	object_const_def ; object_event constants
	const PLAYERSHOUSE2F_CONSOLE
	const PLAYERSHOUSE2F_DOLL_1
	const PLAYERSHOUSE2F_DOLL_2
	const PLAYERSHOUSE2F_BIG_DOLL

PlayersHouse2F_MapScripts:
	db 0 ; scene scripts

	db 2 ; callbacks
	callback MAPCALLBACK_NEWMAP, .InitializeRoom
	callback MAPCALLBACK_TILES, .SetUpTileDecorations

; unused
.Null:
	end

.InitializeRoom:
	special ToggleDecorationsVisibility
	setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_8
	checkevent EVENT_INITIALIZED_EVENTS
	iftrue .SkipInitialization
	jumpstd InitializeEventsScript
	return

.SkipInitialization:
	return

.SetUpTileDecorations:
	special ToggleMaptileDecorations
	return

PlayersHouseRadioScript:
	checkevent EVENT_GOT_A_POKEMON_FROM_ELM
	iftrue .NormalRadio
	checkevent EVENT_LISTENED_TO_INITIAL_RADIO
	iftrue .AbbreviatedRadio
	playmusic MUSIC_POKEMON_TALK
	opentext
	writetext PlayersRadioText1
	pause 45
	writetext PlayersRadioText2
	pause 45
	writetext PlayersRadioText3
	pause 45
	musicfadeout MUSIC_NEW_BARK_TOWN, 16
	writetext PlayersRadioText4
	pause 45
	closetext
	setevent EVENT_LISTENED_TO_INITIAL_RADIO
	end

.NormalRadio:
	jumpstd Radio1Script

.AbbreviatedRadio:
	opentext
	writetext PlayersRadioText4
	pause 45
	closetext
	end

PlayersHouseBookshelfScript:
	jumpstd PictureBookshelfScript

PlayersHousePCScript:
	opentext
	special PlayersHousePC
	iftrue .Warp
	closetext
	end
.Warp:
	warp NONE, 0, 0
	end

PlayersHousePosterScript:
	conditional_event EVENT_PLAYERS_ROOM_POSTER, .Script

.Script:
	describedecoration DECODESC_POSTER

Doll1Script:
	describedecoration DECODESC_LEFT_DOLL

Doll2Script:
	describedecoration DECODESC_RIGHT_DOLL

BigDollScript:
	describedecoration DECODESC_BIG_DOLL

GameConsoleScript:
	describedecoration DECODESC_CONSOLE


PlayersRadioText1:
	text "PROF.OAK'S #MON"
	line "TALK! Please tune"
	cont "in next time!"
	done

PlayersRadioText2:
	text "#MON CHANNEL!"
	done

PlayersRadioText3:
	text "This is DJ MARY,"
	line "your co-host!"
	done

PlayersRadioText4:
	text "#MON!"
	line "#MON CHANNEL…"
	done

PlayersHouse2F_MapEvents:
	db 0, 0 ; filler

	db 1 ; warp events
	warp_event  7,  0, PLAYERS_HOUSE_1F, 3

	db 0 ; coord events

	db 4 ; bg events
	bg_event  2,  1, BGEVENT_UP, PlayersHousePCScript
	bg_event  3,  1, BGEVENT_READ, PlayersHouseRadioScript
	bg_event  5,  1, BGEVENT_READ, PlayersHouseBookshelfScript
	bg_event  6,  0, BGEVENT_IFSET, PlayersHousePosterScript

	db 4 ; object events
	object_event  4,  2, SPRITE_CONSOLE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameConsoleScript, EVENT_PLAYERS_HOUSE_2F_CONSOLE
	object_event  4,  4, SPRITE_DOLL_1, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll1Script, EVENT_PLAYERS_HOUSE_2F_DOLL_1
	object_event  5,  4, SPRITE_DOLL_2, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Doll2Script, EVENT_PLAYERS_HOUSE_2F_DOLL_2
	object_event  0,  1, SPRITE_BIG_DOLL, SPRITEMOVEDATA_BIGDOLL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BigDollScript, EVENT_PLAYERS_HOUSE_2F_BIG_DOLL
