BattleAnimFrameData:
; entries correspond to BATTLE_ANIM_FRAMESET_* constants
	table_width 2
	dw .Frameset_HitBig              ; BATTLE_ANIM_FRAMESET_HIT_BIG
	dw .Frameset_Hit                 ; BATTLE_ANIM_FRAMESET_HIT
	dw .Frameset_HitSmall            ; BATTLE_ANIM_FRAMESET_HIT_SMALL
	dw .Frameset_Punch               ; BATTLE_ANIM_FRAMESET_PUNCH
	dw .Frameset_Kick                ; BATTLE_ANIM_FRAMESET_KICK
	dw .Frameset_Palm                ; BATTLE_ANIM_FRAMESET_PALM
	dw .Frameset_Fang                ; BATTLE_ANIM_FRAMESET_FANG
	dw .Frameset_PunchShake          ; BATTLE_ANIM_FRAMESET_PUNCH_SHAKE
	dw .Frameset_BallPoof            ; BATTLE_ANIM_FRAMESET_BALL_POOF
	dw .Frameset_PokeBall1           ; BATTLE_ANIM_FRAMESET_POKE_BALL_1
	dw .Frameset_PokeBall2           ; BATTLE_ANIM_FRAMESET_POKE_BALL_2
	dw .Frameset_PokeBall3           ; BATTLE_ANIM_FRAMESET_POKE_BALL_3
	dw .Frameset_PokeBall4           ; BATTLE_ANIM_FRAMESET_POKE_BALL_4
	dw .Frameset_PokeBall5           ; BATTLE_ANIM_FRAMESET_POKE_BALL_5
	dw .Frameset_DragonRage          ; BATTLE_ANIM_FRAMESET_DRAGON_RAGE
	dw .Frameset_Flamethrower        ; BATTLE_ANIM_FRAMESET_FLAMETHROWER
	dw .Frameset_Ember               ; BATTLE_ANIM_FRAMESET_EMBER
	dw .Frameset_Burned              ; BATTLE_ANIM_FRAMESET_BURNED
	dw .Frameset_Blizzard            ; BATTLE_ANIM_FRAMESET_BLIZZARD
	dw .Frameset_Ice                 ; BATTLE_ANIM_FRAMESET_ICE
	dw .Frameset_IceBeam             ; BATTLE_ANIM_FRAMESET_ICE_BEAM
	dw .Frameset_PowderSnow          ; BATTLE_ANIM_FRAMESET_POWDER_SNOW
	dw .Frameset_RazorLeaf1          ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1
	dw .Frameset_RazorLeaf2          ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_2
	dw .Frameset_Explosion           ; BATTLE_ANIM_FRAMESET_EXPLOSION
	dw .Frameset_BigRock             ; BATTLE_ANIM_FRAMESET_BIG_ROCK
	dw .Frameset_SmallRock           ; BATTLE_ANIM_FRAMESET_SMALL_ROCK
	dw .Frameset_Strength            ; BATTLE_ANIM_FRAMESET_STRENGTH
	dw .Frameset_SkullCrossbone      ; BATTLE_ANIM_FRAMESET_SKULL_CROSSBONE
	dw .Frameset_Acid                ; BATTLE_ANIM_FRAMESET_ACID
	dw .Frameset_PoisonDropletUnused ; BATTLE_ANIM_FRAMESET_POISON_DROPLET_UNUSED
	dw .Frameset_SludgeBubble        ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE
	dw .Frameset_SludgeBubbleBurst   ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE_BURST
	dw .Frameset_SmallBubble         ; BATTLE_ANIM_FRAMESET_SMALL_BUBBLE
	dw .Frameset_PulsingBubble       ; BATTLE_ANIM_FRAMESET_PULSING_BUBBLE
	dw .Frameset_Surf                ; BATTLE_ANIM_FRAMESET_SURF
	dw .Frameset_MusicNote1          ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1
	dw .Frameset_MusicNote2          ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2
	dw .Frameset_MusicNote3          ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
	dw .Frameset_WaterGun1           ; BATTLE_ANIM_FRAMESET_WATER_GUN_1
	dw .Frameset_WaterGun2           ; BATTLE_ANIM_FRAMESET_WATER_GUN_2
	dw .Frameset_WaterGun3           ; BATTLE_ANIM_FRAMESET_WATER_GUN_3
	dw .Frameset_HydroPump           ; BATTLE_ANIM_FRAMESET_HYDRO_PUMP
	dw .Frameset_Powder              ; BATTLE_ANIM_FRAMESET_POWDER
	dw .Frameset_Beam                ; BATTLE_ANIM_FRAMESET_BEAM
	dw .Frameset_BeamTip             ; BATTLE_ANIM_FRAMESET_BEAM_TIP
	dw .Frameset_IceBuildup          ; BATTLE_ANIM_FRAMESET_ICE_BUILDUP
	dw .Frameset_Frozen              ; BATTLE_ANIM_FRAMESET_FROZEN
	dw .Frameset_CirclingSparkle     ; BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE
	dw .Frameset_ThunderCenter       ; BATTLE_ANIM_FRAMESET_THUNDER_CENTER
	dw .Frameset_ThunderLeft         ; BATTLE_ANIM_FRAMESET_THUNDER_LEFT
	dw .Frameset_ThunderRight        ; BATTLE_ANIM_FRAMESET_THUNDER_RIGHT
	dw .Frameset_ThunderWaveDisable  ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE
	dw .Frameset_ThunderWaveExtra    ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_EXTRA
	dw .Frameset_ThunderBoltSparks   ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS
	dw .Frameset_ThunderBoltCore     ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE
	dw .Frameset_ThunderShockSparks  ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS
	dw .Frameset_ThunderShockCore    ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE
	dw .Frameset_Clamp               ; BATTLE_ANIM_FRAMESET_CLAMP
	dw .Frameset_ClampFlipped        ; BATTLE_ANIM_FRAMESET_CLAMP_FLIPPED
	dw .Frameset_Bite1               ; BATTLE_ANIM_FRAMESET_BITE_1
	dw .Frameset_Bite2               ; BATTLE_ANIM_FRAMESET_BITE_2
	dw .Frameset_CutDownLeft         ; BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT
	dw .Frameset_CutDownRight        ; BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT
	dw .Frameset_CutUpRight          ; BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT
	dw .Frameset_CutLongDownLeft     ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT
	dw .Frameset_CutLongDownRight    ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT
	dw .Frameset_ChargeOrb1          ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_1
	dw .Frameset_AbsorbCenter        ; BATTLE_ANIM_FRAMESET_ABSORB_CENTER
	dw .Frameset_Gust                ; BATTLE_ANIM_FRAMESET_GUST
	dw .Frameset_VineWhip1           ; BATTLE_ANIM_FRAMESET_VINE_WHIP_1
	dw .Frameset_VineWhip2           ; BATTLE_ANIM_FRAMESET_VINE_WHIP_2
	dw .Frameset_RazorWind1          ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_1
	dw .Frameset_RazorWind2          ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_2
	dw .Frameset_SonicboomJP         ; BATTLE_ANIM_FRAMESET_SONICBOOM_JP
	dw .Frameset_Warp                ; BATTLE_ANIM_FRAMESET_WARP
	dw .Frameset_ChargeOrb2          ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_2
	dw .Frameset_Egg                 ; BATTLE_ANIM_FRAMESET_EGG
	dw .Frameset_EggWobble           ; BATTLE_ANIM_FRAMESET_EGG_WOBBLE
	dw .Frameset_EggCrackedTop       ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_TOP
	dw .Frameset_EggCrackedBottom    ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_BOTTOM
	dw .Frameset_Focus               ; BATTLE_ANIM_FRAMESET_FOCUS
	dw .Frameset_Bind1               ; BATTLE_ANIM_FRAMESET_BIND_1
	dw .Frameset_Bind2               ; BATTLE_ANIM_FRAMESET_BIND_2
	dw .Frameset_Bind3               ; BATTLE_ANIM_FRAMESET_BIND_3
	dw .Frameset_Bind4               ; BATTLE_ANIM_FRAMESET_BIND_4
	dw .Frameset_LeechSeed1          ; BATTLE_ANIM_FRAMESET_LEECH_SEED_1
	dw .Frameset_LeechSeed2          ; BATTLE_ANIM_FRAMESET_LEECH_SEED_2
	dw .Frameset_LeechSeed3          ; BATTLE_ANIM_FRAMESET_LEECH_SEED_3
	dw .Frameset_Sound1              ; BATTLE_ANIM_FRAMESET_SOUND_1
	dw .Frameset_Sound2              ; BATTLE_ANIM_FRAMESET_SOUND_2
	dw .Frameset_Sound3              ; BATTLE_ANIM_FRAMESET_SOUND_3
	dw .Frameset_Wave                ; BATTLE_ANIM_FRAMESET_WAVE
	dw .Frameset_ConfuseRay1         ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1
	dw .Frameset_ConfuseRay2         ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_2
	dw .Frameset_Leer                ; BATTLE_ANIM_FRAMESET_LEER
	dw .Frameset_Reflect             ; BATTLE_ANIM_FRAMESET_REFLECT
	dw .Frameset_Chick1              ; BATTLE_ANIM_FRAMESET_CHICK_1
	dw .Frameset_Chick2              ; BATTLE_ANIM_FRAMESET_CHICK_2
	dw .Frameset_Amnesia1            ; BATTLE_ANIM_FRAMESET_AMNESIA_1
	dw .Frameset_Amnesia2            ; BATTLE_ANIM_FRAMESET_AMNESIA_2
	dw .Frameset_Amnesia3            ; BATTLE_ANIM_FRAMESET_AMNESIA_3
	dw .Frameset_Asleep              ; BATTLE_ANIM_FRAMESET_ASLEEP
	dw .Frameset_DigSand             ; BATTLE_ANIM_FRAMESET_DIG_SAND
	dw .Frameset_DigPile             ; BATTLE_ANIM_FRAMESET_DIG_PILE
	dw .Frameset_Sand                ; BATTLE_ANIM_FRAMESET_SAND
	dw .Frameset_StringShot1         ; BATTLE_ANIM_FRAMESET_STRING_SHOT_1
	dw .Frameset_StringShot2         ; BATTLE_ANIM_FRAMESET_STRING_SHOT_2
	dw .Frameset_StringShot3         ; BATTLE_ANIM_FRAMESET_STRING_SHOT_3
	dw .Frameset_Paralyzed           ; BATTLE_ANIM_FRAMESET_PARALYZED
	dw .Frameset_ParalyzedFlipped    ; BATTLE_ANIM_FRAMESET_PARALYZED_FLIPPED
	dw .Frameset_Haze                ; BATTLE_ANIM_FRAMESET_HAZE
	dw .Frameset_Mist                ; BATTLE_ANIM_FRAMESET_MIST
	dw .Frameset_Horn                ; BATTLE_ANIM_FRAMESET_HORN
	dw .Frameset_Needle              ; BATTLE_ANIM_FRAMESET_NEEDLE
	dw .Frameset_Flower              ; BATTLE_ANIM_FRAMESET_FLOWER
	dw .Frameset_BarrageBall         ; BATTLE_ANIM_FRAMESET_BARRAGE_BALL
	dw .Frameset_PayDay              ; BATTLE_ANIM_FRAMESET_PAY_DAY
	dw .Frameset_Heart               ; BATTLE_ANIM_FRAMESET_HEART
	dw .Frameset_SpinningBone        ; BATTLE_ANIM_FRAMESET_SPINNING_BONE
	dw .Frameset_Star                ; BATTLE_ANIM_FRAMESET_STAR
	dw .Frameset_Spoon               ; BATTLE_ANIM_FRAMESET_SPOON
	dw .Frameset_Sparkle             ; BATTLE_ANIM_FRAMESET_SPARKLE
	dw .Frameset_SkyAttack           ; BATTLE_ANIM_FRAMESET_SKY_ATTACK
	dw .Frameset_Lick                ; BATTLE_ANIM_FRAMESET_LICK
	dw .Frameset_WithdrawShell       ; BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL
	dw .Frameset_ShrinkingChargeOrb  ; BATTLE_ANIM_FRAMESET_SHRINKING_CHARGE_ORB
	dw .Frameset_Conversion          ; BATTLE_ANIM_FRAMESET_CONVERSION
	dw .Frameset_Sword               ; BATTLE_ANIM_FRAMESET_SWORD
	dw .Frameset_SpeedLine1          ; BATTLE_ANIM_FRAMESET_SPEED_LINE_1
	dw .Frameset_SpeedLine2          ; BATTLE_ANIM_FRAMESET_SPEED_LINE_2
	dw .Frameset_SpeedLine3          ; BATTLE_ANIM_FRAMESET_SPEED_LINE_3
	dw .Frameset_SeismicToss         ; BATTLE_ANIM_FRAMESET_SEISMIC_TOSS
	dw .Frameset_Sharpen             ; BATTLE_ANIM_FRAMESET_SHARPEN
	dw .Frameset_DefenseCurl         ; BATTLE_ANIM_FRAMESET_DEFENSE_CURL
	dw .Frameset_MetronomeHand       ; BATTLE_ANIM_FRAMESET_METRONOME_HAND
	dw .Frameset_Agility             ; BATTLE_ANIM_FRAMESET_AGILITY
	dw .Frameset_Cotton              ; BATTLE_ANIM_FRAMESET_COTTON
	dw .Frameset_MilkBottle          ; BATTLE_ANIM_FRAMESET_MILK_BOTTLE
	dw .Frameset_Spike               ; BATTLE_ANIM_FRAMESET_SPIKE
	dw .Frameset_AngerVein           ; BATTLE_ANIM_FRAMESET_ANGER_VEIN
	dw .Frameset_HealBell            ; BATTLE_ANIM_FRAMESET_HEAL_BELL
	dw .Frameset_BatonPass           ; BATTLE_ANIM_FRAMESET_BATON_PASS
	dw .Frameset_LockOn1             ; BATTLE_ANIM_FRAMESET_LOCK_ON_1
	dw .Frameset_LockOn2             ; BATTLE_ANIM_FRAMESET_LOCK_ON_2
	dw .Frameset_LockOn3             ; BATTLE_ANIM_FRAMESET_LOCK_ON_3
	dw .Frameset_LockOn4             ; BATTLE_ANIM_FRAMESET_LOCK_ON_4
	dw .Frameset_MindReader1         ; BATTLE_ANIM_FRAMESET_MIND_READER_1
	dw .Frameset_MindReader2         ; BATTLE_ANIM_FRAMESET_MIND_READER_2
	dw .Frameset_MindReader3         ; BATTLE_ANIM_FRAMESET_MIND_READER_3
	dw .Frameset_MindReader4         ; BATTLE_ANIM_FRAMESET_MIND_READER_4
	dw .Frameset_Safeguard           ; BATTLE_ANIM_FRAMESET_SAFEGUARD
	dw .Frameset_MegaphoneUnused     ; BATTLE_ANIM_FRAMESET_MEGAPHONE_UNUSED
	dw .Frameset_ItemBag             ; BATTLE_ANIM_FRAMESET_ITEM_BAG
	dw .Frameset_SpiderWeb           ; BATTLE_ANIM_FRAMESET_SPIDER_WEB
	dw .Frameset_UnusedCake          ; BATTLE_ANIM_FRAMESET_UNUSED_CAKE
	dw .Frameset_Imp                 ; BATTLE_ANIM_FRAMESET_IMP
	dw .Frameset_ImpFlipped          ; BATTLE_ANIM_FRAMESET_IMP_FLIPPED
	dw .Frameset_Cherub              ; BATTLE_ANIM_FRAMESET_CHERUB
	dw .Frameset_Pencil              ; BATTLE_ANIM_FRAMESET_PENCIL
	dw .Frameset_EncoreHand          ; BATTLE_ANIM_FRAMESET_ENCORE_HAND
	dw .Frameset_EncoreHandFlipped   ; BATTLE_ANIM_FRAMESET_ENCORE_HAND_FLIPPED
	dw .Frameset_DestinyBond         ; BATTLE_ANIM_FRAMESET_DESTINY_BOND
	dw .Frameset_MorningSun          ; BATTLE_ANIM_FRAMESET_MORNING_SUN
	dw .Frameset_Glimmer             ; BATTLE_ANIM_FRAMESET_GLIMMER
	dw .Frameset_Moonlight           ; BATTLE_ANIM_FRAMESET_MOONLIGHT
	dw .Frameset_CrossChop1          ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_1
	dw .Frameset_CrossChop2          ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_2
	dw .Frameset_ZapCannon           ; BATTLE_ANIM_FRAMESET_ZAP_CANNON
	dw .Frameset_CurseNail           ; BATTLE_ANIM_FRAMESET_CURSE_NAIL
	dw .Frameset_ForesightShine      ; BATTLE_ANIM_FRAMESET_FORESIGHT_SHINE
	dw .Frameset_RapidSpin           ; BATTLE_ANIM_FRAMESET_RAPID_SPIN
	dw .Frameset_Swagger             ; BATTLE_ANIM_FRAMESET_SWAGGER
	dw .Frameset_MeanLook            ; BATTLE_ANIM_FRAMESET_MEAN_LOOK
	dw .Frameset_UpsideDownPunch     ; BATTLE_ANIM_FRAMESET_UPSIDE_DOWN_PUNCH
	dw .Frameset_GrowingSparkle      ; BATTLE_ANIM_FRAMESET_GROWING_SPARKLE
	dw .Frameset_Rain                ; BATTLE_ANIM_FRAMESET_RAIN
	dw .Frameset_PsychUp             ; BATTLE_ANIM_FRAMESET_PSYCH_UP
	dw .Frameset_SpiralUnused        ; BATTLE_ANIM_FRAMESET_SPIRAL_UNUSED
	dw .Frameset_Aeroblast           ; BATTLE_ANIM_FRAMESET_AEROBLAST
	dw .Frameset_Sandstorm           ; BATTLE_ANIM_FRAMESET_SANDSTORM
	dw .Frameset_EnemyFeet1Row       ; BATTLE_ANIM_FRAMESET_ENEMYFEET_1ROW
	dw .Frameset_PlayerHead1Row      ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_1ROW
	dw .Frameset_EnemyFeet2Row       ; BATTLE_ANIM_FRAMESET_ENEMYFEET_2ROW
	dw .Frameset_PlayerHead2Row      ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_2ROW
	assert_table_length NUM_BATTLE_ANIM_FRAMESETS

.Frameset_HitBig:
	oamframe BATTLE_ANIM_OAMSET_00,  6
	oamdelete

.Frameset_Hit:
	oamframe BATTLE_ANIM_OAMSET_01,  6
	oamdelete

.Frameset_HitSmall:
	oamframe BATTLE_ANIM_OAMSET_02,  6
	oamdelete

.Frameset_Punch:
	oamframe BATTLE_ANIM_OAMSET_03,  6
	oamdelete

.Frameset_Kick:
	oamframe BATTLE_ANIM_OAMSET_04,  6
	oamdelete

.Frameset_Palm:
	oamframe BATTLE_ANIM_OAMSET_05,  6
	oamdelete

.Frameset_Fang:
	oamframe BATTLE_ANIM_OAMSET_06,  6
	oamdelete

.Frameset_PunchShake:
	oamframe BATTLE_ANIM_OAMSET_03,  4
	oamframe BATTLE_ANIM_OAMSET_01,  1
	oamframe BATTLE_ANIM_OAMSET_03,  4
	oamframe BATTLE_ANIM_OAMSET_01,  1
	oamframe BATTLE_ANIM_OAMSET_03,  4
	oamframe BATTLE_ANIM_OAMSET_01,  1
	oamframe BATTLE_ANIM_OAMSET_03,  4
	oamframe BATTLE_ANIM_OAMSET_01,  1
	oamdelete

.Frameset_CutDownLeft:
	oamframe BATTLE_ANIM_OAMSET_4B,  2
	oamframe BATTLE_ANIM_OAMSET_4C,  2
	oamframe BATTLE_ANIM_OAMSET_4D,  4
	oamframe BATTLE_ANIM_OAMSET_4E,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2
	oamdelete

.Frameset_CutDownRight:
	oamframe BATTLE_ANIM_OAMSET_4B,  2, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_4C,  2, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_4D,  4, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP
	oamdelete

.Frameset_CutUpRight:
	oamframe BATTLE_ANIM_OAMSET_4B,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4C,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4D,  4, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_4E,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamdelete

.Frameset_CutLongDownLeft:
	oamframe BATTLE_ANIM_OAMSET_4B,  1
	oamframe BATTLE_ANIM_OAMSET_4C,  1
	oamframe BATTLE_ANIM_OAMSET_4D,  1
	oamframe BATTLE_ANIM_OAMSET_4F,  1
	oamframe BATTLE_ANIM_OAMSET_50,  1
	oamframe BATTLE_ANIM_OAMSET_51,  1
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamdelete

.Frameset_CutLongDownRight:
	oamframe BATTLE_ANIM_OAMSET_4B,  1, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_4C,  1, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_4D,  1, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_4F,  1, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_50,  1, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_51,  1, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP
	oamdelete

.Frameset_BallPoof:
	oamframe BATTLE_ANIM_OAMSET_00,  3
	oamframe BATTLE_ANIM_OAMSET_07,  3
	oamframe BATTLE_ANIM_OAMSET_08,  3
	oamframe BATTLE_ANIM_OAMSET_09,  3
	oamdelete

.Frameset_PokeBall1:
	oamframe BATTLE_ANIM_OAMSET_0A,  7
	oamframe BATTLE_ANIM_OAMSET_0B,  7
	oamframe BATTLE_ANIM_OAMSET_0A,  7
	oamframe BATTLE_ANIM_OAMSET_0B,  7, OAM_X_FLIP
	oamrestart

.Frameset_PokeBall2:
	oamframe BATTLE_ANIM_OAMSET_0C,  8
	oamend

.Frameset_PokeBall3:
	oamframe BATTLE_ANIM_OAMSET_0D,  8
	oamend

.Frameset_PokeBall4:
	oamframe BATTLE_ANIM_OAMSET_0A,  8
	oamend

.Frameset_PokeBall5:
	oamframe BATTLE_ANIM_OAMSET_0A,  7
	oamframe BATTLE_ANIM_OAMSET_0B,  7
	oamframe BATTLE_ANIM_OAMSET_0A,  7
	oamframe BATTLE_ANIM_OAMSET_0B,  7, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_0A,  7
	oamend

.Frameset_DragonRage:
	oamframe BATTLE_ANIM_OAMSET_0A,  8
	oamend

.Frameset_Flamethrower:
	oamframe BATTLE_ANIM_OAMSET_0A,  4
	oamframe BATTLE_ANIM_OAMSET_0E,  4
	oamrestart

.Frameset_Ember:
	oamframe BATTLE_ANIM_OAMSET_0F,  4
	oamframe BATTLE_ANIM_OAMSET_10,  4
	oamrestart

.Frameset_Burned:
	oamframe BATTLE_ANIM_OAMSET_10,  4
	oamframe BATTLE_ANIM_OAMSET_0F,  4
	oamframe BATTLE_ANIM_OAMSET_0E,  4
	oamframe BATTLE_ANIM_OAMSET_0A,  4
	oamframe BATTLE_ANIM_OAMSET_0E,  4
	oamframe BATTLE_ANIM_OAMSET_0A,  4
	oamframe BATTLE_ANIM_OAMSET_0E,  4
	oamframe BATTLE_ANIM_OAMSET_0A,  4
	oamdelete

.Frameset_Blizzard:
	oamframe BATTLE_ANIM_OAMSET_10,  1
	oamframe BATTLE_ANIM_OAMSET_0F,  1
	oamframe BATTLE_ANIM_OAMSET_12,  1
	oamframe BATTLE_ANIM_OAMSET_11,  1
	oamframe BATTLE_ANIM_OAMSET_12,  1
	oamframe BATTLE_ANIM_OAMSET_0F,  1
	oamrestart

.Frameset_Ice:
	oamframe BATTLE_ANIM_OAMSET_10,  3
	oamframe BATTLE_ANIM_OAMSET_0F,  3
	oamframe BATTLE_ANIM_OAMSET_12,  1
	oamwait 1
	oamframe BATTLE_ANIM_OAMSET_12,  1
	oamwait 1
	oamframe BATTLE_ANIM_OAMSET_12,  1
	oamwait 1
	oamframe BATTLE_ANIM_OAMSET_12,  1
	oamwait 1
	oamframe BATTLE_ANIM_OAMSET_12,  3
	oamdelete

.Frameset_IceBeam:
	oamframe BATTLE_ANIM_OAMSET_13, 20
	oamdelete

.Frameset_PowderSnow:
	oamframe BATTLE_ANIM_OAMSET_10,  1
	oamframe BATTLE_ANIM_OAMSET_0F,  1
	oamrestart

.Frameset_RazorLeaf1:
	oamframe BATTLE_ANIM_OAMSET_14,  8
	oamend

.Frameset_RazorLeaf2:
	oamframe BATTLE_ANIM_OAMSET_17,  4
	oamframe BATTLE_ANIM_OAMSET_16,  8
	oamframe BATTLE_ANIM_OAMSET_15,  8
	oamframe BATTLE_ANIM_OAMSET_16,  8
	oamframe BATTLE_ANIM_OAMSET_17,  4
	oamframe BATTLE_ANIM_OAMSET_17,  4
	oamframe BATTLE_ANIM_OAMSET_16,  8, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_15,  8, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_16,  8, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_17,  4
	oamrestart

.Frameset_LeechSeed1:
	oamframe BATTLE_ANIM_OAMSET_69,  8
	oamend

.Frameset_LeechSeed2:
	oamframe BATTLE_ANIM_OAMSET_69, 32
	oamframe BATTLE_ANIM_OAMSET_6A,  4
	oamframe BATTLE_ANIM_OAMSET_6B,  4
	oamframe BATTLE_ANIM_OAMSET_6D,  4
	oamframe BATTLE_ANIM_OAMSET_6C,  4
	oamend

.Frameset_LeechSeed3:
	oamframe BATTLE_ANIM_OAMSET_6C,  8
	oamframe BATTLE_ANIM_OAMSET_6D,  8
	oamrestart

.Frameset_Explosion:
	oamframe BATTLE_ANIM_OAMSET_18,  4
	oamframe BATTLE_ANIM_OAMSET_19,  4
	oamframe BATTLE_ANIM_OAMSET_1A,  4
	oamdelete

.Frameset_BigRock:
	oamframe BATTLE_ANIM_OAMSET_1B,  8
	oamend

.Frameset_SmallRock:
	oamframe BATTLE_ANIM_OAMSET_0F,  8
	oamend

.Frameset_Strength:
	oamframe BATTLE_ANIM_OAMSET_1C,  8
	oamend

.Frameset_SkullCrossbone:
	oamframe BATTLE_ANIM_OAMSET_0A,  8
	oamdelete

.Frameset_Acid:
	oamframe BATTLE_ANIM_OAMSET_1D,  8
	oamend

.Frameset_PoisonDropletUnused:
	oamframe BATTLE_ANIM_OAMSET_17,  8
	oamend

.Frameset_SludgeBubble:
	oamframe BATTLE_ANIM_OAMSET_0F,  3
	oamframe BATTLE_ANIM_OAMSET_10,  3
	oamframe BATTLE_ANIM_OAMSET_1E,  3
	oamend

.Frameset_SludgeBubbleBurst:
	oamframe BATTLE_ANIM_OAMSET_1F, 16
	oamframe BATTLE_ANIM_OAMSET_20,  3
	oamdelete

.Frameset_SmallBubble:
	oamframe BATTLE_ANIM_OAMSET_20,  8
	oamend

.Frameset_PulsingBubble:
	oamframe BATTLE_ANIM_OAMSET_20,  8
	oamframe BATTLE_ANIM_OAMSET_21,  8
	oamframe BATTLE_ANIM_OAMSET_1B,  8
	oamframe BATTLE_ANIM_OAMSET_21,  8
	oamrestart

.Frameset_Surf:
	oamframe BATTLE_ANIM_OAMSET_22,  8
	oamend

.Frameset_MusicNote1:
	oamframe BATTLE_ANIM_OAMSET_1B,  8
	oamend

.Frameset_MusicNote2:
	oamframe BATTLE_ANIM_OAMSET_23,  8
	oamend

.Frameset_MusicNote3:
	oamframe BATTLE_ANIM_OAMSET_24,  8
	oamend

.Frameset_WaterGun1:
	oamframe BATTLE_ANIM_OAMSET_25,  8
	oamend

.Frameset_WaterGun2:
	oamframe BATTLE_ANIM_OAMSET_26,  8
	oamframe BATTLE_ANIM_OAMSET_27,  8
	oamend

.Frameset_WaterGun3:
	oamframe BATTLE_ANIM_OAMSET_28,  8
	oamframe BATTLE_ANIM_OAMSET_29,  8
	oamdelete

.Frameset_HydroPump:
	oamframe BATTLE_ANIM_OAMSET_2A,  1
	oamframe BATTLE_ANIM_OAMSET_2B,  1
	oamframe BATTLE_ANIM_OAMSET_2C,  1
	oamframe BATTLE_ANIM_OAMSET_2D,  1
	oamframe BATTLE_ANIM_OAMSET_2E,  1
	oamframe BATTLE_ANIM_OAMSET_2D,  1
	oamframe BATTLE_ANIM_OAMSET_2C,  1
	oamframe BATTLE_ANIM_OAMSET_2B,  1
	oamframe BATTLE_ANIM_OAMSET_2A,  1
	oamdelete

.Frameset_Powder:
	oamframe BATTLE_ANIM_OAMSET_14,  1
	oamframe BATTLE_ANIM_OAMSET_15,  1
	oamrestart

.Frameset_Beam:
	oamframe BATTLE_ANIM_OAMSET_2F,  4
	oamframe BATTLE_ANIM_OAMSET_30, 40
	oamdelete

.Frameset_BeamTip:
	oamframe BATTLE_ANIM_OAMSET_31,  8
	oamend

.Frameset_IceBuildup:
	oamframe BATTLE_ANIM_OAMSET_32, 32
	oamframe BATTLE_ANIM_OAMSET_33, 32
	oamframe BATTLE_ANIM_OAMSET_34, 32
	oamframe BATTLE_ANIM_OAMSET_35, 32 ; fallthrough
.Frameset_Frozen:
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_35,  4
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_35,  4
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_35,  4
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_35,  4
	oamdelete

.Frameset_CirclingSparkle:
	oamframe BATTLE_ANIM_OAMSET_14,  4
	oamframe BATTLE_ANIM_OAMSET_15,  4
	oamrestart

.Frameset_ThunderCenter:
	oamframe BATTLE_ANIM_OAMSET_36,  2
	oamframe BATTLE_ANIM_OAMSET_37,  2
	oamframe BATTLE_ANIM_OAMSET_38,  2
	oamframe BATTLE_ANIM_OAMSET_39, 32
	oamdelete

.Frameset_ThunderLeft:
	oamframe BATTLE_ANIM_OAMSET_3A,  2
	oamframe BATTLE_ANIM_OAMSET_3B,  2
	oamframe BATTLE_ANIM_OAMSET_3C,  2
	oamframe BATTLE_ANIM_OAMSET_3D, 32
	oamdelete

.Frameset_ThunderRight:
	oamframe BATTLE_ANIM_OAMSET_3A,  2, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_3B,  2, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_3C,  2, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_3D, 32, OAM_X_FLIP
	oamdelete

.Frameset_ThunderWaveDisable:
	oamframe BATTLE_ANIM_OAMSET_3E,  8
	oamframe BATTLE_ANIM_OAMSET_3F,  8
	oamframe BATTLE_ANIM_OAMSET_40,  8
	oamend

.Frameset_ThunderWaveExtra:
	oamframe BATTLE_ANIM_OAMSET_40,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_40,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_41,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_41,  2
	oamwait 2
	oamrestart

.Frameset_ThunderBoltSparks:
	oamframe BATTLE_ANIM_OAMSET_42,  2
	oamframe BATTLE_ANIM_OAMSET_43,  2
	oamframe BATTLE_ANIM_OAMSET_44,  2
	oamframe BATTLE_ANIM_OAMSET_45,  2
	oamrestart

.Frameset_ThunderBoltCore:
	oamframe BATTLE_ANIM_OAMSET_19,  2
	oamwait 2
	oamrestart

.Frameset_ThunderShockSparks:
	oamframe BATTLE_ANIM_OAMSET_46,  4
	oamframe BATTLE_ANIM_OAMSET_47,  4
	oamrestart

.Frameset_ThunderShockCore:
	oamframe BATTLE_ANIM_OAMSET_18,  2
	oamwait 2
	oamrestart

.Frameset_Clamp:
	oamframe BATTLE_ANIM_OAMSET_48,  8
	oamend

.Frameset_ClampFlipped:
	oamframe BATTLE_ANIM_OAMSET_48,  8, OAM_X_FLIP
	oamend

.Frameset_Bite1:
	oamframe BATTLE_ANIM_OAMSET_49,  8
	oamend

.Frameset_Bite2:
	oamframe BATTLE_ANIM_OAMSET_4A,  8
	oamend

.Frameset_ChargeOrb1:
	oamframe BATTLE_ANIM_OAMSET_20, 16
	oamframe BATTLE_ANIM_OAMSET_1F, 16
	oamframe BATTLE_ANIM_OAMSET_1E, 16
	oamend

.Frameset_ChargeOrb2:
	oamframe BATTLE_ANIM_OAMSET_20,  8
	oamframe BATTLE_ANIM_OAMSET_1F,  8
	oamframe BATTLE_ANIM_OAMSET_1E,  8
	oamend

.Frameset_AbsorbCenter:
	oamwait 20
	oamframe BATTLE_ANIM_OAMSET_55, 40
	oamframe BATTLE_ANIM_OAMSET_54, 40
	oamframe BATTLE_ANIM_OAMSET_53, 20
	oamwait 4
	oamframe BATTLE_ANIM_OAMSET_53,  4
	oamwait 4
	oamframe BATTLE_ANIM_OAMSET_53,  4
	oamwait 4
	oamframe BATTLE_ANIM_OAMSET_53,  4
	oamdelete

.Frameset_ShrinkingChargeOrb:
	oamframe BATTLE_ANIM_OAMSET_1E,  8
	oamframe BATTLE_ANIM_OAMSET_1F,  8
	oamframe BATTLE_ANIM_OAMSET_20,  8
	oamdelete

.Frameset_Gust:
	oamwait 0
	oamframe BATTLE_ANIM_OAMSET_14,  0
	oamframe BATTLE_ANIM_OAMSET_15,  0
	oamframe BATTLE_ANIM_OAMSET_14,  0, OAM_X_FLIP
	oamwait 0
	oamframe BATTLE_ANIM_OAMSET_16,  0, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_15,  0
	oamframe BATTLE_ANIM_OAMSET_16,  0
	oamrestart

.Frameset_VineWhip1:
	oamframe BATTLE_ANIM_OAMSET_56,  2
	oamframe BATTLE_ANIM_OAMSET_57,  4
	oamdelete

.Frameset_VineWhip2:
	oamframe BATTLE_ANIM_OAMSET_56,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_57,  4, OAM_X_FLIP, OAM_Y_FLIP
	oamdelete

.Frameset_RazorWind1:
	oamframe BATTLE_ANIM_OAMSET_56,  1
	oamframe BATTLE_ANIM_OAMSET_57,  1
	oamframe BATTLE_ANIM_OAMSET_58,  1
	oamframe BATTLE_ANIM_OAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_57,  2
	oamdelete

.Frameset_RazorWind2:
	oamframe BATTLE_ANIM_OAMSET_56,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_57,  1
	oamframe BATTLE_ANIM_OAMSET_58,  1
	oamframe BATTLE_ANIM_OAMSET_57,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamdelete

.Frameset_SonicboomJP:
	oamframe BATTLE_ANIM_OAMSET_57,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_58,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_57,  1
	oamframe BATTLE_ANIM_OAMSET_58,  1
	oamrestart

.Frameset_Warp:
	oamframe BATTLE_ANIM_OAMSET_59,  1
	oamframe BATTLE_ANIM_OAMSET_5A,  1
	oamframe BATTLE_ANIM_OAMSET_5B,  1
	oamframe BATTLE_ANIM_OAMSET_5C,  2
	oamdelete

.Frameset_Egg:
	oamframe BATTLE_ANIM_OAMSET_0A, 10
	oamframe BATTLE_ANIM_OAMSET_0B,  3, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_5D,  3, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_0B,  3, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_0A,  2, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_0B,  1, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_5D,  1
	oamframe BATTLE_ANIM_OAMSET_0B,  1
	oamrestart

.Frameset_EggWobble:
	oamframe BATTLE_ANIM_OAMSET_0A,  3
	oamframe BATTLE_ANIM_OAMSET_0B,  7, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_0A,  7
	oamframe BATTLE_ANIM_OAMSET_0B,  7
	oamframe BATTLE_ANIM_OAMSET_0A,  3
	oamrestart

.Frameset_EggCrackedTop:
	oamframe BATTLE_ANIM_OAMSET_5E, 32
	oamframe BATTLE_ANIM_OAMSET_5E, 32
	oamdelete

.Frameset_EggCrackedBottom:
	oamframe BATTLE_ANIM_OAMSET_5F, 32
	oamframe BATTLE_ANIM_OAMSET_5F, 32
	oamdelete

.Frameset_Focus:
	oamframe BATTLE_ANIM_OAMSET_60,  8
	oamend

.Frameset_Bind1:
	oamframe BATTLE_ANIM_OAMSET_61,  1
	oamframe BATTLE_ANIM_OAMSET_62,  1
	oamframe BATTLE_ANIM_OAMSET_63,  1
	oamend

.Frameset_Bind2:
	oamframe BATTLE_ANIM_OAMSET_63,  7
	oamframe BATTLE_ANIM_OAMSET_64,  7
	oamrestart

.Frameset_Bind3:
	oamframe BATTLE_ANIM_OAMSET_65,  1
	oamframe BATTLE_ANIM_OAMSET_66,  1
	oamframe BATTLE_ANIM_OAMSET_67,  1
	oamend

.Frameset_Bind4:
	oamframe BATTLE_ANIM_OAMSET_67,  7
	oamframe BATTLE_ANIM_OAMSET_68,  7
	oamrestart

.Frameset_Sound1:
	oamframe BATTLE_ANIM_OAMSET_6E,  8
	oamend

.Frameset_Sound2:
	oamframe BATTLE_ANIM_OAMSET_6F,  8
	oamend

.Frameset_Sound3:
	oamframe BATTLE_ANIM_OAMSET_6E,  8, OAM_Y_FLIP
	oamend

.Frameset_Wave:
	oamframe BATTLE_ANIM_OAMSET_18,  4
	oamframe BATTLE_ANIM_OAMSET_70,  4
	oamframe BATTLE_ANIM_OAMSET_71,  4
	oamframe BATTLE_ANIM_OAMSET_72,  4
	oamframe BATTLE_ANIM_OAMSET_73,  4
	oamdelete

.Frameset_ConfuseRay1:
	oamframe BATTLE_ANIM_OAMSET_74,  4
	oamframe BATTLE_ANIM_OAMSET_75,  4
	oamrestart

.Frameset_ConfuseRay2:
	oamframe BATTLE_ANIM_OAMSET_14,  8
	oamend

.Frameset_Sparkle:
	oamframe BATTLE_ANIM_OAMSET_74,  3
	oamframe BATTLE_ANIM_OAMSET_14,  3
	oamframe BATTLE_ANIM_OAMSET_15,  3
	oamframe BATTLE_ANIM_OAMSET_14,  3
	oamframe BATTLE_ANIM_OAMSET_15,  3
	oamdelete

.Frameset_GrowingSparkle:
	oamframe BATTLE_ANIM_OAMSET_14,  0
	oamframe BATTLE_ANIM_OAMSET_15,  0
	oamframe BATTLE_ANIM_OAMSET_14,  0
	oamframe BATTLE_ANIM_OAMSET_15,  0
	oamframe BATTLE_ANIM_OAMSET_74, 12
	oamdelete

.Frameset_Leer:
	oamframe BATTLE_ANIM_OAMSET_76,  8
	oamend

.Frameset_Reflect:
	oamframe BATTLE_ANIM_OAMSET_77,  1
	oamframe BATTLE_ANIM_OAMSET_78,  1
	oamframe BATTLE_ANIM_OAMSET_79,  1
	oamframe BATTLE_ANIM_OAMSET_7A,  1
	oamframe BATTLE_ANIM_OAMSET_7B,  1
	oamframe BATTLE_ANIM_OAMSET_7C,  1
	oamframe BATTLE_ANIM_OAMSET_7D,  1
	oamframe BATTLE_ANIM_OAMSET_7C,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_7B,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_7A,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_79,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_78,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_77,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamdelete

.Frameset_Chick1:
	oamframe BATTLE_ANIM_OAMSET_1B,  4
	oamframe BATTLE_ANIM_OAMSET_7E,  4
	oamrestart

.Frameset_Chick2:
	oamframe BATTLE_ANIM_OAMSET_1B,  4, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_7E,  4, OAM_X_FLIP
	oamrestart

.Frameset_Amnesia1:
	oamframe BATTLE_ANIM_OAMSET_7F,  8
	oamend

.Frameset_Amnesia2:
	oamframe BATTLE_ANIM_OAMSET_25,  8
	oamend

.Frameset_Amnesia3:
	oamframe BATTLE_ANIM_OAMSET_80,  8
	oamend

.Frameset_Asleep:
	oamframe BATTLE_ANIM_OAMSET_83,  7
	oamframe BATTLE_ANIM_OAMSET_82,  7
	oamframe BATTLE_ANIM_OAMSET_81,  7
	oamframe BATTLE_ANIM_OAMSET_82,  7
	oamframe BATTLE_ANIM_OAMSET_83,  7
	oamframe BATTLE_ANIM_OAMSET_82,  7
	oamframe BATTLE_ANIM_OAMSET_81,  7
	oamdelete

.Frameset_DigSand:
	oamframe BATTLE_ANIM_OAMSET_1B, 16
	oamdelete

.Frameset_DigPile:
	oamwait 15
	oamframe BATTLE_ANIM_OAMSET_84, 15
	oamframe BATTLE_ANIM_OAMSET_85, 15
	oamframe BATTLE_ANIM_OAMSET_29, 15
	oamframe BATTLE_ANIM_OAMSET_28, 15
	oamframe BATTLE_ANIM_OAMSET_86, 32
	oamdelete

.Frameset_Sand:
	oamframe BATTLE_ANIM_OAMSET_1B,  3
	oamframe BATTLE_ANIM_OAMSET_87,  3
	oamframe BATTLE_ANIM_OAMSET_88,  3
	oamframe BATTLE_ANIM_OAMSET_89,  3
	oamdelete

.Frameset_StringShot1:
	oamframe BATTLE_ANIM_OAMSET_8A,  2
	oamframe BATTLE_ANIM_OAMSET_8B,  2
	oamframe BATTLE_ANIM_OAMSET_8C,  2
	oamframe BATTLE_ANIM_OAMSET_8D,  2
	oamdelete

.Frameset_StringShot2:
	oamframe BATTLE_ANIM_OAMSET_61,  2
	oamframe BATTLE_ANIM_OAMSET_62,  2
	oamframe BATTLE_ANIM_OAMSET_63,  2
	oamend

.Frameset_StringShot3:
	oamframe BATTLE_ANIM_OAMSET_65,  2
	oamframe BATTLE_ANIM_OAMSET_66,  2
	oamframe BATTLE_ANIM_OAMSET_67,  2
	oamend

.Frameset_Paralyzed:
	oamframe BATTLE_ANIM_OAMSET_8E,  8
	oamend

.Frameset_ParalyzedFlipped:
	oamframe BATTLE_ANIM_OAMSET_8E,  8, OAM_X_FLIP
	oamend

.Frameset_Haze:
	oamframe BATTLE_ANIM_OAMSET_8F, 16
	oamframe BATTLE_ANIM_OAMSET_90, 16
	oamrestart

.Frameset_Mist:
	oamframe BATTLE_ANIM_OAMSET_91, 16
	oamframe BATTLE_ANIM_OAMSET_92, 16
	oamrestart

.Frameset_Horn:
	oamframe BATTLE_ANIM_OAMSET_93,  8
	oamend

.Frameset_Needle:
	oamframe BATTLE_ANIM_OAMSET_1E,  8
	oamend

.Frameset_Flower:
	oamframe BATTLE_ANIM_OAMSET_1B,  7
	oamframe BATTLE_ANIM_OAMSET_94,  7
	oamrestart

.Frameset_BarrageBall:
	oamframe BATTLE_ANIM_OAMSET_95,  8
	oamend

.Frameset_PayDay:
	oamframe BATTLE_ANIM_OAMSET_96,  8
	oamend

.Frameset_Heart:
	oamframe BATTLE_ANIM_OAMSET_95,  8
	oamend

.Frameset_SpinningBone:
	oamframe BATTLE_ANIM_OAMSET_97,  1
	oamframe BATTLE_ANIM_OAMSET_97,  1, OAM_X_FLIP
	oamrestart

.Frameset_Star:
	oamframe BATTLE_ANIM_OAMSET_98,  8
	oamend

.Frameset_Spoon:
	oamframe BATTLE_ANIM_OAMSET_99, 32
	oamframe BATTLE_ANIM_OAMSET_99, 32
	oamframe BATTLE_ANIM_OAMSET_99, 32
	oamframe BATTLE_ANIM_OAMSET_99, 32
	oamframe BATTLE_ANIM_OAMSET_99, 32
	oamframe BATTLE_ANIM_OAMSET_9A,  8
	oamend

.Frameset_SkyAttack:
	oamframe BATTLE_ANIM_OAMSET_9B,  8
	oamend

.Frameset_Lick:
	oamframe BATTLE_ANIM_OAMSET_9C,  2
	oamframe BATTLE_ANIM_OAMSET_9D,  2
	oamframe BATTLE_ANIM_OAMSET_9E,  8
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_9E,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_9E,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_9E,  2
	oamdelete

.Frameset_WithdrawShell:
	oamframe BATTLE_ANIM_OAMSET_9F,  8
	oamend

.Frameset_Conversion:
	oamframe BATTLE_ANIM_OAMSET_0F,  8
	oamend

.Frameset_Sword:
	oamframe BATTLE_ANIM_OAMSET_6B, 24
	oamdelete

.Frameset_SpeedLine1:
	oamframe BATTLE_ANIM_OAMSET_A0,  1 ; fallthrough
.Frameset_SpeedLine2:
	oamframe BATTLE_ANIM_OAMSET_A1,  1 ; fallthrough
.Frameset_SpeedLine3:
	oamframe BATTLE_ANIM_OAMSET_A2,  1
	oamdelete

.Frameset_SeismicToss:
	oamframe BATTLE_ANIM_OAMSET_A3,  8
	oamend

.Frameset_Sharpen:
	oamframe BATTLE_ANIM_OAMSET_A4,  4
	oamframe BATTLE_ANIM_OAMSET_A5,  4
	oamframe BATTLE_ANIM_OAMSET_A6,  4
	oamframe BATTLE_ANIM_OAMSET_A7,  4
	oamframe BATTLE_ANIM_OAMSET_A6,  4, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_A5,  4, OAM_X_FLIP
	oamrestart

.Frameset_DefenseCurl:
	oamframe BATTLE_ANIM_OAMSET_A8,  4
	oamframe BATTLE_ANIM_OAMSET_A9,  4
	oamframe BATTLE_ANIM_OAMSET_AA,  4
	oamframe BATTLE_ANIM_OAMSET_AB,  4
	oamframe BATTLE_ANIM_OAMSET_AA,  4, OAM_X_FLIP
	oamframe BATTLE_ANIM_OAMSET_A9,  4, OAM_X_FLIP
	oamrestart

.Frameset_MetronomeHand:
	oamframe BATTLE_ANIM_OAMSET_1B,  8
	oamend

.Frameset_Agility:
	oamframe BATTLE_ANIM_OAMSET_AC,  8
	oamend

.Frameset_Cotton:
	oamframe BATTLE_ANIM_OAMSET_AD,  8
	oamend

.Frameset_MilkBottle:
	oamframe BATTLE_ANIM_OAMSET_AE,  8
	oamend

.Frameset_Spike:
	oamframe BATTLE_ANIM_OAMSET_AF,  8
	oamend

.Frameset_AngerVein:
	oamframe BATTLE_ANIM_OAMSET_B0, 32
	oamdelete

.Frameset_HealBell:
	oamframe BATTLE_ANIM_OAMSET_B1,  7
	oamframe BATTLE_ANIM_OAMSET_B1,  7, OAM_X_FLIP
	oamrestart

.Frameset_BatonPass:
	oamframe BATTLE_ANIM_OAMSET_B2,  8
	oamend

.Frameset_LockOn1:
	oamframe BATTLE_ANIM_OAMSET_B3,  8
	oamend

.Frameset_LockOn2:
	oamframe BATTLE_ANIM_OAMSET_B3,  8, OAM_X_FLIP
	oamend

.Frameset_LockOn3:
	oamframe BATTLE_ANIM_OAMSET_B3,  8, OAM_Y_FLIP
	oamend

.Frameset_LockOn4:
	oamframe BATTLE_ANIM_OAMSET_B3,  8, OAM_X_FLIP, OAM_Y_FLIP
	oamend

.Frameset_MindReader1:
	oamframe BATTLE_ANIM_OAMSET_B5,  8
	oamend

.Frameset_MindReader2:
	oamframe BATTLE_ANIM_OAMSET_B5,  8, OAM_X_FLIP
	oamend

.Frameset_MindReader3:
	oamframe BATTLE_ANIM_OAMSET_B5,  8, OAM_Y_FLIP
	oamend

.Frameset_MindReader4:
	oamframe BATTLE_ANIM_OAMSET_B5,  8, OAM_X_FLIP, OAM_Y_FLIP
	oamend

.Frameset_Safeguard:
	oamframe BATTLE_ANIM_OAMSET_B4,  8
	oamend

.Frameset_MegaphoneUnused:
	oamframe BATTLE_ANIM_OAMSET_6B,  8
	oamend

.Frameset_ItemBag:
	oamframe BATTLE_ANIM_OAMSET_B6,  8
	oamend

.Frameset_SpiderWeb:
	oamframe BATTLE_ANIM_OAMSET_B7, 32
	oamend

.Frameset_UnusedCake:
	oamframe BATTLE_ANIM_OAMSET_1B, 32
	oamend

.Frameset_Imp:
	oamframe BATTLE_ANIM_OAMSET_B8, 32
	oamend

.Frameset_ImpFlipped:
	oamframe BATTLE_ANIM_OAMSET_B8, 32, OAM_X_FLIP
	oamend

.Frameset_Cherub:
	oamframe BATTLE_ANIM_OAMSET_B9, 32
	oamend

.Frameset_Pencil:
	oamframe BATTLE_ANIM_OAMSET_BA, 32
	oamend

.Frameset_EncoreHand:
	oamframe BATTLE_ANIM_OAMSET_BB, 32, OAM_X_FLIP
	oamend

.Frameset_EncoreHandFlipped:
	oamframe BATTLE_ANIM_OAMSET_BB, 32
	oamend

.Frameset_DestinyBond:
	oamframe BATTLE_ANIM_OAMSET_BC, 32
	oamend

.Frameset_MorningSun:
	oamframe BATTLE_ANIM_OAMSET_BD, 11
	oamframe BATTLE_ANIM_OAMSET_BE, 11
	oamframe BATTLE_ANIM_OAMSET_1B, 11
	oamdelete

.Frameset_Glimmer:
	oamframe BATTLE_ANIM_OAMSET_BF,  4
	oamframe BATTLE_ANIM_OAMSET_C0,  4
	oamframe BATTLE_ANIM_OAMSET_C1,  4
	oamdelete

.Frameset_Moonlight:
	oamframe BATTLE_ANIM_OAMSET_C2, 32
	oamframe BATTLE_ANIM_OAMSET_C2, 32
	oamdelete

.Frameset_CrossChop1:
	oamframe BATTLE_ANIM_OAMSET_4B,  2
	oamframe BATTLE_ANIM_OAMSET_4C,  2
	oamframe BATTLE_ANIM_OAMSET_4D, 32
	oamframe BATTLE_ANIM_OAMSET_4D, 32
	oamframe BATTLE_ANIM_OAMSET_4D, 32
	oamframe BATTLE_ANIM_OAMSET_4F,  1
	oamframe BATTLE_ANIM_OAMSET_50,  1
	oamframe BATTLE_ANIM_OAMSET_51,  1
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2
	oamdelete

.Frameset_CrossChop2:
	oamframe BATTLE_ANIM_OAMSET_4B,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4C,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_4F,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_50,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_51,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamwait 2
	oamframe BATTLE_ANIM_OAMSET_52,  2, OAM_X_FLIP, OAM_Y_FLIP
	oamdelete

.Frameset_ZapCannon:
	oamframe BATTLE_ANIM_OAMSET_C3,  1
	oamframe BATTLE_ANIM_OAMSET_C3,  1, OAM_X_FLIP, OAM_Y_FLIP
	oamrestart

.Frameset_CurseNail:
	oamframe BATTLE_ANIM_OAMSET_C4, 32
	oamend

.Frameset_ForesightShine:
	oamframe BATTLE_ANIM_OAMSET_C5,  4
	oamframe BATTLE_ANIM_OAMSET_C6,  4
	oamframe BATTLE_ANIM_OAMSET_C7,  4
	oamdelete

.Frameset_RapidSpin:
	oamframe BATTLE_ANIM_OAMSET_C8,  1
	oamframe BATTLE_ANIM_OAMSET_C8,  1, OAM_X_FLIP
	oamrestart

.Frameset_Swagger:
	oamframe BATTLE_ANIM_OAMSET_C9,  3
	oamframe BATTLE_ANIM_OAMSET_05,  3
	oamdelete

.Frameset_MeanLook:
	oamframe BATTLE_ANIM_OAMSET_CA, 32
	oamframe BATTLE_ANIM_OAMSET_CB,  3
	oamframe BATTLE_ANIM_OAMSET_CA,  3
	oamframe BATTLE_ANIM_OAMSET_CB,  3
	oamrestart

.Frameset_UpsideDownPunch:
	oamframe BATTLE_ANIM_OAMSET_03, 32, OAM_Y_FLIP
	oamend

.Frameset_Rain:
	oamframe BATTLE_ANIM_OAMSET_CC, 32
	oamend

.Frameset_PsychUp:
	oamframe BATTLE_ANIM_OAMSET_7F,  2
	oamframe BATTLE_ANIM_OAMSET_25,  2
	oamframe BATTLE_ANIM_OAMSET_80,  2
	oamframe BATTLE_ANIM_OAMSET_25,  2
	oamrestart

.Frameset_SpiralUnused:
	oamframe BATTLE_ANIM_OAMSET_CD,  4
	oamframe BATTLE_ANIM_OAMSET_CE,  4
	oamframe BATTLE_ANIM_OAMSET_CD,  4, OAM_X_FLIP, OAM_Y_FLIP
	oamframe BATTLE_ANIM_OAMSET_CE,  4, OAM_X_FLIP, OAM_Y_FLIP
	oamrestart

.Frameset_Aeroblast:
	oamframe BATTLE_ANIM_OAMSET_CF,  4
	oamframe BATTLE_ANIM_OAMSET_D0,  4
	oamframe BATTLE_ANIM_OAMSET_D1,  4
	oamframe BATTLE_ANIM_OAMSET_D2,  4
	oamdelete

.Frameset_Sandstorm:
	oamframe BATTLE_ANIM_OAMSET_D3, 32
	oamend

.Frameset_EnemyFeet1Row:
	oamframe BATTLE_ANIM_OAMSET_D4,  8
	oamend

.Frameset_PlayerHead1Row:
	oamframe BATTLE_ANIM_OAMSET_D5,  8
	oamend

.Frameset_EnemyFeet2Row:
	oamframe BATTLE_ANIM_OAMSET_D6,  8
	oamend

.Frameset_PlayerHead2Row:
	oamframe BATTLE_ANIM_OAMSET_D7,  8
	oamend
