FALSE
.return_result
ld [wScriptVar], a
@ -2325,6 +2373,7 @@ CheckBothSelectedSameRoom:
ret
TimeCapsule:
vc_hook to_play2_mons1
ld a, LINK_TIMECAPSULE
ld [wLinkMode], a
call DisableSpriteUpdates
@ -2335,6 +2384,7 @@ TimeCapsule:
ret
TradeCenter:
vc_hook to_play2_trade
ld a, LINK_TRADECENTER
ld [wLinkMode], a
call DisableSpriteUpdates
@ -2345,6 +2395,7 @@ TradeCenter:
ret
Colosseum:
vc_hook to_play2_battle
ld a, LINK_COLOSSEUM
ld [wLinkMode], a
call DisableSpriteUpdates
@ -2357,6 +2408,7 @@ Colosseum:
CloseLink:
ld c, 3
call DelayFrames
vc_hook room_check
jp Link_ResetSerialRegistersAfterLinkClosure
FailedLinkToPast:

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@ -35,14 +35,23 @@ DoMysteryGift:
; Prepare the first of two messages for wMysteryGiftPartnerData
farcall StageDataForMysteryGift
call ClearMysteryGiftTrainer
vc_patch infrared_fake_0
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
farcall StagePartyDataForMysteryGift
call ClearMysteryGiftTrainer
nop
else
ld a, 2
ld [wMysteryGiftMessageCount], a
ld a, wMysteryGiftPartnerDataEnd - wMysteryGiftPartnerData
ld [wMysteryGiftStagedDataLength], a
endc
vc_patch_end
ldh a, [rIE]
push af
call ExchangeMysteryGiftData
vc_hook infrared_fake_4
ld d, a
xor a
ldh [rIF], a
@ -256,6 +265,31 @@ DoMysteryGift:
ExchangeMysteryGiftData:
farcall ClearChannels
vc_patch infrared_fake
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
nop
vc_hook infrared_fake_5
nop
nop
.restart ; same location as unpatched .restart
ld d, 239
.loop
dec d
ld a, d
or a
jr nz, .loop
vc_hook infrared_fake_3
nop
cp MG_CANCELED
ret z
nop
nop
cp MG_OKAY
jr nz, .restart
ret
db LOW(hMGRole) ; unpatched byte left from 'ldh a, [hMGRole]'
else
call InitializeIRCommunicationInterrupts
.restart
@ -268,6 +302,8 @@ ExchangeMysteryGiftData:
jr nz, .restart
ldh a, [hMGRole]
endc
vc_patch_end
cp IR_SENDER
jr z, SenderExchangeMysteryGiftDataPayloads
; receiver

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@ -215,6 +215,7 @@ _ScrollingMenuJoypad::
jr .loopRTC
.pressed
vc_hook print_forbid_3
call _2DMenuInterpretJoypad
jp c, .done
ld a, [w2DMenuFlags1]
@ -244,6 +245,7 @@ Menu_WasButtonPressed:
and a
ret z
scf
vc_hook print_forbid_2
ret
_2DMenuInterpretJoypad:

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@ -370,6 +370,7 @@ Script_yesorno:
ld a, TRUE
.no
ld [wScriptVar], a
vc_hook E_YESNO
ret
Script_loadmenu:

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@ -356,6 +356,7 @@ Pokedex_UpdateDexEntryScreen:
ld a, [hl]
and B_BUTTON
jr nz, .return_to_prev_screen
vc_hook print_forbid_5
ld a, [hl]
and A_BUTTON
jr nz, .do_menu_action

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@ -48,7 +48,13 @@ ReadAnyMail:
ldh a, [hJoyPressed]
and A_BUTTON | B_BUTTON | START
jr z, .loop
vc_patch print_forbid_4
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
and 0
else
and START
endc
vc_patch_end
jr nz, .pressed_start
ret

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@ -282,6 +282,7 @@ Serial_SyncAndExchangeNybble:: ; unreferenced
jp WaitLinkTransfer ; pointless
WaitLinkTransfer::
vc_hook send_send_buf2
ld a, $ff
ld [wOtherPlayerLinkAction], a
.loop
@ -309,14 +310,26 @@ WaitLinkTransfer::
inc a
jr z, .loop
vc_patch Network10
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld b, 26
else
ld b, 10
endc
vc_patch_end
.receive
call DelayFrame
call LinkTransfer
dec b
jr nz, .receive
vc_patch Network11
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
ld b, 26
else
ld b, 10
endc
vc_patch_end
.acknowledge
call DelayFrame
call LinkDataReceived
@ -325,6 +338,7 @@ WaitLinkTransfer::
ld a, [wOtherPlayerLinkAction]
ld [wOtherPlayerLinkMode], a
vc_hook send_send_buf2_ret
ret
LinkTransfer::

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@ -6,6 +6,7 @@ INCLUDE "macros/data.asm"
INCLUDE "macros/code.asm"
INCLUDE "macros/gfx.asm"
INCLUDE "macros/coords.asm"
INCLUDE "macros/vc.asm"
INCLUDE "macros/scripts/audio.asm"
INCLUDE "macros/scripts/maps.asm"

27
macros/vc.asm Normal file
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@ -0,0 +1,27 @@
vc_hook: MACRO
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
.VC_\1::
endc
ENDM
vc_patch: MACRO
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
assert !DEF(CURRENT_VC_PATCH), "Already started a vc_patch"
CURRENT_VC_PATCH EQUS "\1"
.VC_{CURRENT_VC_PATCH}::
endc
ENDM
vc_patch_end: MACRO
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
assert DEF(CURRENT_VC_PATCH), "No vc_patch started"
.VC_{CURRENT_VC_PATCH}_End::
PURGE CURRENT_VC_PATCH
endc
ENDM
vc_assert: MACRO
if DEF(_GOLD_VC) || DEF(_SILVER_VC)
assert \#
endc
ENDM

View File

@ -2,3 +2,5 @@ d8b8a3600a465308c9953dfa04f0081c05bdcb94 *pokegold.gbc
49b163f7e57702bc939d642a18f591de55d92dae *pokesilver.gbc
53783c57378122805c5b4859d19e1a224f02a1ed *pokegold_debug.gbc
4c2fafebdbc7551f4cd3f348bdd17e420b93b6e7 *pokesilver_debug.gbc
b8253b915ade89c784c71adfdb11cf60bc1f7b59 *pokegold.patch
a38c0dec807e8a9e3626a0ec0fdf96bfb795ef3a *pokesilver.patch

3
tools/.gitignore vendored
View File

@ -1,5 +1,6 @@
gfx
lzcomp
make_patch
png_dimensions
scan_includes
gfx
stadium

View File

@ -6,6 +6,7 @@ CFLAGS := -O3 -std=c11 -Wall -Wextra -pedantic -Wno-missing-field-initializers
tools := \
lzcomp \
gfx \
make_patch \
png_dimensions \
scan_includes \
stadium

View File

@ -271,7 +271,7 @@ int main(int argc, char *argv[]) {
}
if (options.interleave) {
if (!options.png_file) {
error_exit("--interleave needs --png to infer dimensions");
error_exit("--interleave needs --png to infer dimensions\n");
}
int width = read_png_width(options.png_file);
interleave(&graphic, width);

452
tools/make_patch.c Normal file
View File

@ -0,0 +1,452 @@
#define PROGRAM_NAME "make_patch"
#define USAGE_OPTS "labels.sym constants.sym patched.gbc original.gbc vc.patch.template vc.patch"
#include "common.h"
#include <ctype.h>
struct Buffer {
size_t item_size;
size_t size;
size_t capacity;
void *data;
};
struct Symbol {
struct Symbol *next;
unsigned int address;
unsigned int offset;
char name[]; // C99 FAM
};
struct Patch {
unsigned int offset;
unsigned int size;
};
struct Buffer *buffer_create(size_t item_size) {
struct Buffer *buffer = xmalloc(sizeof(*buffer));
buffer->item_size = item_size;
buffer->size = 0;
buffer->capacity = 0x10;
buffer->data = xmalloc(buffer->capacity * item_size);
return buffer;
}
void buffer_append(struct Buffer *buffer, const void *item) {
if (buffer->size >= buffer->capacity) {
buffer->capacity = (buffer->capacity + 1) * 2;
buffer->data = xrealloc(buffer->data, buffer->capacity * buffer->item_size);
}
memcpy((char *)buffer->data + (buffer->size++ * buffer->item_size), item, buffer->item_size);
}
void buffer_free(struct Buffer *buffer) {
free(buffer->data);
free(buffer);
}
void symbol_append(struct Symbol **symbols, const char *name, int bank, int address) {
size_t name_len = strlen(name) + 1;
struct Symbol *symbol = xmalloc(sizeof(*symbol) + name_len);
symbol->address = address;
symbol->offset = bank > 0 && address < 0x8000 ? address + (bank - 1) * 0x4000 : address;
memcpy(symbol->name, name, name_len);
symbol->next = *symbols;
*symbols = symbol;
}
void symbol_free(struct Symbol *symbols) {
for (struct Symbol *next; symbols; symbols = next) {
next = symbols->next;
free(symbols);
}
}
const struct Symbol *symbol_find(const struct Symbol *symbols, const char *name) {
size_t name_len = strlen(name);
for (const struct Symbol *symbol = symbols; symbol; symbol = symbol->next) {
size_t sym_name_len = strlen(symbol->name);
if (name_len > sym_name_len) {
continue;
}
const char *sym_name = symbol->name;
if (name[0] == '.') {
// If `name` is a local label, compare it to the local part of `symbol->name`
sym_name += sym_name_len - name_len;
}
if (!strcmp(sym_name, name)) {
return symbol;
}
}
error_exit("Error: Unknown symbol: \"%s\"\n", name);
}
const struct Symbol *symbol_find_cat(const struct Symbol *symbols, const char *prefix, const char *suffix) {
char *sym_name = xmalloc(strlen(prefix) + strlen(suffix) + 1);
sprintf(sym_name, "%s%s", prefix, suffix);
const struct Symbol *symbol = symbol_find(symbols, sym_name);
free(sym_name);
return symbol;
}
int parse_number(const char *input, int base) {
char *endptr;
int n = (int)strtol(input, &endptr, base);
if (endptr == input || *endptr || n < 0) {
error_exit("Error: Cannot parse number: \"%s\"\n", input);
}
return n;
}
void parse_symbol_value(char *input, int *restrict bank, int *restrict address) {
char *colon = strchr(input, ':');
if (!colon) {
error_exit("Error: Cannot parse bank+address: \"%s\"\n", input);
}
*colon++ = '\0';
*bank = parse_number(input, 16);
*address = parse_number(colon, 16);
}
void parse_symbols(const char *filename, struct Symbol **symbols) {
FILE *file = xfopen(filename, 'r');
struct Buffer *buffer = buffer_create(1);
enum { SYM_PRE, SYM_VALUE, SYM_SPACE, SYM_NAME } state = SYM_PRE;
int bank = 0;
int address = 0;
for (;;) {
int c = getc(file);
if (c == EOF || c == '\n' || c == '\r' || c == ';' || (state == SYM_NAME && (c == ' ' || c == '\t'))) {
if (state == SYM_NAME) {
// The symbol name has ended; append the buffered symbol
buffer_append(buffer, &(char []){'\0'});
symbol_append(symbols, buffer->data, bank, address);
}
// Skip to the next line, ignoring anything after the symbol value and name
state = SYM_PRE;
while (c != EOF && c != '\n' && c != '\r') {
c = getc(file);
}
if (c == EOF) {
break;
}
} else if (c != ' ' && c != '\t') {
if (state == SYM_PRE || state == SYM_SPACE) {
// The symbol value or name has started; buffer its contents
if (++state == SYM_NAME) {
// The symbol name has started; parse the buffered value
buffer_append(buffer, &(char []){'\0'});
parse_symbol_value(buffer->data, &bank, &address);
}
buffer->size = 0;
}
buffer_append(buffer, &c);
} else if (state == SYM_VALUE) {
// The symbol value has ended; wait to see if a name comes after it
state = SYM_SPACE;
}
}
fclose(file);
buffer_free(buffer);
}
int parse_arg_value(const char *arg, bool absolute, const struct Symbol *symbols, const char *patch_name) {
// Comparison operators for "ConditionValueB" evaluate to their particular values
static const char *comparisons[] = {"==", ">", "<", ">=", "<=", "!=", "||"};
for (unsigned int i = 0; i < sizeof(comparisons) / sizeof(*comparisons); i++) {
if (!strcmp(arg, comparisons[i])) {
return i == 6 ? 0x11 : i; // "||" is 0x11
}
}
// Literal numbers evaluate to themselves
if (isdigit((unsigned)arg[0]) || arg[0] == '+') {
return parse_number(arg, 0);
}
// Symbols evaluate to their offset or address, plus an optional offset mod
int offset_mod = 0;
char *plus = strchr(arg, '+');
if (plus) {
offset_mod = parse_number(plus, 0);
*plus = '\0';
}
const char *sym_name = !strcmp(arg, "@") ? patch_name : arg; // "@" is the current patch label
const struct Symbol *symbol = symbol_find(symbols, sym_name);
return (absolute ? symbol->offset : symbol->address) + offset_mod;
}
void interpret_command(char *command, const struct Symbol *current_hook, const struct Symbol *symbols, struct Buffer *patches, FILE *restrict new_rom, FILE *restrict orig_rom, FILE *restrict output) {
// Strip all leading spaces and all but one trailing space
int x = 0;
for (int i = 0; command[i]; i++) {
if (!isspace((unsigned)command[i]) || (i > 0 && !isspace((unsigned)command[i - 1]))) {
command[x++] = command[i];
}
}
command[x - (x > 0 && isspace((unsigned)command[x - 1]))] = '\0';
// Count the arguments
int argc = 0;
for (const char *c = command; *c; c++) {
if (isspace((unsigned)*c)) {
argc++;
}
}
// Get the arguments
char *argv[argc]; // VLA
char *arg = command;
for (int i = 0; i < argc; i++) {
while (*arg && !isspace((unsigned)*arg)) {
arg++;
}
if (!*arg) {
break;
}
*arg++ = '\0';
argv[i] = arg;
}
// Use the arguments
if (!strcmp(command, "patch") || !strcmp(command, "PATCH") || !strcmp(command, "patch_") || !strcmp(command, "PATCH_")) {
if (argc > 2) {
error_exit("Error: Invalid arguments for command: \"%s\"\n", command);
}
if (!current_hook) {
error_exit("Error: No current patch for command: \"%s\"\n", command);
}
int current_offset = current_hook->offset + (argc > 0 ? parse_number(argv[0], 0) : 0);
if (fseek(orig_rom, current_offset, SEEK_SET)) {
error_exit("Error: Cannot seek to \"vc_patch %s\" in the original ROM\n", current_hook->name);
}
if (fseek(new_rom, current_offset, SEEK_SET)) {
error_exit("Error: Cannot seek to \"vc_patch %s\" in the new ROM\n", current_hook->name);
}
int length;
if (argc == 2) {
length = parse_number(argv[1], 0);
} else {
const struct Symbol *current_hook_end = symbol_find_cat(symbols, current_hook->name, "_End");
length = current_hook_end->offset - current_offset;
}
buffer_append(patches, &(struct Patch){current_offset, length});
bool modified = false;
if (length == 1) {
int c = getc(new_rom);
modified = c != getc(orig_rom);
fprintf(output, isupper((unsigned)command[0]) ? "0x%02X" : "0x%02x", c);
} else {
fprintf(output, command[strlen(command) - 1] == '_' ? "a%d: " : "a%d:", length);
for (int i = 0; i < length; i++) {
if (i) {
putc(' ', output);
}
int c = getc(new_rom);
modified |= c != getc(orig_rom);
fprintf(output, isupper((unsigned)command[0]) ? "%02X" : "%02x", c);
}
}
if (!modified) {
fprintf(stderr, PROGRAM_NAME ": Warning: \"vc_patch %s\" doesn't alter the ROM\n", current_hook->name);
}
} else if (!strcmp(command, "dws") || !strcmp(command, "DWS") || !strcmp(command, "dws_") || !strcmp(command, "DWS_")) {
if (argc < 1) {
error_exit("Error: Invalid arguments for command: \"%s\"\n", command);
}
fprintf(output, command[strlen(command) - 1] == '_' ? "a%d: " : "a%d:", argc * 2);
for (int i = 0; i < argc; i++) {
int value = parse_arg_value(argv[i], false, symbols, current_hook->name);
if (value > 0xffff) {
error_exit("Error: Invalid value for \"%s\" argument: 0x%x\n", command, value);
}
if (i) {
putc(' ', output);
}
fprintf(output, isupper((unsigned)command[0]) ? "%02X %02X": "%02x %02x", value & 0xff, value >> 8);
}
} else if (!strcmp(command, "db") || !strcmp(command, "DB") || !strcmp(command, "db_") || !strcmp(command, "DB_")) {
if (argc != 1) {
error_exit("Error: Invalid arguments for command: \"%s\"\n", command);
}
int value = parse_arg_value(argv[0], false, symbols, current_hook->name);
if (value > 0xff) {
error_exit("Error: Invalid value for \"%s\" argument: 0x%x\n", command, value);
}
fputs(command[strlen(command) - 1] == '_' ? "a1: " : "a1:", output);
fprintf(output, isupper((unsigned)command[0]) ? "%02X" : "%02x", value);
} else if (!strcmp(command, "hex") || !strcmp(command, "HEX") || !strcmp(command, "HEx") || !strcmp(command, "Hex") || !strcmp(command, "heX") || !strcmp(command, "hEX")) {
if (argc != 1 && argc != 2) {
error_exit("Error: Invalid arguments for command: \"%s\"\n", command);
}
int value = parse_arg_value(argv[0], true, symbols, current_hook->name);
int padding = argc > 1 ? parse_number(argv[1], 0) : 2;
if (!strcmp(command, "HEx")) {
fprintf(output, "0x%0*X%02x", padding - 2, value >> 8, value & 0xff);
} else if (!strcmp(command, "Hex")) {
fprintf(output, "0x%0*X%03x", padding - 3, value >> 12, value & 0xfff);
} else if (!strcmp(command, "heX")) {
fprintf(output, "0x%0*x%02X", padding - 2, value >> 8, value & 0xff);
} else if (!strcmp(command, "hEX")) {
fprintf(output, "0x%0*x%03X", padding - 3, value >> 12, value & 0xfff);
} else {
fprintf(output, isupper((unsigned)command[0]) ? "0x%0*X" : "0x%0*x", padding, value);
}
} else {
error_exit("Error: Unknown command: \"%s\"\n", command);
}
}
void skip_to_next_line(FILE *restrict input, FILE *restrict output) {
for (int c = getc(input); c != EOF; c = getc(input)) {
putc(c, output);
if (c == '\n' || c == '\r') {
break;
}
}
}
struct Buffer *process_template(const char *template_filename, const char *patch_filename, FILE *restrict new_rom, FILE *restrict orig_rom, const struct Symbol *symbols) {
FILE *input = xfopen(template_filename, 'r');
FILE *output = xfopen(patch_filename, 'w');
struct Buffer *patches = buffer_create(sizeof(struct Patch));
struct Buffer *buffer = buffer_create(1);
// The ROM checksum will always differ
buffer_append(patches, &(struct Patch){0x14e, 2});
// The Stadium data (see stadium.c) will always differ
unsigned int rom_size = (unsigned int)xfsize("", orig_rom);
unsigned int stadium_size = 24 + 6 + 2 + (rom_size / 0x2000) * 2;
buffer_append(patches, &(struct Patch){rom_size - stadium_size, stadium_size});
// Fill in the template
const struct Symbol *current_hook = NULL;
for (int c = getc(input); c != EOF; c = getc(input)) {
switch (c) {
case ';':
// ";" comments until the end of the line
putc(c, output);
skip_to_next_line(input, output);
break;
case '{':
// "{...}" is a template command; buffer its contents
buffer->size = 0;
for (c = getc(input); c != EOF && c != '}'; c = getc(input)) {
buffer_append(buffer, &c);
}
buffer_append(buffer, &(char []){'\0'});
// Interpret the command in the context of the current patch
interpret_command(buffer->data, current_hook, symbols, patches, new_rom, orig_rom, output);
break;
case '[':
// "[...]" is a patch label; buffer its contents
putc(c, output);
bool alternate = false;
buffer->size = 0;
for (c = getc(input); c != EOF; c = getc(input)) {
if (!alternate && c == '@') {
// "@" designates an alternate name for the ".VC_" label
alternate = true;
buffer->size = 0;
} else if (c == ']') {
putc(c, output);
break;
} else {
if (!alternate) {
putc(c, output);
if (!isalnum(c) && c != '_') {
// Convert non-identifier characters to underscores
c = '_';
}
}
buffer_append(buffer, &c);
}
}
buffer_append(buffer, &(char []){'\0'});
// The current patch should have a corresponding ".VC_" label
current_hook = symbol_find_cat(symbols, ".VC_", buffer->data);
skip_to_next_line(input, output);
break;
default:
putc(c, output);
}
}
rewind(orig_rom);
rewind(new_rom);
fclose(input);
fclose(output);
buffer_free(buffer);
return patches;
}
int compare_patch(const void *patch1, const void *patch2) {
unsigned int offset1 = ((const struct Patch *)patch1)->offset;
unsigned int offset2 = ((const struct Patch *)patch2)->offset;
return offset1 > offset2 ? 1 : offset1 < offset2 ? -1 : 0;
}
bool verify_completeness(FILE *restrict orig_rom, FILE *restrict new_rom, struct Buffer *patches) {
qsort(patches->data, patches->size, patches->item_size, compare_patch);
for (unsigned int offset = 0, index = 0; ; offset++) {
int orig_byte = getc(orig_rom);
int new_byte = getc(new_rom);
if (orig_byte == EOF || new_byte == EOF) {
return orig_byte == new_byte;
}
struct Patch *patch = &((struct Patch *)patches->data)[index];
if (index < patches->size && patch->offset == offset) {
if (fseek(orig_rom, patch->size, SEEK_CUR)) {
return false;
}
if (fseek(new_rom, patch->size, SEEK_CUR)) {
return false;
}
offset += patch->size;
index++;
} else if (orig_byte != new_byte) {
fprintf(stderr, PROGRAM_NAME ": Warning: Unpatched difference at offset: 0x%x\n", offset);
fprintf(stderr, " Original ROM value: 0x%02x\n", orig_byte);
fprintf(stderr, " Patched ROM value: 0x%02x\n", new_byte);
fprintf(stderr, " Current patch offset: 0x%06x\n", patch->offset);
return false;
}
}
}
int main(int argc, char *argv[]) {
if (argc != 7) {
usage_exit(1);
}
struct Symbol *symbols = NULL;
parse_symbols(argv[1], &symbols);
parse_symbols(argv[2], &symbols);
FILE *new_rom = xfopen(argv[3], 'r');
FILE *orig_rom = xfopen(argv[4], 'r');
struct Buffer *patches = process_template(argv[5], argv[6], new_rom, orig_rom, symbols);
if (!verify_completeness(orig_rom, new_rom, patches)) {
fprintf(stderr, PROGRAM_NAME ": Warning: Not all ROM differences are defined by \"%s\"\n", argv[6]);
}
symbol_free(symbols);
fclose(new_rom);
fclose(orig_rom);
buffer_free(patches);
return 0;
}

59
vc/pokegold.constants.asm Normal file
View File

@ -0,0 +1,59 @@
INCLUDE "constants.asm"
; These are all the asm constants needed to make the gold_vc patch.
vc_const: MACRO
x = \1
println "00:{04x:x} \1" ; same format as rgblink's .sym file
ENDM
; [FPA 001 Begin]
vc_const "F"
vc_const "I"
vc_const "S"
vc_const "U"
vc_const "R"
; [FPA 002 Begin]
vc_const "E"
vc_const "L"
vc_const "D"
; [FPA 003 Begin]
vc_const "T"
vc_const "H"
vc_const "N"
; [FPA 004 Begin]
vc_const "Y"
vc_const "P"
; "<SPACE>" is necessary since spaces separate template command arguments
charmap "<SPACE>", " "
vc_const "<SPACE>"
; [FPA 005 Begin]
vc_const "O"
; [FPA 006 Begin]
vc_const "X"
; [FPA 007 Begin]
vc_const "A"
vc_const "@"
; [FPA 042801 Begin]
vc_const ANIM_GFX_BUBBLE
; [fight begin]
vc_const SCREEN_HEIGHT_PX
; [print forbid 2]
vc_const NO_INPUT
vc_const A_BUTTON
vc_const B_BUTTON
vc_const D_UP
vc_const D_DOWN
; [print forbid 3]
vc_const MAPGROUP_CIANWOOD
vc_const MAP_CIANWOOD_PHOTO_STUDIO

716
vc/pokegold.patch.template Normal file
View File

@ -0,0 +1,716 @@
;Format Sample
;[xxxx] ;User-defined Name (Max:31 chars)
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0 ;0:Begin 1:End
;Index = 0 ;Index
;Address = x1F8000 ;ROM Address
;MemAddress = x2000 ;RAM Address
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0 ;Delay Frame
;FadeFrame = 0 ;Fade Frame 0:Off
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10 ;0~10 (for Green Mode)
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
;MotionBlur1 = 31 ;0~31 (for Green Mode)
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
[send_send_buf2]
Mode = 2
Address = {HEX @ 4}
Type = 29
[send_send_buf2_ret]
Mode = 2
Address = {HEX @ 4}
Type = 30
[send_byt2]
Mode = 2
Address = {HEX @+5}
Type = 31
[send_byt2_ret]
Mode = 2
Address = {HEX @}
Type = 32
[send_byt2_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy]
Mode = 2
Address = {HEX @}
Type = 33
[send_dummy_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy_end]
Mode = 2
Address = {HEX @}
Type = 34
[Network10]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[Network11]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[NetworkDelay1]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay2]
Mode = 1
Address = {HEX @}
Fixcode = {PATCH}
[NetworkDelay3]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay4]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay6]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[Network358]
Mode = 2
Address = {HEX @}
Type = 4
[Network359]
Mode = 2
Address = {HEX @}
Type = 4
[Network364]
Mode = 2
Address = {HEX @}
Type = 26
[Network360]
Mode = 2
Address = {HEX @}
Type = 4
[Network361]
Mode = 2
Address = {HEX @}
Type = 4
[Network362]
Mode = 2
Address = {HEX @}
Type = 4
[Network363]
Mode = 2
Address = {HEX @}
Type = 4
[Network_RECHECK]
Mode = 2
Address = {HEX @}
Type = 7
;no use[Network_STOP]
;Mode = 2
;Address = 0xF4D34
;Type = 8
;no use[Network_END]
;Mode = 2
;Address = 0xF4D3C
;Type = 9
[Network_RESET]
Mode = 2
Address = {HEX @ 5}
Type = 10
[E_YESNO]
Mode = 2
Address = {HEX @}
Type = 15
[linkCable fake begin]
Mode = 2
Address = {HEX @}
Type = 16
[linkCable fake end]
Mode = 2
Address = {HEX @}
Type = 17
;MURIYARI
[linkCable block input]
Mode = 2
Address = {HEX @}
Type = 18
[linkCable block input2]
Mode = 2
Address = {HEX @}
Type = 24
[save game end]
Mode = 2
Address = {HEX @}
Type = 20
[term_exit]
Mode = 2
Address = {HEX @}
Type = 25
[room_check]
Mode = 2
Address = {HEX @}
Type = 27
[to_play2_mons1]
Mode = 2
Address = {HEX @}
Type = 11
[to_play2_trade]
Mode = 2
Address = {HEX @}
Type = 12
[to_play2_battle]
Mode = 2
Address = {HEX @}
Type = 13
[ret_heya]
Mode = 2
Address = {HEX @}
Type = 14
;
;00023a9fh: C0 01 00 00 FF 00 FF 00 FF 00 FF 00 FF 10 00 00 ; ?.........
;00023aafh: FF 01 00 00 0A 10 00 00 0A 01 00 00 FF 00 FF 00 ; .............
;
;change to below
;
;00023a9fh: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 ; .?.........
;00023aafh: 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00 ; ...........
;
;[teaching movie]
;Mode = 1
;Address = 0x23a9f
;Fixcode = a32: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x94
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
;000cc10fh: CB 7F 20 17 ; ? .
[FPA 001 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "F" "I" "S" "S" "U" "R" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x93
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x91
;selfexplore
[FPA 002 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "S" "E" "L" "F" "D" "E" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x93
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x94
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
; t h u n d e r
[FPA 003 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "T" "H" "U" "N" "D" "E" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x98
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x7f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x81
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x80
; h y p e r b e a m
[FPA 004 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 16
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "H" "Y" "P" "E" "R" "<SPACE>" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x7f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8b
[FPA 005 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "H" "O" "R" "N" "<SPACE>" "D" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x97
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8d
[FPA 006 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "E" "X" "P" "L" "O" "S" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x80
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x50
;
[FPA 007 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "F" "L" "A" "S" "H" "@" }
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd
;
;PC:51-4461=FA 000CC461 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4464=FE 000CC464 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4466=D0 000CC466 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4467=CD 000CC467 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB ----- happend only once while the explosive animation begin.
;000cc471h: FA 19 CA FE
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x8f
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x91
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x84
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x84
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x8d
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x93
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
[FPA 042801 Begin]
Mode = 3
Type = 0
Address = {HEX @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5 wBattleAnimTileDict+2}
ConditionValueB = {dws_ == == == == == == == }
ConditionValueC = {dws_ "P" "R" "E" "S" "E" "N" ANIM_GFX_BUBBLE }
;ROM:CC1A4 call unk_41CA
;ROM:CC1A7 call unk_41CA
;ROM:CC1AA call unk_41CA
;ROM:CC1AD call unk_147E
;ROM:CC1B0 ret
;exit point
;000cc1c0h: C9 F0 E8 A7 C8
[FPA 001 End@Stop_reducing_move_anim_flashing]
Mode = 3
Type = 1
Address = {hex @}
;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c52d addr = 0xffa0 value = 0x1
;-----ddddff0xff690xff69fffff----0xce57 no ....----5555555577777---------..........Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x1a
[FPA link fight begin]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
;ROM:8C52D ld [hl], 1
;ROM:8C52F ld a, [byte_CE63]
;ROM:8C532 bit 7, a
;
;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c55d addr = 0xffa0 value = 0x0
;0008c65dh: CE 34 C9 CD 5B 46 AF EA 64 CE E0 D6 C9 CD 72 46 ; ?赏[Fd梧稚蛂F
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x15
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x16
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x17
;40 90 e4 01 3E at 3E
[FPA link fight End0]
Mode = 3
Type = 1
Address = {HEX @}
;3D 20 EF C9 3E 01 at 3E
[FPA link fight End1]
Mode = 3
Type = 1
Address = {HEX @}
;01 FF 3E 01 at 3E
[FPA link fight End2]
Mode = 3
Type = 1
Address = {HEX @}
;32 00 19 00 3e 01 at 3e
[FPA link fight End3]
Mode = 3
Type = 1
Address = {HEX @}
[FPA link fight End4]
Mode = 3
Type = 1
Address = {hex @}
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;Patch 46 0x3f929
;Patch 46 0x3f929 effecting
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x3f929 addr = 0xff4a value = 0x90
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x0
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;ROM:3F929 ld [byte_FF4A], a
;ROM:3F92B call unk_33AE
;ROM:3F92E call unk_30C6
;ROM:3F931 ld b, 1
;ROM:3F933 call unk_34E5
;ROM:3F936 call unk_34A8
;ROM:3F939 ld a, $90 ; '?
;ROM:3F93B ld [byte_FFD4], a
;ROM:3F93D xor a
;0003f8c6h: AF E0 D4 E0 4A ; 脏J
[fight begin]
Mode = 11
Type = 0
Index = 1
Address = {HEx @}
Fixcode={db SCREEN_HEIGHT_PX}
; print forbid 1
;ROM:1758D ld a, [byte_FFA9]
;ROM:1758F and 2
;ROM:17591 jr nz, unk_75B4
;ROM:17593 ld a, [byte_FFA9]
;ROM:17595 and 1 ;e6 01
;ROM:17597 jr nz, unk_75A1
;
; change "and 1" to "and 0"
;00016ecch: E6 01 20 08
[print forbid 1]
Mode = 1
Address = {hex @}
Fixcode={patch}
;ROM:1A29 ld a, [byte_FFAB]
;ROM:1A2B and $F0 ; '?
;ROM:1A2D ld b, a
;ROM:1A2E ld a, [byte_FFA9]
;ROM:1A30 and $F
;ROM:1A32 or b
;
;
;
;ROM:2419C call loc_1A27
;ROM:2419F bit 0, a
;ROM:241A1 jp nz, unk_4244
;ROM:241A4 bit 1, a
;ROM:241A6 jp nz, unk_4244
;ROM:241A9 bit 2, a
;ROM:241AB jp nz, unk_4244
;ROM:241AE bit 3, a
;ROM:241B0 jp nz, unk_4244
;ROM:241B3 bit 4, a
;ROM:241B5 jr nz, unk_4226
;ROM:241B7 bit 5, a
;ROM:241B9 jr nz, unk_4208
;ROM:241BB bit 6, a
;ROM:241BD jr nz, unk_41EA
;ROM:241BF bit 7, a
;ROM:241C1 jr nz, unk_41CC
;ROM:241C3 and a
;ROM:241C4 ret
;0002419bh: C9 CD 7A 1A CB 47 C2 44 42 CB 4F C2 44 42 CB 57
;000241abh: C2 44 42 CB
;
[print forbid 2]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == >= <= == != != != != }
ConditionValueC = {dws_ 0xb7 0xb9 A_BUTTON 0x00 0x0f 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
; -----ddddfffffff99999ccccc77777----0xd9c7 no ..............Mem Write: pc32 = 0x230b addr = 0xd9c7 value = 0x8
; 0xd9c7 is the room number.
;
[print forbid 3]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuCursorY wWarpNumber wMapGroup wMapNumber hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == == == == == == != != != != }
ConditionValueC = {dws_ 0xcd 0xbf NO_INPUT 0x00 0x01 0x01 MAPGROUP_CIANWOOD MAP_CIANWOOD_PHOTO_STUDIO D_DOWN D_UP B_BUTTON NO_INPUT }
;ROM:BB29C call unk_934
;ROM:BB29F ld a, [byte_FFA9]
;ROM:BB2A1 and $B
;ROM:BB2A3 jr z, unk_B29C
;ROM:BB2A5 and 8
;ROM:BB2A7 jr nz, unk_B2AA
;ROM:BB2A9 ret
; 000baf1ah: E6 08 20 01
; change "and 1" to "and 0"
[print forbid 4]
Mode = 1
Address = {hex @}
Fixcode={patch}
;ROM:401D6 call unk_50A5
;ROM:401D9 ld hl, $FFA9
;ROM:401DC ld a, [hl]
;ROM:401DD and 2
;ROM:401DF jr nz, unk_1F8
;ROM:401E1 ld a, [hl]
;ROM:401E2 and 1
;ROM:401E4 jr nz, unk_1EE
;ROM:401E6 call unk_4562
;ROM:401E9 ret nc
;ROM:401EA call unk_4114
;ROM:401ED ret
; -----6666666666ddddddddd88888----0xc6d8 no ..............Mem Write: pc32 = 0x4109b addr = 0xc6d8 value = 0x0
; 00040266h: 7E E6 01 20 08
[print forbid 5]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wDexArrowCursorPosIndex hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == == == != != != != }
ConditionValueC = {dws_ 0xbd 0xbd A_BUTTON 0x00 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
;0x29e97
; call ir_main
; ld d,a ; IR_STAT
; xor a
; _IRcomm_end 0x2a1b9
; ld hl,ir_read_buf | 21 50 c7
; ld de,ir_read_buf_stk | 11 00 c8
; ld bc,15 |
; call block_move |
; |
;0002a123h: FE 03 30 24
;the code below is Set_send_data2
;0002a127h: 3E 3F 21 6A 4F CF CD 29 65
;3E 3F 21 6A 4F CF CD 29 65
; ------->
; BCALL G_BANK0b,set_send_data2
; call read_buf_clr
;
;00029e23h: 3E 02 EA 01 C9
[infrared fake 0]
Mode = 1
Address = {hex @}
Fixcode={PATCH}
;00029fc8h: 30 3E 3A 21 E9 4F CF CD 8C 61 CD C4 61 CD 0B 62
;00029fd8h: F0 BE FE 10
[infrared fake 1@infrared_fake]
Mode = 1
Address = {hex @}
Fixcode={patch 0 21}
[infrared fake 2@infrared_fake]
Mode = 2
Address = {hex @}
Type = 101
[infrared fake 5]
Mode = 2
Address = {hex @}
Type = 100
[infrared fake 3]
Mode = 2
Address = {hex @}
Type = 102
[infrared fake 4]
Mode = 2
Address = {hex @}
Type = 103

View File

@ -0,0 +1,59 @@
INCLUDE "constants.asm"
; These are all the asm constants needed to make the silver_vc patch.
vc_const: MACRO
x = \1
println "00:{04x:x} \1" ; same format as rgblink's .sym file
ENDM
; [FPA 001 Begin]
vc_const "F"
vc_const "I"
vc_const "S"
vc_const "U"
vc_const "R"
; [FPA 002 Begin]
vc_const "E"
vc_const "L"
vc_const "D"
; [FPA 003 Begin]
vc_const "T"
vc_const "H"
vc_const "N"
; [FPA 004 Begin]
vc_const "Y"
vc_const "P"
; "<SPACE>" is necessary since spaces separate template command arguments
charmap "<SPACE>", " "
vc_const "<SPACE>"
; [FPA 005 Begin]
vc_const "O"
; [FPA 006 Begin]
vc_const "X"
; [FPA 007 Begin]
vc_const "A"
vc_const "@"
; [FPA 042801 Begin]
vc_const ANIM_GFX_BUBBLE
; [fight begin]
vc_const SCREEN_HEIGHT_PX
; [print forbid 2]
vc_const NO_INPUT
vc_const A_BUTTON
vc_const B_BUTTON
vc_const D_UP
vc_const D_DOWN
; [print forbid 3]
vc_const MAPGROUP_CIANWOOD
vc_const MAP_CIANWOOD_PHOTO_STUDIO

View File

@ -0,0 +1,724 @@
;Format Sample
;[xxxx] ;User-defined Name (Max:31 chars)
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0 ;0:Begin 1:End
;Index = 0 ;Index
;Address = x1F8000 ;ROM Address
;MemAddress = x2000 ;RAM Address
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0 ;Delay Frame
;FadeFrame = 0 ;Fade Frame 0:Off
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10 ;0~10 (for Green Mode)
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
;MotionBlur1 = 31 ;0~31 (for Green Mode)
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
[send_send_buf2]
Mode = 2
Address = {HEX @ 4}
Type = 29
[send_send_buf2_ret]
Mode = 2
Address = {HEX @ 4}
Type = 30
[send_byt2]
Mode = 2
Address = {HEX @+5}
Type = 31
[send_byt2_ret]
Mode = 2
Address = {HEX @}
Type = 32
[send_byt2_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy]
Mode = 2
Address = {HEX @}
Type = 33
[send_dummy_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy_end]
Mode = 2
Address = {HEX @}
Type = 34
[Network10]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[Network11]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[NetworkDelay1]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay2]
Mode = 1
Address = {HEX @}
Fixcode = {PATCH}
[NetworkDelay3]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay4]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay6]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[Network358]
Mode = 2
Address = {HEX @}
Type = 4
[Network359]
Mode = 2
Address = {HEX @}
Type = 4
[Network364]
Mode = 2
Address = {HEX @}
Type = 26
[Network360]
Mode = 2
Address = {HEX @}
Type = 4
[Network361]
Mode = 2
Address = {HEX @}
Type = 4
[Network362]
Mode = 2
Address = {HEX @}
Type = 4
[Network363]
Mode = 2
Address = {HEX @}
Type = 4
[Network_RECHECK]
Mode = 2
Address = {HEX @}
Type = 7
;no use[Network_STOP]
;Mode = 2
;Address = 0xF4D34
;Type = 8
;no use[Network_END]
;Mode = 2
;Address = 0xF4D3C
;Type = 9
[Network_RESET]
Mode = 2
Address = {HEX @ 5}
Type = 10
[E_YESNO]
Mode = 2
Address = {HEX @}
Type = 15
[linkCable fake begin]
Mode = 2
Address = {HEX @}
Type = 16
[linkCable fake end]
Mode = 2
Address = {HEX @}
Type = 17
;MURIYARI
[linkCable block input]
Mode = 2
Address = {HEX @}
Type = 18
[linkCable block input2]
Mode = 2
Address = {HEX @}
Type = 24
[save game end]
Mode = 2
Address = {HEX @}
Type = 20
[term_exit]
Mode = 2
Address = {HEX @}
Type = 25
[room_check]
Mode = 2
Address = {HEX @}
Type = 27
[to_play2_mons1]
Mode = 2
Address = {HEX @}
Type = 11
[to_play2_trade]
Mode = 2
Address = {HEX @}
Type = 12
[to_play2_battle]
Mode = 2
Address = {HEX @}
Type = 13
[ret_heya]
Mode = 2
Address = {HEX @}
Type = 14
;
;00023a9fh: C0 01 00 00 FF 00 FF 00 FF 00 FF 00 FF 10 00 00 ; ?.........
;00023aafh: FF 01 00 00 0A 10 00 00 0A 01 00 00 FF 00 FF 00 ; .............
;
;change to below
;
;00023a9fh: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 ; .?.........
;00023aafh: 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00 ; ...........
;
;[teaching movie]
;Mode = 1
;Address = 0x23a9f
;Fixcode = a32: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00
;
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x94
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
;000cc10fh: CB 7F 20 17 ; ? .
[FPA 001 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "F" "I" "S" "S" "U" "R" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x93
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x91
;selfexplore
[FPA 002 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "S" "E" "L" "F" "D" "E" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x93
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x94
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
; t h u n d e r
[FPA 003 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "T" "H" "U" "N" "D" "E" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x98
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x7f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x81
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x80
; h y p e r b e a m
[FPA 004 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 16
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "H" "Y" "P" "E" "R" "<SPACE>" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x7f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8b
[FPA 005 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "H" "O" "R" "N" "<SPACE>" "D" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x97
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8d
[FPA 006 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "E" "X" "P" "L" "O" "S" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x80
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x50
;
[FPA 007 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "F" "L" "A" "S" "H" "@" }
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd
;
;PC:51-4461=FA 000CC461 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4464=FE 000CC464 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4466=D0 000CC466 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4467=CD 000CC467 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB ----- happend only once while the explosive animation begin.
;000cc471h: FA 19 CA FE
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x8f
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x91
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x84
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x84
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x8d
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x93
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
[FPA 042801 Begin]
Mode = 3
Type = 0
Address = {HEX @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5 wBattleAnimTileDict+2}
ConditionValueB = {dws_ == == == == == == == }
ConditionValueC = {dws_ "P" "R" "E" "S" "E" "N" ANIM_GFX_BUBBLE }
;ROM:CC1A4 call unk_41CA
;ROM:CC1A7 call unk_41CA
;ROM:CC1AA call unk_41CA
;ROM:CC1AD call unk_147E
;ROM:CC1B0 ret
;exit point
;000cc1c0h: C9 F0 E8 A7 C8
[FPA 001 End@Stop_reducing_move_anim_flashing]
Mode = 3
Type = 1
Address = {hex @}
;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c52d addr = 0xffa0 value = 0x1
;-----ddddff0xff690xff69fffff----0xce57 no ....----5555555577777---------..........Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x1a
[FPA link fight begin]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
;ROM:8C52D ld [hl], 1
;ROM:8C52F ld a, [byte_CE63]
;ROM:8C532 bit 7, a
;
;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c55d addr = 0xffa0 value = 0x0
;0008c65dh: CE 34 C9 CD 5B 46 AF EA 64 CE E0 D6 C9 CD 72 46 ; ?赏[Fd梧稚蛂F
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x15
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x16
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x17
;40 90 e4 01 3E at 3E
[FPA link fight End0]
Mode = 3
Type = 1
Address = {HEX @}
;3D 20 EF C9 3E 01 at 3E
[FPA link fight End1]
Mode = 3
Type = 1
Address = {HEX @}
;01 FF 3E 01 at 3E
[FPA link fight End2]
Mode = 3
Type = 1
Address = {HEX @}
;32 00 19 00 3e 01 at 3e
[FPA link fight End3]
Mode = 3
Type = 1
Address = {HEX @}
[FPA link fight End4]
Mode = 3
Type = 1
Address = {hex @}
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;Patch 46 0x3f929
;Patch 46 0x3f929 effecting
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x3f929 addr = 0xff4a value = 0x90
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x0
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;ROM:3F929 ld [byte_FF4A], a
;ROM:3F92B call unk_33AE
;ROM:3F92E call unk_30C6
;ROM:3F931 ld b, 1
;ROM:3F933 call unk_34E5
;ROM:3F936 call unk_34A8
;ROM:3F939 ld a, $90 ; '?
;ROM:3F93B ld [byte_FFD4], a
;ROM:3F93D xor a
;0003f8c6h: AF E0 D4 E0 4A
[fight begin]
Mode = 11
Type = 0
Index = 1
Address = {HEx @}
Fixcode={db SCREEN_HEIGHT_PX}
; print forbid 1
;ROM:1758D ld a, [byte_FFA9]
;ROM:1758F and 2
;ROM:17591 jr nz, unk_75B4
;ROM:17593 ld a, [byte_FFA9]
;ROM:17595 and 1 ;e6 01
;ROM:17597 jr nz, unk_75A1
;
; change "and 1" to "and 0"
;00016ecch: E6 01 20 08
[print forbid 1]
Mode = 1
Address = {hex @}
Fixcode={patch}
;ROM:1A29 ld a, [byte_FFAB]
;ROM:1A2B and $F0 ; '?
;ROM:1A2D ld b, a
;ROM:1A2E ld a, [byte_FFA9]
;ROM:1A30 and $F
;ROM:1A32 or b
;
;
;
;ROM:2419C call loc_1A27
;ROM:2419F bit 0, a
;ROM:241A1 jp nz, unk_4244
;ROM:241A4 bit 1, a
;ROM:241A6 jp nz, unk_4244
;ROM:241A9 bit 2, a
;ROM:241AB jp nz, unk_4244
;ROM:241AE bit 3, a
;ROM:241B0 jp nz, unk_4244
;ROM:241B3 bit 4, a
;ROM:241B5 jr nz, unk_4226
;ROM:241B7 bit 5, a
;ROM:241B9 jr nz, unk_4208
;ROM:241BB bit 6, a
;ROM:241BD jr nz, unk_41EA
;ROM:241BF bit 7, a
;ROM:241C1 jr nz, unk_41CC
;ROM:241C3 and a
;ROM:241C4 ret
;0002419bh: C9 CD 7A 1A CB 47 C2 44 42 CB 4F C2 44 42 CB 57
;000241abh: C2 44 42 CB
;
[print forbid 2]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == >= <= == != != != != }
ConditionValueC = {dws_ 0xb7 0xb9 A_BUTTON 0x00 0x0f 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
; -----ddddfffffff99999ccccc77777----0xd9c7 no ..............Mem Write: pc32 = 0x230b addr = 0xd9c7 value = 0x8
; 0xd9c7 is the room number.
;
[print forbid 3]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed wWarpNumber wMapGroup wMapNumber}
ConditionValueB = {dws_ == == == == == != != != != == == == }
ConditionValueC = {dws_ 0xcd 0xbf NO_INPUT 0x00 0x01 D_DOWN D_UP B_BUTTON NO_INPUT 0x01 MAPGROUP_CIANWOOD MAP_CIANWOOD_PHOTO_STUDIO}
;ROM:BB29C call unk_934
;ROM:BB29F ld a, [byte_FFA9]
;ROM:BB2A1 and $B
;ROM:BB2A3 jr z, unk_B29C
;ROM:BB2A5 and 8
;ROM:BB2A7 jr nz, unk_B2AA
;ROM:BB2A9 ret
; 000baf1ah: E6 08 20 01
; change "and 1" to "and 0"
[print forbid 4]
Mode = 1
Address = {hex @}
Fixcode={patch}
;ROM:401D6 call unk_50A5
;ROM:401D9 ld hl, $FFA9
;ROM:401DC ld a, [hl]
;ROM:401DD and 2
;ROM:401DF jr nz, unk_1F8
;ROM:401E1 ld a, [hl]
;ROM:401E2 and 1
;ROM:401E4 jr nz, unk_1EE
;ROM:401E6 call unk_4562
;ROM:401E9 ret nc
;ROM:401EA call unk_4114
;ROM:401ED ret
; -----6666666666ddddddddd88888----0xc6d8 no ..............Mem Write: pc32 = 0x4109b addr = 0xc6d8 value = 0x0
; 00040266h: 7E E6 01 20 08
[print forbid 5]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wDexArrowCursorPosIndex hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == == == != != != != }
ConditionValueC = {dws_ 0xbd 0xbd A_BUTTON 0x00 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
;0x29e97
; call ir_main
; ld d,a ; IR_STAT
; xor a
; _IRcomm_end 0x2a1b9
; ld hl,ir_read_buf | 21 50 c7
; ld de,ir_read_buf_stk | 11 00 c8
; ld bc,15 |
; call block_move |
; |
;0002a123h: FE 03 30 24
;the code below is Set_send_data2
;0002a127h: 3E 3F 21 6A 4F CF CD 29 65
;3E 3F 21 6A 4F CF CD 29 65
; ------->
; BCALL G_BANK0b,set_send_data2
; call read_buf_clr
;
;00029e23h: 3E 02 EA 01 C9
[infrared fake 0]
Mode = 1
Address = {hex @}
Fixcode={PATCH}
;00029fc8h: 30 3E 3A 21 E9 4F CF CD 8C 61 CD C4 61 CD 0B 62
;00029fd8h: F0 BE FE 10
[infrared fake 1@infrared_fake]
Mode = 1
Address = {hex @}
Fixcode={patch 0 21}
[infrared fake 2@infrared_fake]
Mode = 2
Address = {hex @}
Type = 101
[infrared fake 5]
Mode = 2
Address = {hex @}
Type = 100
[infrared fake 3]
Mode = 2
Address = {hex @}
Type = 102
[infrared fake 4]
Mode = 2
Address = {hex @}
Type = 103