	object_const_def ; object_event constants
	const FUCHSIAGYM_JANINE
	const FUCHSIAGYM_FUCHSIA_GYM_1
	const FUCHSIAGYM_FUCHSIA_GYM_2
	const FUCHSIAGYM_FUCHSIA_GYM_3
	const FUCHSIAGYM_FUCHSIA_GYM_4
	const FUCHSIAGYM_GYM_GUY

FuchsiaGym_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

FuchsiaGymJanineScript:
	checkflag ENGINE_SOULBADGE
	iftrue .FightDone
	applymovement FUCHSIAGYM_JANINE, Movement_NinjaSpin
	faceplayer
	opentext
	writetext JanineText_DisappointYou
	waitbutton
	closetext
	winlosstext JanineText_ToughOne, 0
	loadtrainer JANINE, JANINE1
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_JANINE
	setevent EVENT_BEAT_LASS_ALICE
	setevent EVENT_BEAT_LASS_LINDA
	setevent EVENT_BEAT_PICNICKER_CINDY
	setevent EVENT_BEAT_CAMPER_BARRY
	variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_LASS
	variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_LASS
	variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_LASS
	variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_YOUNGSTER
	special LoadUsedSpritesGFX
	opentext
	writetext Text_ReceivedSoulBadge
	playsound SFX_GET_BADGE
	waitsfx
	setflag ENGINE_SOULBADGE
	sjump .AfterBattle
.FightDone:
	faceplayer
	opentext
.AfterBattle:
	checkevent EVENT_GOT_TM06_TOXIC
	iftrue .AfterTM
	writetext JanineText_ToxicSpeech
	promptbutton
	verbosegiveitem TM_TOXIC
	iffalse .AfterTM
	setevent EVENT_GOT_TM06_TOXIC
.AfterTM:
	writetext JanineText_ApplyMyself
	waitbutton
	closetext
	end

LassAliceScript:
	checkevent EVENT_BEAT_LASS_ALICE
	iftrue .AliceUnmasked
	applymovement FUCHSIAGYM_FUCHSIA_GYM_1, Movement_NinjaSpin
	faceplayer
	variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_LASS
	special LoadUsedSpritesGFX
.AliceUnmasked:
	faceplayer
	opentext
	checkevent EVENT_BEAT_LASS_ALICE
	iftrue .AliceAfterScript
	writetext LassAliceBeforeText
	waitbutton
	closetext
	winlosstext LassAliceBeatenText, 0
	loadtrainer LASS, ALICE
	startbattle
	iftrue .AliceBecomesJanine
	reloadmapafterbattle
	setevent EVENT_BEAT_LASS_ALICE
	end

.AliceBecomesJanine:
	variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_JANINE
	reloadmapafterbattle
	end

.AliceAfterScript:
	writetext LassAliceAfterText
	waitbutton
	closetext
	end

LassLindaScript:
	checkevent EVENT_BEAT_LASS_LINDA
	iftrue .LindaUnmasked
	applymovement FUCHSIAGYM_FUCHSIA_GYM_2, Movement_NinjaSpin
	faceplayer
	variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_LASS
	special LoadUsedSpritesGFX
.LindaUnmasked:
	faceplayer
	opentext
	checkevent EVENT_BEAT_LASS_LINDA
	iftrue .LindaAfterScript
	writetext LassLindaBeforeText
	waitbutton
	closetext
	winlosstext LassLindaBeatenText, 0
	loadtrainer LASS, LINDA
	startbattle
	iftrue .LindaBecomesJanine
	reloadmapafterbattle
	setevent EVENT_BEAT_LASS_LINDA
	end

.LindaBecomesJanine:
	variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_JANINE
	reloadmapafterbattle
	end

.LindaAfterScript:
	writetext LassLindaAfterText
	waitbutton
	closetext
	end

PicnickerCindyScript:
	checkevent EVENT_BEAT_PICNICKER_CINDY
	iftrue .CindyUnmasked
	applymovement FUCHSIAGYM_FUCHSIA_GYM_3, Movement_NinjaSpin
	faceplayer
	variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_LASS
	special LoadUsedSpritesGFX
.CindyUnmasked:
	faceplayer
	opentext
	checkevent EVENT_BEAT_PICNICKER_CINDY
	iftrue .CindyAfterScript
	writetext PicnickerCindyBeforeText
	waitbutton
	closetext
	winlosstext PicnickerCindyBeatenText, 0
	loadtrainer PICNICKER, CINDY
	startbattle
	iftrue .CindyBecomesJanine
	reloadmapafterbattle
	setevent EVENT_BEAT_PICNICKER_CINDY
	end

.CindyBecomesJanine:
	variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_JANINE
	reloadmapafterbattle
	end

.CindyAfterScript:
	writetext PicnickerCindyAfterText
	waitbutton
	closetext
	end

CamperBarryScript:
	checkevent EVENT_BEAT_CAMPER_BARRY
	iftrue .BarryUnmasked
	applymovement FUCHSIAGYM_FUCHSIA_GYM_4, Movement_NinjaSpin
	faceplayer
	variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_YOUNGSTER
	special LoadUsedSpritesGFX
.BarryUnmasked:
	faceplayer
	opentext
	checkevent EVENT_BEAT_CAMPER_BARRY
	iftrue .BarryAfterScript
	writetext CamperBarryBeforeText
	waitbutton
	closetext
	winlosstext CamperBarryBeatenText, 0
	loadtrainer CAMPER, BARRY
	startbattle
	iftrue .BarryBecomesJanine
	reloadmapafterbattle
	setevent EVENT_BEAT_CAMPER_BARRY
	end

.BarryBecomesJanine:
	variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_JANINE
	reloadmapafterbattle
	end

.BarryAfterScript:
	writetext CamperBarryAfterText
	waitbutton
	closetext
	end

FuchsiaGymGuyScript:
	faceplayer
	opentext
	checkevent EVENT_BEAT_JANINE
	iftrue .FuchsiaGymGuyWinScript
	writetext FuchsiaGymGuyText
	waitbutton
	closetext
	end

.FuchsiaGymGuyWinScript:
	writetext FuchsiaGymGuyWinText
	waitbutton
	closetext
	end

FuchsiaGymStatue:
	checkflag ENGINE_SOULBADGE
	iftrue .Beaten
	jumpstd GymStatue1Script
.Beaten:
	gettrainername STRING_BUFFER_4, JANINE, JANINE1
	jumpstd GymStatue2Script

Movement_NinjaSpin:
	turn_head DOWN
	turn_head LEFT
	turn_head UP
	turn_head RIGHT
	turn_head DOWN
	turn_head LEFT
	turn_head UP
	turn_head RIGHT
	turn_head DOWN
	turn_head LEFT
	turn_head UP
	turn_head RIGHT
	turn_head DOWN
	step_end

JanineText_DisappointYou:
	text "Fufufufu…"

	para "I'm sorry to dis-"
	line "appoint you…"

	para "I'm only joking!"

	para "I'm the real deal!"

	para "JANINE of FUCHSIA"
	line "GYM, that's me!"
	done

JanineText_ToughOne:
	text "JANINE: You're a"
	line "tough one. You"
	cont "definitely won…"

	para "Here's SOULBADGE."
	line "Take it."
	done

Text_ReceivedSoulBadge:
	text "<PLAYER> received"
	line "SOULBADGE."
	done

JanineText_ToxicSpeech:
	text "JANINE: You're so"
	line "tough! I have a"
	cont "special gift!"

	para "It's TOXIC, a pow-"
	line "erful poison that"

	para "steadily saps the"
	line "victim's HP."
	done

JanineText_ApplyMyself:
	text "JANINE: I'm going"
	line "to really apply"

	para "myself and improve"
	line "my skills."

	para "I want to become"
	line "better than both"
	cont "Father and you!"
	done

LassAliceBeforeText:
	text "Fufufu!"

	para "I'm JANINE, the"
	line "GYM LEADER!"

	para "No, I'm not!"
	line "Gotcha, sucker!"
	done

LassAliceBeatenText:
	text "I had you fooled…"
	done

LassAliceAfterText:
	text "How will you dis-"
	line "tinguish our real"
	cont "LEADER?"
	done

LassLindaBeforeText:
	text "Fooled you!"
	line "Hahaha!"
	done

LassLindaBeatenText:
	text "Ooh… I lost…"
	line "You're not weak…"
	done

LassLindaAfterText:
	text "Well? Wasn't my"
	line "disguise perfect?"
	done

PicnickerCindyBeforeText:
	text "I'm JANINE!"

	para "How did you know I"
	line "was real?"

	para "Let's battle!"
	done

PicnickerCindyBeatenText:
	text "Darn it!"
	line "I wanted to win!"
	done

PicnickerCindyAfterText:
	text "You must be"
	line "getting tired."
	done

CamperBarryBeforeText:
	text "Wahahaha!"

	para "You betcha, dude."
	line "I'm JANINE!"
	done

CamperBarryBeatenText:
	text "My disguise was"
	line "right on! Dang!"
	done

CamperBarryAfterText:
	text "Hey, dude. Was my"
	line "disguise cute or"
	cont "what, huh?"
	done

FuchsiaGymGuyText:
	text "Yo, CHAMP in"
	line "making!"

	para "Whoops! Take a"
	line "good look around"

	para "you. The trainers"
	line "all look like the"
	cont "LEADER, JANINE."

	para "Which of them is"
	line "the real JANINE?"
	done

FuchsiaGymGuyWinText:
	text "That was a great"
	line "battle, trainer"
	cont "from JOHTO!"
	done

FuchsiaGym_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event  4, 17, FUCHSIA_CITY, 3
	warp_event  5, 17, FUCHSIA_CITY, 3

	db 0 ; coord events

	db 2 ; bg events
	bg_event  3, 15, BGEVENT_READ, FuchsiaGymStatue
	bg_event  6, 15, BGEVENT_READ, FuchsiaGymStatue

	db 6 ; object events
	object_event  1, 10, SPRITE_JANINE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymJanineScript, -1
	object_event  5,  7, SPRITE_FUCHSIA_GYM_1, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LassAliceScript, -1
	object_event  5, 11, SPRITE_FUCHSIA_GYM_2, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LassLindaScript, -1
	object_event  9,  4, SPRITE_FUCHSIA_GYM_3, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PicnickerCindyScript, -1
	object_event  4,  2, SPRITE_FUCHSIA_GYM_4, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CamperBarryScript, -1
	object_event  7, 15, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymGuyScript, -1
