	object_const_def ; object_event constants
	const BILLSFAMILYSHOUSE_BILL
	const BILLSFAMILYSHOUSE_POKEFAN_F
	const BILLSFAMILYSHOUSE_TWIN

BillsFamilysHouse_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

BillScript:
	faceplayer
	opentext
	checkevent EVENT_GOT_EEVEE
	iftrue .GotEevee
	writetext BillTakeThisEeveeText
	yesorno
	iffalse .Refused
	writetext BillImCountingOnYouText
	promptbutton
	waitsfx
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, .NoRoom
	writetext ReceivedEeveeText
	playsound SFX_CAUGHT_MON
	waitsfx
	givepoke EEVEE, 20
	setevent EVENT_GOT_EEVEE
	writetext BillEeveeMayEvolveText
	waitbutton
	closetext
	end

.NoRoom:
	writetext BillPartyFullText
	waitbutton
	closetext
	end

.Refused:
	writetext BillNoEeveeText
	waitbutton
	closetext
	end

.GotEevee:
	writetext BillPopWontWorkText
	waitbutton
	closetext
	end

BillsMomScript:
	faceplayer
	opentext
	checkevent EVENT_MET_BILL
	iffalse .HaventMetBill
	writetext BillsMomText_BeforeEcruteak
	waitbutton
	closetext
	end

.HaventMetBill:
	writetext BillsMomText_AfterEcruteak
	waitbutton
	closetext
	end

BillsSisterScript:
	faceplayer
	opentext
	checkcellnum PHONE_BILL
	iftrue .GotBillsNumber
	writetext BillsSisterUsefulNumberText
	askforphonenumber PHONE_BILL
	ifequal PHONE_CONTACTS_FULL, .NoRoom
	ifequal PHONE_CONTACT_REFUSED, .Refused
	waitsfx
	addcellnum PHONE_BILL
	writetext RecordedBillsNumberText
	playsound SFX_REGISTER_PHONE_NUMBER
	waitsfx
	promptbutton
.GotBillsNumber:
	writetext BillsSisterStorageSystemText
	waitbutton
	closetext
	end

.Refused:
	writetext BillsSisterRefusedNumberText
	waitbutton
	closetext
	end

.NoRoom:
	writetext BillsSisterPhoneFullText
	promptbutton
	sjump .Refused

BillsHouseBookshelf1:
	jumpstd PictureBookshelfScript

BillsHouseBookshelf2:
	jumpstd MagazineBookshelfScript

BillsHouseRadio:
	jumpstd Radio2Script

BillTakeThisEeveeText:
	text "BILL: Hi, <PLAYER>!"
	line "Do us a favor and"
	cont "take this EEVEE."

	para "It came over when"
	line "I was adjusting"
	cont "the TIME CAPSULE."

	para "Someone has to"
	line "take care of it,"

	para "but I don't like"
	line "being outside."

	para "Can I count on you"
	line "to play with it,"
	cont "<PLAYER>?"
	done

BillImCountingOnYouText:
	text "BILL: I knew it!"
	line "Way to go, hero!"

	para "You're the real"
	line "deal, dude!"

	para "OK, I'm counting"
	line "on you. Take good"
	cont "care of it."
	done

ReceivedEeveeText:
	text "<PLAYER> received"
	line "EEVEE!"
	done

BillEeveeMayEvolveText:
	text "BILL: PROF.ELM"
	line "claims EEVEE may"

	para "evolve in new and"
	line "unknown ways."
	done

BillPartyFullText:
	text "Whoa, wait. You"
	line "can't carry any"
	cont "more #MON."
	done

BillNoEeveeText:
	text "Oh… Now what to"
	line "do?"
	done

BillPopWontWorkText:
	text "BILL: I used to"
	line "experiment with a"
	cont "TELEPORTER."

	para "I ought to do a"
	line "follow-up."
	done

BillsMomText_BeforeEcruteak:
	text "Oh, you collect"
	line "#MON? My son"
	cont "BILL is an expert."

	para "He had to leave"
	line "for the #MON"

	para "CENTER in ECRUTEAK"
	line "CITY."
	done

BillsMomText_AfterEcruteak:
	text "I am so glad to"
	line "see my son again."
	done

BillsSisterUsefulNumberText:
	text "Are you a trainer?"

	para "I've got a useful"
	line "phone number for"
	cont "you."
	done

RecordedBillsNumberText:
	text "<PLAYER> recorded"
	line "BILL's number."
	done

BillsSisterRefusedNumberText:
	text "My brother made"
	line "the PC #MON"
	cont "storage system."

	para "I was going to"
	line "give you BILL's"
	cont "number…"
	done

BillsSisterPhoneFullText:
	text "You can't record"
	line "any more numbers."
	done

BillsSisterStorageSystemText:
	text "My big brother"
	line "BILL made the PC"

	para "#MON storage"
	line "system."
	done

BillsFamilysHouse_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event  2,  7, GOLDENROD_CITY, 4
	warp_event  3,  7, GOLDENROD_CITY, 4

	db 0 ; coord events

	db 3 ; bg events
	bg_event  0,  1, BGEVENT_READ, BillsHouseBookshelf2
	bg_event  1,  1, BGEVENT_READ, BillsHouseBookshelf1
	bg_event  7,  1, BGEVENT_READ, BillsHouseRadio

	db 3 ; object events
	object_event  2,  3, SPRITE_BILL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillScript, EVENT_MET_BILL
	object_event  5,  3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BillsMomScript, -1
	object_event  5,  4, SPRITE_TWIN, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BillsSisterScript, -1
