	object_const_def ; object_event constants
	const ROUTE38_STANDING_YOUNGSTER1
	const ROUTE38_LASS
	const ROUTE38_STANDING_YOUNGSTER2
	const ROUTE38_BEAUTY
	const ROUTE38_SAILOR
	const ROUTE38_FRUIT_TREE

Route38_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

TrainerBirdKeeperToby:
	trainer BIRD_KEEPER, TOBY, EVENT_BEAT_BIRD_KEEPER_TOBY, BirdKeeperTobySeenText, BirdKeeperTobyBeatenText, 0, .Script

.Script
	endifjustbattled
	opentext
	writetext BirdKeeperTobyAfterBattleText
	waitbutton
	closetext
	end

TrainerSailorHarry:
	trainer SAILOR, HARRY, EVENT_BEAT_SAILOR_HARRY, SailorHarrySeenText, SailorHarryBeatenText, 0, .Script

.Script
	endifjustbattled
	opentext
	writetext SailorHarryAfterBattleText
	waitbutton
	closetext
	end

TrainerLassDana1:
	trainer LASS, DANA1, EVENT_BEAT_LASS_DANA, LassDana1SeenText, LassDana1BeatenText, 0, .Script

.Script
	endifjustbattled
	opentext
	checkevent EVENT_DANA_READY_FOR_REMATCH
	iftrue .DanaRematch
	checkcellnum PHONE_LASS_DANA
	iftrue .NumberAccepted
	checkevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER
	iftrue .SecondTimeAsking
	writetext LassDanaMoomooMilkText
	promptbutton
	setevent EVENT_DANA_ASKED_FOR_PHONE_NUMBER
	scall .AskNumber1F
	sjump .AskForPhoneNumber

.SecondTimeAsking:
	scall .AskNumber2F
.AskForPhoneNumber:
	askforphonenumber PHONE_LASS_DANA
	ifequal PHONE_CONTACTS_FULL, .PhoneFull
	ifequal PHONE_CONTACT_REFUSED, .DeclinedPhoneNumber
	gettrainername STRING_BUFFER_3, LASS, DANA1
	scall .RegisteredPhoneNumber
	sjump .NumberAccepted

.DanaRematch:
	scall .Rematch
	winlosstext LassDana1BeatenText, 0
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .LoadFight2
	checkflag ENGINE_FLYPOINT_CIANWOOD
	iftrue .LoadFight1
	loadtrainer LASS, DANA1
	startbattle
	reloadmapafterbattle
	clearevent EVENT_DANA_READY_FOR_REMATCH
	end

.LoadFight1:
	loadtrainer LASS, DANA2
	startbattle
	reloadmapafterbattle
	clearevent EVENT_DANA_READY_FOR_REMATCH
	end

.LoadFight2:
	loadtrainer LASS, DANA3
	startbattle
	reloadmapafterbattle
	clearevent EVENT_DANA_READY_FOR_REMATCH
	end

.AskNumber1F:
	jumpstd AskNumber1FScript
	end

.AskNumber2F:
	jumpstd AskNumber2FScript
	end

.RegisteredPhoneNumber:
	jumpstd RegisteredNumberFScript
	end

.NumberAccepted:
	jumpstd NumberAcceptedFScript
	end

.DeclinedPhoneNumber:
	jumpstd NumberDeclinedFScript
	end

.PhoneFull:
	jumpstd PhoneFullFScript
	end

.Rematch:
	jumpstd RematchFScript
	end

TrainerSchoolboyChad1:
	trainer SCHOOLBOY, CHAD1, EVENT_BEAT_SCHOOLBOY_CHAD, SchoolboyChad1SeenText, SchoolboyChad1BeatenText, 0, .Script

.Script
	endifjustbattled
	opentext
	checkevent EVENT_CHAD_READY_FOR_REMATCH
	iftrue .ChadRematch
	checkcellnum PHONE_SCHOOLBOY_CHAD
	iftrue .HaveChadsNumber
	checkevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER
	iftrue .SecondTimeAsking
	writetext SchoolboyChadSoManyTestsText
	promptbutton
	setevent EVENT_CHAD_ASKED_FOR_PHONE_NUMBER
	scall .AskPhoneNumber1
	sjump .AskToRegisterNumber

.SecondTimeAsking:
	scall .AskPhoneNumber2
.AskToRegisterNumber:
	askforphonenumber PHONE_SCHOOLBOY_CHAD
	ifequal PHONE_CONTACTS_FULL, .PhoneFull
	ifequal PHONE_CONTACT_REFUSED, .SaidNo
	gettrainername STRING_BUFFER_3, SCHOOLBOY, CHAD1
	scall .RegisteredChad
	sjump .HaveChadsNumber

.ChadRematch:
	scall .Rematch
	winlosstext SchoolboyChad1BeatenText, 0
	checkevent EVENT_CLEARED_RADIO_TOWER
	iftrue .LoadFight2
	checkflag ENGINE_FLYPOINT_MAHOGANY
	iftrue .LoadFight1
	loadtrainer SCHOOLBOY, CHAD1
	startbattle
	reloadmapafterbattle
	clearevent EVENT_CHAD_READY_FOR_REMATCH
	end

.LoadFight1:
	loadtrainer SCHOOLBOY, CHAD2
	startbattle
	reloadmapafterbattle
	clearevent EVENT_CHAD_READY_FOR_REMATCH
	end

.LoadFight2:
	loadtrainer SCHOOLBOY, CHAD3
	startbattle
	reloadmapafterbattle
	clearevent EVENT_CHAD_READY_FOR_REMATCH
	end

.AskPhoneNumber1:
	jumpstd AskNumber1MScript
	end

.AskPhoneNumber2:
	jumpstd AskNumber2MScript
	end

.RegisteredChad:
	jumpstd RegisteredNumberMScript
	end

.HaveChadsNumber:
	jumpstd NumberAcceptedMScript
	end

.SaidNo:
	jumpstd NumberDeclinedMScript
	end

.PhoneFull:
	jumpstd PhoneFullMScript
	end

.Rematch:
	jumpstd RematchMScript
	end

TrainerBeautyValerie:
	trainer BEAUTY, VALERIE, EVENT_BEAT_BEAUTY_VALERIE, BeautyValerieSeenText, BeautyValerieBeatenText, 0, .Script

.Script
	endifjustbattled
	opentext
	writetext BeautyValerieAfterBattleText
	waitbutton
	closetext
	end

Route38Sign:
	jumptext Route38SignText

Route38TrainerTips:
	jumptext Route38TrainerTipsText

Route38FruitTree:
	fruittree FRUITTREE_ROUTE_38

BirdKeeperTobySeenText:
	text "Fly high into the"
	line "sky, my beloved"
	cont "bird #MON!"
	done

BirdKeeperTobyBeatenText:
	text "I feel like just"
	line "flying away now."
	done

BirdKeeperTobyAfterBattleText:
	text "I plan to train in"
	line "CIANWOOD CITY to"

	para "teach my #MON"
	line "how to fly."
	done

SchoolboyChad1SeenText:
	text "Let me try some-"
	line "thing I learned"
	cont "today."
	done

SchoolboyChad1BeatenText:
	text "I didn't study"
	line "enough, I guess."
	done

SchoolboyChadSoManyTestsText:
	text "I have to take so"
	line "many tests, I"

	para "don't have much"
	line "time for #MON."

	para "So when I do get"
	line "to play, I really"
	cont "concentrate."
	done

LassDana1SeenText:
	text "Are you good at"
	line "training?"

	para "If you are, could"
	line "you show me how?"
	done

LassDana1BeatenText:
	text "I see. So you can"
	line "battle that way."
	done

LassDanaMoomooMilkText:
	text "I know something"
	line "good!"

	para "MOOMOO FARM's milk"
	line "is famous for its"
	cont "flavor."
	done

BeautyValerieSeenText:
	text "Hi! Aren't you a"
	line "cute trainer!"

	para "May I see your"
	line "#MON?"
	done

BeautyValerieBeatenText:
	text "I'm glad I got to"
	line "see your #MON!"
	done

BeautyValerieAfterBattleText:
	text "When I see #-"
	line "MON, it seems to"
	cont "soothe my nerves."
	done

SailorHarrySeenText:
	text "I've been over-"
	line "seas, so I know"

	para "about all sorts of"
	line "#MON!"
	done

SailorHarryBeatenText:
	text "Your skill is"
	line "world class!"
	done

SailorHarryAfterBattleText:
	text "All kinds of peo-"
	line "ple around the"

	para "world live happily"
	line "with #MON."
	done

Route38SignText:
	text "ROUTE 38"

	para "OLIVINE CITY -"
	line "ECRUTEAK CITY"
	done

Route38TrainerTipsText:
	text "TRAINER TIPS"

	para "If a #MON is"
	line "trying to evolve,"
	cont "you can stop it."

	para "Press the B But-"
	line "ton during evolu-"
	cont "tion."

	para "That startles the"
	line "#MON and stops"
	cont "its evolution."
	done

Route38_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event 35,  8, ROUTE_38_ECRUTEAK_GATE, 1
	warp_event 35,  9, ROUTE_38_ECRUTEAK_GATE, 2

	db 0 ; coord events

	db 2 ; bg events
	bg_event 33,  7, BGEVENT_READ, Route38Sign
	bg_event  5, 13, BGEVENT_READ, Route38TrainerTips

	db 6 ; object events
	object_event  4,  1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyChad1, -1
	object_event 15,  3, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerLassDana1, -1
	object_event 15, 10, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerBirdKeeperToby, -1
	object_event  9,  6, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerBeautyValerie, -1
	object_event 25,  5, SPRITE_SAILOR, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerSailorHarry, -1
	object_event 12, 10, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route38FruitTree, -1
